Replay-derived match flow, timings, and composition.

Advanced match analysis

Cornbread + TioPatinhas vs raffaelesgarro + luctiz

Queue
Ranked 2v2 Supremacy
Map
Yellow River
Map Seed
30799
Duration
21:40
Patch
19.17020
Played
· 20 hours ago
Yellow River map preview
MapYellow River
Victory Team Elo 1379
Cornbread Kronos · Elo 1360 +10
<color="0,0,255">TioPatinhas Freyr · Elo 1398 +9
21:40 Match length
Defeat Team Elo 1207
raffaelesgarro Thor · Elo 1152 -7
luctiz Kronos · Elo 1262 -12
72.9% win probability Pre-match · Cornbread + TioPatinhas favored win probability 27.1%
Key momentsIn match order
First pressure
1:48 raffaelesgarro Hersir trained
Fastest Classical
3:23* Cornbread Prometheus · estimated
First extra TC
5:23 <color="0,0,255">TioPatinhas Town Center
Armory timing
6:43 Cornbread Armory
Fastest Heroic
11:08* Cornbread Hyperion · estimated
Market timing
14:40 <color="0,0,255">TioPatinhas Market
Fortress timing
15:07 Cornbread Palace
Fastest Mythic
18:12* Cornbread Atlas · estimated

Cornbread

Kronos · Blue · Team 1
Win 1360 +10
EAPM
68.0
Favorite unit
Turma
34 fielded
Total score
51,608
Military score
24,349
Economic score
24,979
Kills score
2,280
Units killed
94
Units lost
38
Buildings razed
6
Largest army
121
First expansion
7:52
Age path
PrometheusClassical · Est. start 2:23
HyperionHeroic · Est. start 9:54
AtlasMythic · Est. start 16:12
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Large army production121 military units
Highest Score Largest Army Most Improvements Most Resources

raffaelesgarro

Thor · Red · Team 2
Loss 1152 -7
EAPM
42.3
Favorite unit
Raiding Cavalry
30 fielded
Total score
29,643
Military score
11,340
Economic score
17,313
Kills score
990
Units killed
47
Units lost
55
Buildings razed
1
Largest army
87
First expansion
9:13
Age path
FreyjaClassical · Research start 3:48
SkadiHeroic · Research start 16:25
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling21 wall build events
Large army production87 military units
No post-game awards

<color="0,0,255">TioPatinhas

Freyr · Yellow · Team 1
Win 1398 +9
EAPM
37.6
Favorite unit
Throwing Axeman
53 fielded
Total score
44,649
Military score
21,488
Economic score
19,841
Kills score
3,320
Units killed
120
Units lost
53
Buildings razed
8
Largest army
115
First expansion
5:23
Age path
UllrClassical · Est. start 4:13
AegirHeroic · Est. start 12:32
VidarMythic · Est. start 17:25
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling30 wall build events
Market economy900 total resource volume
Large army production115 military units
Most Kills

luctiz

Kronos · Green · Team 2
Loss 1262 -12
EAPM
45.6
Favorite unit
Promethean
38 fielded
Total score
24,726
Military score
6,005
Economic score
17,507
Kills score
1,214
Units killed
44
Units lost
164
Buildings razed
0
Largest army
138
First expansion
15:14
Age path
PrometheusClassical · Est. start 4:02
HyperionHeroic · Est. start 15:45
AtlasMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production138 military units
Most Deaths

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

Cornbreadraffaelesgarro<color="0,0,255">TioPatinhasluctiz
Score composition MilitaryEconomyKills score
Cornbread 51,608
24,34924,979
raffaelesgarro 29,643
11,34017,313
<color="0,0,255">TioPatinhas 44,649
21,48819,841
luctiz 24,726
17,507
Units killed vs lost KilledLost
Cornbread 94 / 38
9438
raffaelesgarro 47 / 55
4755
<color="0,0,255">TioPatinhas 120 / 53
12053
luctiz 44 / 164
44164

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 900 total volume

Cornbread

Bought

No buys

Sold

No sells

Total player market volume0

raffaelesgarro

Bought

No buys

Sold

No sells

Total player market volume0

<color="0,0,255">TioPatinhas

Bought

Wood500

Sold

Food400
Total player market volume900

luctiz

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cornbread

Army · 121

Units

Turma34
Katapeltes20
Oracle20
Destroyer13
Murmillo13
Arcus5
Contarius5
Fanatic5
Cheiroballista3
Promethean2
Satyr1

Technologies18 researched

Hand Axe6:06
Husbandry11:54
Medium Archers13:12
Copper Weapons13:36
Heavy Archers14:24
Pickaxe14:50
Copper Shields15:46
Medium Infantry16:01
Copper Armor16:17
Plow16:33
Shaft Mine16:34
Bow Saw16:59
Heavy Infantry17:25
Bronze Weapons19:57
Iron Weapons20:51
Bronze Armor20:53
Champion Infantry20:53
Heavy Cavalry20:54
Buildings 11 types
Farm24
Wall14
Manor10
Counter Barracks5
Military Barracks4
Market3
Economic Guild2
Palace2
Town Center2
Armory1
Temple1
God powers 9 invoked
Valor5
Deconstruction2
Chaos1
Implode1

raffaelesgarro

Army · 87

Units

Raiding Cavalry30
Hersir29
Godi15
Valkyrie7
Throwing Axeman6

Technologies12 researched

Medium Infantry7:56
Copper Weapons12:20
Copper Armor12:20
Copper Shields12:21
Medium Cavalry14:48
Bronze Shields14:56
Pickaxe16:44
Hand Axe16:45
Heavy Cavalry18:04
Heavy Infantry18:38
Plow20:26
Iron Shields20:54
Buildings 10 types
Farm32
House23
Wall21
Great Hall9
Ox Cart Building6
Longhouse5
Temple2
Dwarven Armory1
Hill Fort1
Town Center1
God powers 2 invoked
Forest Fire1
Frost1

<color="0,0,255">TioPatinhas

Army · 115

Units

Throwing Axeman53
Hersir24
Berserk16
Hirdman13
Portable Ram7
Fafnir1
Huskarl1

Technologies16 researched · 1 pre-queued

Pickaxe0:05
Hand AxePre-queued · 1:32
Medium Infantry6:49
Copper Armor12:35
Copper Shields12:35
Bow Saw13:19
Heavy Infantry13:32
Shaft Mine14:06
Husbandry14:45
Champion Infantry16:21
Plow17:24
Bronze Armor17:42
Copper Weapons17:42
Bronze Shields17:43
Crenellations19:09
Iron Armor19:44
Ballistics19:45
Buildings 11 types
Wall30
House20
Hill Fort7
Ox Cart Building6
Longhouse5
Town Center3
Temple2
Armory1
Great Hall1
Market1
Sentry Tower1
God powers 5 invoked
Asgardian Bastion1
Gullinbursti1
Inferno1
Tempest1
Titan Gate1

luctiz

Army · 138

Units

Promethean38
Turma38
Arcus27
Destroyer22
Oracle9
Oracle Hero4

Technologies9 researched

Ballistics15:30
Medium Archers15:53
Pickaxe16:39
Copper Armor17:03
Shaft Mine17:17
Medium Infantry17:29
Hand Axe17:43
Copper Shields18:30
Copper Weapons18:31
Buildings 9 types
Farm11
Manor8
Military Barracks5
Counter Barracks3
Palace3
Temple3
Armory1
Economic Guild1
Town Center1
God powers 13 invoked
Valor11
Chaos1
Deconstruction1