Advanced match analysis
Nostery vs Adurmm
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 2200
- Duration
- 29:44
- Patch
- 19.17020
- Played
- · 15 hours ago
Winner
Nostery
Tezcatlipoca · Elo 1297 +19
29:44
Match length
Defeated
Adurmm
Zeus · Elo 1320 -19
46.7% win probability
Pre-match · Adurmm favored · Upset
win probability 53.3%
Key momentsIn match order
Nostery
Tezcatlipoca · Yellow- EAPM
- 55.8
- Favorite unit
- Shorn One 31 fielded
- Total score
- 59,666
- Military score
- 24,267
- Economic score
- 26,938
- Kills score
- 8,744
- Units killed
- 345
- Units lost
- 99
- Buildings razed
- 43
- Largest army
- 155
- First expansion
- 18:48
Age path
HuehuecoyotlClassical · Est. start 4:17
CoyolxauhquiHeroic · Est. start 10:58
MictlantecutliMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling17 wall build events
Large army production155 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Adurmm
Zeus · Grey- EAPM
- 52.4
- Favorite unit
- Hoplite 192 fielded
- Total score
- 20,932
- Military score
- 5,031
- Economic score
- 12,405
- Kills score
- 3,496
- Units killed
- 90
- Units lost
- 344
- Buildings razed
- 5
- Largest army
- 316
- First expansion
- 8:44
Age path
AthenaClassical · Research start 3:05
ApolloHeroic · Research start 10:20
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Market economy200 total resource volume
Large army production316 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
NosteryAdurmm
Score
Combat and army
NosteryAdurmm
345
Units killed
90
99
Units lost
344
43
Buildings razed
5
155
Largest army
316
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 200 total volume›
Nostery
Bought
No buys
Sold
No sells
Total player market volume0
Adurmm
Bought
Sold
No sells
Total player market volume200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Nostery
Army · 155Units
Quimichin Spy2