Advanced match analysis
Traveler 1 vs Zadeck8950
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 6469
- Duration
- 25:11
- Patch
- 19.17020
- Played
- · 15 hours ago
Winner
Traveler 1
Set · Elo 1054 +21
25:11
Match length
Defeated
Zadeck8950
Quetzalcoatl · Elo 1115 -21
41.3% win probability
Pre-match · Zadeck8950 favored · Upset
win probability 58.7%
Key momentsIn match order
Traveler 1
Set · Blue- EAPM
- 44.9
- Favorite unit
- Slinger 23 fielded
- Total score
- 37,680
- Military score
- 11,679
- Economic score
- 22,409
- Kills score
- 3,592
- Units killed
- 148
- Units lost
- 202
- Buildings razed
- 19
- Largest army
- 85
- First expansion
- 8:05
Age path
AnubisClassical · Research start 3:54
NephthysHeroic · Research start 13:00
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy2,900 total resource volume
Large army production85 military units
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
Zadeck8950
Quetzalcoatl · Red- EAPM
- 53.8
- Favorite unit
- Coyote Warrior 24 fielded
- Total score
- 24,146
- Military score
- 7,910
- Economic score
- 12,468
- Kills score
- 3,768
- Units killed
- 181
- Units lost
- 159
- Buildings razed
- 5
- Largest army
- 112
- First expansion
- 8:13
Age path
HuehuecoyotlClassical · Est. start 3:56
CoyolxauhquiHeroic · Research start 14:36
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling17 wall build events
Large army production112 military units
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Traveler 1Zadeck8950
Score
Combat and army
Traveler 1Zadeck8950
148
Units killed
181
202
Units lost
159
19
Buildings razed
5
85
Largest army
112
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,900 total volume›
Traveler 1
Bought
Sold
Total player market volume2,900
Zadeck8950
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Traveler 1
Army · 85Units
Technologies13 researched
Buildings ›16 types
God powers ›9 invoked
Zadeck8950
Army · 112Units
Quimichin Spy3