Advanced match analysis
a.shatou vs benoit.jayon
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 11790
- Duration
- 30:57
- Patch
- 19.17020
- Played
- · 15 hours ago
Winner
a.shatou
Gaia · Elo 744 +15
30:57
Match length
Defeated
benoit.jayon
Gaia · Elo 690 -15
57.7% win probability
Pre-match · a.shatou favored
win probability 42.3%
Key momentsIn match order
a.shatou
Gaia · Blue- EAPM
- 21.5
- Favorite unit
- Destroyer 36 fielded
- Total score
- 79,157
- Military score
- 38,195
- Economic score
- 34,794
- Kills score
- 6,250
- Units killed
- 140
- Units lost
- 93
- Buildings razed
- 18
- Largest army
- 196
- First expansion
- 10:07
Age path
LetoClassical · Research start 6:07
RheiaHeroic · Research start 14:29
AtlasMythic · Research start 20:24
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production196 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Most Titan Kills
benoit.jayon
Gaia · Red- EAPM
- 20.6
- Favorite unit
- Arcus 32 fielded
- Total score
- 55,812
- Military score
- 22,158
- Economic score
- 28,991
- Kills score
- 4,663
- Units killed
- 95
- Units lost
- 137
- Buildings razed
- 9
- Largest army
- 151
- First expansion
- 8:27
Age path
OceanusClassical · Research start 3:10
RheiaHeroic · Research start 16:36
AtlasMythic · Research start 21:34
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling33 wall build events
Market economy5,400 total resource volume
Large army production151 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
a.shatoubenoit.jayon
Score
Combat and army
a.shatoubenoit.jayon
140
Units killed
95
93
Units lost
137
18
Buildings razed
9
196
Largest army
151
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,400 total volume›
a.shatou
Bought
No buys
Sold
No sells
Total player market volume0
benoit.jayon
Bought
No buys
Sold
Total player market volume5,400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.