Advanced match analysis
korkmazemrenevzat + No4hope + chusjmi vs veliaelea + iLuVVelia + Hello55jdc
- Queue
- Ranked 3v3 Supremacy
- Map
- Oasis
- Map Seed
- 23108
- Duration
- 21:52
- Patch
- 19.17020
- Played
- · 15 hours ago
Defeat
Team Elo 807
korkmazemrenevzat
Isis · Elo 724 -5
No4hope
Poseidon · Elo 874 -17
chusjmi
Gaia · Elo 823 -8
21:52
Match length
Victory
Team Elo 1056
veliaelea
Isis · Elo 919 +11
iLuVVelia
Poseidon · Elo 919 +11
Hello55jdc
Tsukuyomi · Elo 1331 +1
19.3% win probability
Pre-match · veliaelea + iLuVVelia + Hello55jdc favored
win probability 80.7%
Key momentsIn match order
korkmazemrenevzat
Isis · Blue · Team 1- EAPM
- 18.0
- Favorite unit
- Spearman 29 fielded
- Total score
- 31,062
- Military score
- 6,756
- Economic score
- 24,027
- Kills score
- 279
- Units killed
- 7
- Units lost
- 91
- Buildings razed
- 0
- Largest army
- 52
- First expansion
- 10:32
Age path
AnubisClassical · Research start 6:31
NephthysHeroic · Research start 15:04
MythicNot reached
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
No post-game awards
veliaelea
Isis · Purple · Team 2- EAPM
- 11.0
- Favorite unit
- Petsuchos 11 fielded
- Total score
- 34,508
- Military score
- 6,316
- Economic score
- 27,506
- Kills score
- 710
- Units killed
- 21
- Units lost
- 2
- Buildings razed
- 6
- Largest army
- 11
- First expansion
- 9:50
Age path
AnubisClassical · Research start 5:34
SobekHeroic · Research start 8:17
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom5 expansion build events
No post-game awards
No4hope
Poseidon · Yellow · Team 1- EAPM
- 29.0
- Favorite unit
- Prodromos 164 fielded
- Total score
- 32,875
- Military score
- 8,507
- Economic score
- 21,862
- Kills score
- 2,602
- Units killed
- 82
- Units lost
- 230
- Buildings razed
- 0
- Largest army
- 176
- First expansion
- 5:34
Age path
HermesClassical · Research start 3:02
DionysusHeroic · Research start 13:10
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling36 wall build events
Market economy1,900 total resource volume
Large army production176 military units
Most Deaths
iLuVVelia
Poseidon · Grey · Team 2- EAPM
- 53.9
- Favorite unit
- Hippeus 54 fielded
- Total score
- 53,873
- Military score
- 20,995
- Economic score
- 28,312
- Kills score
- 4,614
- Units killed
- 185
- Units lost
- 52
- Buildings razed
- 22
- Largest army
- 125
- First expansion
- 4:43
Age path
HermesClassical · Research start 3:18
DionysusHeroic · Research start 7:46
ArtemisMythic · Research start 12:11
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production125 military units
Highest Score
Largest Army
Most Kills
Most Resources
chusjmi
Gaia · Cyan · Team 1- EAPM
- 21.7
- Favorite unit
- Katapeltes 53 fielded
- Total score
- 18,223
- Military score
- 6,489
- Economic score
- 11,504
- Kills score
- 230
- Units killed
- 7
- Units lost
- 46
- Buildings razed
- 0
- Largest army
- 68
- First expansion
- 12:22
Age path
OceanusClassical · Research start 3:10
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Heavy walling22 wall build events
Market economy1,500 total resource volume
No post-game awards
Hello55jdc
Tsukuyomi · Pink · Team 2- EAPM
- 37.0
- Favorite unit
- Naginata Rider 41 fielded
- Total score
- 48,181
- Military score
- 22,665
- Economic score
- 21,735
- Kills score
- 4,008
- Units killed
- 163
- Units lost
- 41
- Buildings razed
- 29
- Largest army
- 88
- First expansion
- 9:23
Age path
Inari OkamiClassical · Est. start 3:03
HachimanHeroic · Est. start 12:03
WatatsumiMythic · Est. start 20:00
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling13 wall build events
Large army production88 military units
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
korkmazemrenevzatveliaeleaNo4hopeiLuVVeliachusjmiHello55jdc
Score composition
MilitaryEconomyKills score
korkmazemrenevzat
31,062
veliaelea
34,508
No4hope
32,875
iLuVVelia
53,873
chusjmi
18,223
Hello55jdc
48,181
Units killed vs lost
KilledLost
korkmazemrenevzat
7 / 91
veliaelea
21 / 2
No4hope
82 / 230
iLuVVelia
185 / 52
chusjmi
7 / 46
Hello55jdc
163 / 41
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,400 total volume›
korkmazemrenevzat
Bought
No buys
Sold
No sells
Total player market volume0
veliaelea
Bought
No buys
Sold
No sells
Total player market volume0
No4hope
Bought
Sold
Total player market volume1,900
iLuVVelia
Bought
No buys
Sold
No sells
Total player market volume0
chusjmi
Bought
Sold
Total player market volume1,500
Hello55jdc
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.