Replay-derived match flow, timings, and composition.

Advanced match analysis

korkmazemrenevzat + No4hope + chusjmi vs veliaelea + iLuVVelia + Hello55jdc

Queue
Ranked 3v3 Supremacy
Map
Oasis
Map Seed
23108
Duration
21:52
Patch
19.17020
Played
· 15 hours ago
Oasis map preview
MapOasis
Defeat Team Elo 807
korkmazemrenevzat Isis · Elo 724 -5
No4hope Poseidon · Elo 874 -17
chusjmi Gaia · Elo 823 -8
21:52 Match length
Victory Team Elo 1056
veliaelea Isis · Elo 919 +11
iLuVVelia Poseidon · Elo 919 +11
Hello55jdc Tsukuyomi · Elo 1331 +1
19.3% win probability Pre-match · veliaelea + iLuVVelia + Hello55jdc favored win probability 80.7%
Key momentsIn match order
Fastest Classical
3:48* Hello55jdc Inari Okami · estimated
First extra TC
4:43 iLuVVelia Town Center
First pressure
4:43 Hello55jdc Stable Japanese
Armory timing
6:40 iLuVVelia Armory
Market timing
7:14 veliaelea Market
Fastest Heroic
9:01* iLuVVelia Dionysus · estimated
Fortress timing
10:30 iLuVVelia Fortress
Fastest Mythic
14:11* iLuVVelia Artemis · estimated

korkmazemrenevzat

Isis · Blue · Team 1
Loss 724 -5
EAPM
18.0
Favorite unit
Spearman
29 fielded
Total score
31,062
Military score
6,756
Economic score
24,027
Kills score
279
Units killed
7
Units lost
91
Buildings razed
0
Largest army
52
First expansion
10:32
Age path
AnubisClassical · Research start 6:31
NephthysHeroic · Research start 15:04
MythicNot reached
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
No post-game awards

veliaelea

Isis · Purple · Team 2
Win 919 +11
EAPM
11.0
Favorite unit
Petsuchos
11 fielded
Total score
34,508
Military score
6,316
Economic score
27,506
Kills score
710
Units killed
21
Units lost
2
Buildings razed
6
Largest army
11
First expansion
9:50
Age path
AnubisClassical · Research start 5:34
SobekHeroic · Research start 8:17
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom5 expansion build events
No post-game awards

No4hope

Poseidon · Yellow · Team 1
Loss 874 -17
EAPM
29.0
Favorite unit
Prodromos
164 fielded
Total score
32,875
Military score
8,507
Economic score
21,862
Kills score
2,602
Units killed
82
Units lost
230
Buildings razed
0
Largest army
176
First expansion
5:34
Age path
HermesClassical · Research start 3:02
DionysusHeroic · Research start 13:10
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling36 wall build events
Market economy1,900 total resource volume
Large army production176 military units
Most Deaths

iLuVVelia

Poseidon · Grey · Team 2
Win 919 +11
EAPM
53.9
Favorite unit
Hippeus
54 fielded
Total score
53,873
Military score
20,995
Economic score
28,312
Kills score
4,614
Units killed
185
Units lost
52
Buildings razed
22
Largest army
125
First expansion
4:43
Age path
HermesClassical · Research start 3:18
DionysusHeroic · Research start 7:46
ArtemisMythic · Research start 12:11
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production125 military units
Highest Score Largest Army Most Kills Most Resources

chusjmi

Gaia · Cyan · Team 1
Loss 823 -8
EAPM
21.7
Favorite unit
Katapeltes
53 fielded
Total score
18,223
Military score
6,489
Economic score
11,504
Kills score
230
Units killed
7
Units lost
46
Buildings razed
0
Largest army
68
First expansion
12:22
Age path
OceanusClassical · Research start 3:10
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Heavy walling22 wall build events
Market economy1,500 total resource volume
No post-game awards

Hello55jdc

Tsukuyomi · Pink · Team 2
Win 1331 +1
EAPM
37.0
Favorite unit
Naginata Rider
41 fielded
Total score
48,181
Military score
22,665
Economic score
21,735
Kills score
4,008
Units killed
163
Units lost
41
Buildings razed
29
Largest army
88
First expansion
9:23
Age path
Inari OkamiClassical · Est. start 3:03
HachimanHeroic · Est. start 12:03
WatatsumiMythic · Est. start 20:00
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling13 wall build events
Large army production88 military units
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

korkmazemrenevzatveliaeleaNo4hopeiLuVVeliachusjmiHello55jdc
Score composition MilitaryEconomyKills score
korkmazemrenevzat 31,062
6,75624,027
veliaelea 34,508
27,506
No4hope 32,875
8,50721,862
iLuVVelia 53,873
20,99528,312
chusjmi 18,223
6,48911,504
Hello55jdc 48,181
22,66521,735
Units killed vs lost KilledLost
korkmazemrenevzat 7 / 91
91
veliaelea 21 / 2
No4hope 82 / 230
82230
iLuVVelia 185 / 52
18552
chusjmi 7 / 46
46
Hello55jdc 163 / 41
16341

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,400 total volume

korkmazemrenevzat

Bought

No buys

Sold

No sells

Total player market volume0

veliaelea

Bought

No buys

Sold

No sells

Total player market volume0

No4hope

Bought

Food1,800

Sold

Wood100
Total player market volume1,900

iLuVVelia

Bought

No buys

Sold

No sells

Total player market volume0

chusjmi

Bought

Food200

Sold

Wood1,300
Total player market volume1,500

Hello55jdc

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

korkmazemrenevzat

Army · 52

Units

Spearman29
Axeman12
Slinger11

Technologies18 researched

Husbandry0:20
Pickaxe7:02
Plow8:14
Hand Axe8:16
Copper Armor9:33
Copper Weapons9:33
Copper Shields9:34
Ballistics9:34
Medium Axemen10:55
Medium Spearmen10:55
Medium Slingers10:55
Bow Saw16:22
Heavy Slingers16:44
Heavy Spearmen18:00
Heavy Axemen18:01
Bronze Weapons18:23
Bronze Armor18:24
Bronze Shields18:24
Buildings 14 types
Farm30
House16
Granary6
Barracks5
Mining Camp5
Lumber Camp3
Market3
Town Center2
Armory1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 1 invoked
Plague Of Serpents1

veliaelea

Army · 11

Units

Petsuchos11

Technologies2 researched

Plow11:08
Husbandry20:02
Buildings 13 types
Farm21
House17
Granary5
Town Center5
Mining Camp4
Temple3
Barracks1
Market1
Migdol Stronghold1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 1 invoked
Prosperity1

No4hope

Army · 176

Units

Prodromos164
Hippeus10
Theseus2

Technologies13 researched

Pickaxe3:06
Hand Axe3:42
Plow8:52
Copper Shields10:30
Copper Armor10:30
Copper Weapons10:30
Medium Cavalry10:34
Heavy Cavalry15:18
Shaft Mine16:44
Bow Saw16:47
Bronze Armor17:19
Bronze Shields17:19
Bronze Weapons17:20
Buildings 11 types
Farm43
Wall36
House17
Stable11
Storehouse10
Granary2
Market2
Town Center2
Armory1
Sentry Tower1
Temple1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1

iLuVVelia

Army · 125

Units

Hippeus54
Prodromos30
Toxotes25
Peltast5
Hetairos3
Theseus3
Atalanta2
Polyphemus2
Hippolyta1

Technologies19 researched

Hand Axe3:27
Pickaxe3:51
Plow7:43
Medium Cavalry9:25
Bow Saw9:40
Heavy Cavalry13:00
Copper Weapons13:19
Champion Cavalry15:37
Medium Archers16:05
Copper Armor17:01
Copper Shields17:02
Heavy Archers17:47
Bronze Weapons19:36
Bronze Armor19:36
Bronze Shields19:37
Ballistics19:37
Shaft Mine21:22
Iron Weapons21:25
Iron Armor21:25
Buildings 11 types
Farm37
House22
Stable15
Storehouse11
Granary7
Archery Range5
Town Center4
Fortress2
Market2
Armory1
Temple1
God powers 3 invoked
Bronze1
Earthquake1
Lure1

chusjmi

Army · 68

Units

Katapeltes53
Murmillo7
Turma4
Cheiroballista2
Oracle2

Technologies10 researched

Pickaxe3:13
Hand Axe5:10
Shaft Mine5:23
Bow Saw5:55
Medium Infantry11:02
Husbandry11:19
Plow12:41
Copper Armor17:24
Copper Weapons17:24
Copper Shields18:48
Buildings 11 types
Wall22
Farm10
Manor6
Counter Barracks3
Sentry Tower3
Economic Guild2
Military Barracks2
Armory1
Market1
Temple1
Town Center1
God powers 4 invoked
Carnivora2
Gaia Forest2

Hello55jdc

Army · 88

Units

Naginata Rider41
Yumi Horse Archer16
Samurai11
Daimyo6
Shinobi6
Onna Musha3
Tengu3
Oyumi2

Technologies2 researched · 13 pre-queued

PickaxePre-queued · 4:08
HusbandryPre-queued · 4:10
Hand Axe4:13
BallisticsPre-queued · 11:11
Copper ShieldsPre-queued · 11:11
Copper WeaponsPre-queued · 12:43
Copper ArmorPre-queued · 12:44
PlowPre-queued · 12:55
Bow SawPre-queued · 12:55
Heavy Dojo SoldiersPre-queued · 14:51
Heavy Stable Soldiers17:25
Bronze WeaponsPre-queued · 17:35
Bronze ArmorPre-queued · 17:35
Bronze ShieldsPre-queued · 17:36
Shaft MinePre-queued · 18:49
Buildings 13 types
Farm53
House16
Stable Japanese13
Wall13
Watermill9
Mining Camp Japanese6
Dojo5
Shrine Japanese5
Castle4
Armory2
Guardhouse2
Temple1
Town Center1
God powers 2 invoked
Shogun1
Swampland1