Advanced match analysis
jesus-dbz vs viniciuszentilmadronaa
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 9920
- Duration
- 36:20
- Patch
- 19.17020
- Played
- · 20 hours ago
Winner
jesus-dbz
Zeus · Elo 891 +15
36:20
Match length
Defeated
viniciuszentilmadronaa
Isis · Elo 840 -15
57.3% win probability
Pre-match · jesus-dbz favored
win probability 42.7%
Key momentsIn match order
jesus-dbz
Zeus · Blue- EAPM
- 41.2
- Favorite unit
- Prodromos 161 fielded
- Total score
- 68,928
- Military score
- 25,424
- Economic score
- 28,667
- Kills score
- 15,001
- Units killed
- 448
- Units lost
- 509
- Buildings razed
- 50
- Largest army
- 616
- First expansion
- 9:07
Age path
HermesClassical · Est. start 4:41
ApolloHeroic · Est. start 11:20
HephaestusMythic · Est. start 17:47
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling15 wall build events
Market economy4,100 total resource volume
Large army production616 military units
Largest Army
Most Improvements
Most Resources
Most Titan Kills
viniciuszentilmadronaa
Isis · Red- EAPM
- 40.5
- Favorite unit
- Camel Rider 190 fielded
- Total score
- 69,253
- Military score
- 15,265
- Economic score
- 38,717
- Kills score
- 15,298
- Units killed
- 510
- Units lost
- 510
- Buildings razed
- 5
- Largest army
- 471
- First expansion
- 5:52
Age path
AnubisClassical · Research start 4:06
NephthysHeroic · Research start 8:16
ThothMythic · Research start 17:36
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom6 expansion build events
Market economy300 total resource volume
Large army production471 military units
Highest Score
Most Deaths
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
jesus-dbzviniciuszentilmadronaa
Score
Combat and army
jesus-dbzviniciuszentilmadronaa
448
Units killed
510
509
Units lost
510
50
Buildings razed
5
616
Largest army
471
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,400 total volume›
jesus-dbz
Bought
No buys
Sold
Total player market volume4,100
viniciuszentilmadronaa
Bought
No buys
Sold
Total player market volume300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.