Replay-derived match flow, timings, and composition.

Advanced match analysis

jesus-dbz vs viniciuszentilmadronaa

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
9920
Duration
36:20
Patch
19.17020
Played
· 20 hours ago
Marsh map preview
MapMarsh
Winner
jesus-dbz Zeus · Elo 891 +15
36:20 Match length
Defeated
viniciuszentilmadronaa Isis · Elo 840 -15
57.3% win probability Pre-match · jesus-dbz favored win probability 42.7%
Key momentsIn match order
Fastest Classical
5:06* viniciuszentilmadronaa Anubis · estimated
First extra TC
5:52 viniciuszentilmadronaa Town Center
First pressure
6:13 jesus-dbz Military Academy
Market timing
7:30 viniciuszentilmadronaa Market
Fastest Heroic
9:31* viniciuszentilmadronaa Nephthys · estimated
Armory timing
9:50 jesus-dbz Armory
Fortress timing
9:54 viniciuszentilmadronaa Migdol Stronghold
Fastest Mythic
19:36* viniciuszentilmadronaa Thoth · estimated

jesus-dbz

Zeus · Blue
Win 891 +15
EAPM
41.2
Favorite unit
Prodromos
161 fielded
Total score
68,928
Military score
25,424
Economic score
28,667
Kills score
15,001
Units killed
448
Units lost
509
Buildings razed
50
Largest army
616
First expansion
9:07
Age path
HermesClassical · Est. start 4:41
ApolloHeroic · Est. start 11:20
HephaestusMythic · Est. start 17:47
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling15 wall build events
Market economy4,100 total resource volume
Large army production616 military units
Largest Army Most Improvements Most Resources Most Titan Kills
Loss 840 -15
EAPM
40.5
Favorite unit
Camel Rider
190 fielded
Total score
69,253
Military score
15,265
Economic score
38,717
Kills score
15,298
Units killed
510
Units lost
510
Buildings razed
5
Largest army
471
First expansion
5:52
Age path
AnubisClassical · Research start 4:06
NephthysHeroic · Research start 8:16
ThothMythic · Research start 17:36
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom6 expansion build events
Market economy300 total resource volume
Large army production471 military units
Highest Score Most Deaths Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

jesus-dbzviniciuszentilmadronaa
Score
Total score viniciuszentilmadronaa
68,92850%69,25350%
Military score jesus-dbz
25,42462%15,26538%
Economic score viniciuszentilmadronaa
28,66743%38,71757%
Kills score viniciuszentilmadronaa
15,00150%15,29850%
Combat and army
jesus-dbzviniciuszentilmadronaa
448 Units killed 510
509 Units lost 510
50 Buildings razed 5
616 Largest army 471

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,400 total volume

jesus-dbz

Bought

No buys

Sold

Wood4,100
Total player market volume4,100

viniciuszentilmadronaa

Bought

No buys

Sold

Food300
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jesus-dbz

Army · 616

Units

Prodromos161
Hoplite154
Toxotes72
Hypaspist69
Myrmidon46
Peltast41
Petrobolos20
Helepolis19
Jason10
Hippeus8
Heracles7
Odysseus5
Bellerophon3
Centaur1

Technologies6 researched · 18 pre-queued

Pickaxe2:30
Hand AxePre-queued · 2:32
PlowPre-queued · 2:34
Shaft MinePre-queued · 6:30
Bow SawPre-queued · 6:30
Medium Infantry12:26
Copper ShieldsPre-queued · 15:52
Copper ArmorPre-queued · 15:53
Copper WeaponsPre-queued · 15:53
BallisticsPre-queued · 15:53
Medium CavalryPre-queued · 19:13
Bronze ShieldsPre-queued · 19:55
Bronze ArmorPre-queued · 19:56
Bronze WeaponsPre-queued · 19:56
Medium Archers20:15
Heavy CavalryPre-queued · 21:12
Heavy ArchersPre-queued · 21:15
Heavy InfantryPre-queued · 21:16
Iron ShieldsPre-queued · 24:44
Iron ArmorPre-queued · 24:44
Iron WeaponsPre-queued · 24:44
Champion Infantry25:59
Champion Cavalry26:29
Champion Archers28:57
Buildings 14 types
Farm37
House29
Wall15
Storehouse13
Fortress5
Military Academy4
Archery Range3
Granary3
Sentry Tower3
Stable3
Town Center3
Market2
Armory1
Temple1
God powers 8 invoked
Bolt5
Plenty Vault1
Titan Gate1
Underworld Passage1

viniciuszentilmadronaa

Army · 471

Units

Camel Rider190
Chariot Archer184
War Elephant73
Phoenix15
Catapult9

Technologies11 researched

Husbandry0:16
Hand Axe8:44
Plow9:01
Pickaxe9:03
Shaft Mine11:04
Heavy Chariot Archers21:06
Heavy Camel Riders21:06
Heavy War Elephants21:07
Champion Chariot Archers30:26
Champion Camel Riders30:27
Champion War Elephants30:27
Buildings 18 types
Farm48
House24
Obelisk15
Migdol Stronghold12
Town Center6
Lumber Camp5
Mining Camp5
Granary4
Siege Works4
Market2
Monument To Pharaohs2
Armory1
Lighthouse1
Monument To Gods1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Sentry Tower1
God powers 9 invoked
Ancestors3
Plague Of Serpents3
Meteor1
Prosperity1
Titan Gate1