Advanced match analysis
Cornbread + TioPatinhas vs raffaelesgarro + luctiz
- Queue
- Ranked 2v2 Supremacy
- Map
- Yellow River
- Map Seed
- 30799
- Duration
- 21:40
- Patch
- 19.17020
- Played
- · 20 hours ago
Victory
Team Elo 1379
Cornbread
Kronos · Elo 1360 +10
<color="0,0,255">TioPatinhas
Freyr · Elo 1398 +9
21:40
Match length
Defeat
Team Elo 1207
raffaelesgarro
Thor · Elo 1152 -7
luctiz
Kronos · Elo 1262 -12
72.9% win probability
Pre-match · Cornbread + TioPatinhas favored
win probability 27.1%
Key momentsIn match order
Cornbread
Kronos · Blue · Team 1- EAPM
- 68.0
- Favorite unit
- Turma 34 fielded
- Total score
- 51,608
- Military score
- 24,349
- Economic score
- 24,979
- Kills score
- 2,280
- Units killed
- 94
- Units lost
- 38
- Buildings razed
- 6
- Largest army
- 121
- First expansion
- 7:52
Age path
PrometheusClassical · Est. start 2:23
HyperionHeroic · Est. start 9:54
AtlasMythic · Est. start 16:12
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Large army production121 military units
Highest Score
Largest Army
Most Improvements
Most Resources
raffaelesgarro
Thor · Red · Team 2- EAPM
- 42.3
- Favorite unit
- Raiding Cavalry 30 fielded
- Total score
- 29,643
- Military score
- 11,340
- Economic score
- 17,313
- Kills score
- 990
- Units killed
- 47
- Units lost
- 55
- Buildings razed
- 1
- Largest army
- 87
- First expansion
- 9:13
Age path
FreyjaClassical · Research start 3:48
SkadiHeroic · Research start 16:25
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling21 wall build events
Large army production87 military units
No post-game awards
<color="0,0,255">TioPatinhas
Freyr · Yellow · Team 1- EAPM
- 37.6
- Favorite unit
- Throwing Axeman 53 fielded
- Total score
- 44,649
- Military score
- 21,488
- Economic score
- 19,841
- Kills score
- 3,320
- Units killed
- 120
- Units lost
- 53
- Buildings razed
- 8
- Largest army
- 115
- First expansion
- 5:23
Age path
UllrClassical · Est. start 4:13
AegirHeroic · Est. start 12:32
VidarMythic · Est. start 17:25
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling30 wall build events
Market economy900 total resource volume
Large army production115 military units
Most Kills
luctiz
Kronos · Green · Team 2- EAPM
- 45.6
- Favorite unit
- Promethean 38 fielded
- Total score
- 24,726
- Military score
- 6,005
- Economic score
- 17,507
- Kills score
- 1,214
- Units killed
- 44
- Units lost
- 164
- Buildings razed
- 0
- Largest army
- 138
- First expansion
- 15:14
Age path
PrometheusClassical · Est. start 4:02
HyperionHeroic · Est. start 15:45
AtlasMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production138 military units
Most Deaths
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
Cornbreadraffaelesgarro<color="0,0,255">TioPatinhasluctiz
Score composition
MilitaryEconomyKills score
Cornbread
51,608
raffaelesgarro
29,643
<color="0,0,255">TioPatinhas
44,649
luctiz
24,726
Units killed vs lost
KilledLost
Cornbread
94 / 38
raffaelesgarro
47 / 55
<color="0,0,255">TioPatinhas
120 / 53
luctiz
44 / 164
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 900 total volume›
Cornbread
Bought
No buys
Sold
No sells
Total player market volume0
raffaelesgarro
Bought
No buys
Sold
No sells
Total player market volume0
<color="0,0,255">TioPatinhas
Bought
Sold
Total player market volume900
luctiz
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.