Replay-derived match flow, timings, and composition.

Advanced match analysis

a.shatou vs benoit.jayon

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
11790
Duration
30:57
Patch
19.17020
Played
· 15 hours ago
Steppe map preview
MapSteppe
Winner
a.shatou Gaia · Elo 744 +15
30:57 Match length
Defeated
benoit.jayon Gaia · Elo 690 -15
57.7% win probability Pre-match · a.shatou favored win probability 42.3%
Key momentsIn match order
Fastest Classical
4:10* benoit.jayon Oceanus · estimated
First pressure
4:32 benoit.jayon Military Barracks
Armory timing
4:57 benoit.jayon Armory
Market timing
6:15 benoit.jayon Market
First extra TC
8:27 benoit.jayon Town Center
Fastest Heroic
15:44* a.shatou Rheia · estimated
Fortress timing
15:58 a.shatou Palace
Fastest Mythic
22:24* a.shatou Atlas · estimated

a.shatou

Gaia · Blue
Win 744 +15
EAPM
21.5
Favorite unit
Destroyer
36 fielded
Total score
79,157
Military score
38,195
Economic score
34,794
Kills score
6,250
Units killed
140
Units lost
93
Buildings razed
18
Largest army
196
First expansion
10:07
Age path
LetoClassical · Research start 6:07
RheiaHeroic · Research start 14:29
AtlasMythic · Research start 20:24
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production196 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources Most Titan Kills

benoit.jayon

Gaia · Red
Loss 690 -15
EAPM
20.6
Favorite unit
Arcus
32 fielded
Total score
55,812
Military score
22,158
Economic score
28,991
Kills score
4,663
Units killed
95
Units lost
137
Buildings razed
9
Largest army
151
First expansion
8:27
Age path
OceanusClassical · Research start 3:10
RheiaHeroic · Research start 16:36
AtlasMythic · Research start 21:34
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling33 wall build events
Market economy5,400 total resource volume
Large army production151 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

a.shatoubenoit.jayon
Score
Total score a.shatou
79,15759%55,81241%
Military score a.shatou
38,19563%22,15837%
Economic score a.shatou
34,79455%28,99145%
Kills score a.shatou
6,25057%4,66343%
Combat and army
a.shatoubenoit.jayon
140 Units killed 95
93 Units lost 137
18 Buildings razed 9
196 Largest army 151

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,400 total volume

a.shatou

Bought

No buys

Sold

No sells

Total player market volume0

benoit.jayon

Bought

No buys

Sold

Food2,400
Wood3,000
Total player market volume5,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

a.shatou

Army · 196

Units

Destroyer36
Cheiroballista30
Turma30
Contarius24
Murmillo24
Arcus21
Katapeltes19
Fanatic6
Oracle6

Technologies25 researched

Plow2:59
Pickaxe3:49
Hand Axe4:59
Husbandry5:01
Shaft Mine8:02
Bow Saw8:02
Medium Archers9:10
Medium Infantry9:36
Ballistics10:36
Copper Shields10:36
Copper Armor12:00
Copper Weapons12:05
Crenellations12:44
Bronze Shields16:57
Bronze Armor16:58
Heavy Cavalry17:18
Bronze Weapons18:56
Heavy Archers19:17
Heavy Infantry19:19
Champion Archers22:43
Champion Cavalry22:45
Champion Infantry22:51
Iron Armor25:17
Iron Shields25:18
Iron Weapons25:18
Buildings 10 types
Farm17
Manor9
Military Barracks6
Counter Barracks5
Palace5
Town Center3
Armory1
Economic Guild1
Sentry Tower1
Temple1
God powers 12 invoked
Spider Lair7
Gaia Forest2
Traitor2
Titan Gate1

benoit.jayon

Army · 151

Units

Arcus32
Contarius30
Fanatic29
Murmillo28
Cheiroballista15
Destroyer10
Caladria4
Oracle2
Turma1

Technologies24 researched

Pickaxe2:48
Hand Axe4:12
Copper Armor7:51
Medium Infantry9:12
Copper Shields9:28
Copper Weapons9:37
Bow Saw12:21
Shaft Mine12:21
Plow12:22
Medium Archers17:32
Heavy Infantry18:46
Bronze Armor21:12
Bronze Shields21:12
Bronze Weapons21:12
Ballistics21:14
Heavy Cavalry21:56
Heavy Archers22:08
Bronze Wall23:39
Iron Shields23:49
Iron Armor25:05
Iron Weapons25:06
Champion Infantry26:31
Champion Cavalry26:32
Champion Archers26:33
Buildings 12 types
Wall33
Farm16
Manor8
Sentry Tower8
Economic Guild4
Town Center4
Military Barracks3
Palace3
Armory1
Counter Barracks1
Market1
Temple1
God powers 7 invoked
Carnivora2
Gaia Forest2
Implode1
Titan Gate1
Traitor1