Replay-derived match flow, timings, and composition.

Advanced match analysis

Funky strumming vs booda19341

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
3362
Duration
32:28
Patch
19.17020
Played
· 20 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
Funky strumming Poseidon · Elo 912 -14
32:28 Match length
Winner
booda19341 Hades · Elo 1006 +38
36.8% win probability Pre-match · booda19341 favored win probability 63.2%
Key momentsIn match order
First pressure
3:42 booda19341 Archery Range
Fastest Classical
3:58* booda19341 Ares · estimated
Armory timing
6:02 Funky strumming Armory
First extra TC
8:58 booda19341 Town Center
Market timing
11:11 Funky strumming Market
Fastest Heroic
15:23* booda19341 Aphrodite · estimated
Fortress timing
28:46 Funky strumming Fortress

Funky strumming

Poseidon · Blue
Loss 912 -14
EAPM
51.3
Favorite unit
Toxotes
51 fielded
Total score
30,459
Military score
9,605
Economic score
12,482
Kills score
8,372
Units killed
365
Units lost
243
Buildings razed
2
Largest army
133
First expansion
28:28
Age path
HermesClassical · Est. start 3:52
DionysusHeroic · Est. start 15:45
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production133 military units
Most Kills

booda19341

Hades · Red
Win 1006 +38
EAPM
18.9
Favorite unit
Ajax
1 fielded
Total score
40,299
Military score
14,777
Economic score
19,794
Kills score
5,740
Units killed
241
Units lost
368
Buildings razed
8
Largest army
1
First expansion
8:58
Age path
AresClassical · Est. start 2:58
AphroditeHeroic · Est. start 14:08
HephaestusMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Market economy2,300 total resource volume
Highest Score Largest Army Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Funky strummingbooda19341
Score
Total score booda19341
30,45943%40,29957%
Military score booda19341
9,60539%14,77761%
Economic score booda19341
12,48239%19,79461%
Kills score Funky strumming
8,37259%5,74041%
Combat and army
Funky strummingbooda19341
365 Units killed 241
243 Units lost 368
2 Buildings razed 8
133 Largest army 1

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,300 total volume

Funky strumming

Bought

No buys

Sold

No sells

Total player market volume0

booda19341

Bought

Food100

Sold

Wood2,200
Total player market volume2,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Funky strumming

Army · 133

Units

Toxotes51
Peltast29
Hippeus25
Hypaspist15
Centaur5
Atalanta4
Theseus3
Hippolyta1

Technologies13 researched · 3 pre-queued

Pickaxe3:27
Hand AxePre-queued · 3:30
Medium Cavalry6:57
Copper ShieldsPre-queued · 11:36
Copper WeaponsPre-queued · 11:38
Bow Saw19:56
Bronze Weapons20:14
Medium Archers20:26
Plow21:07
Husbandry21:07
Heavy Cavalry22:05
Bronze Shields22:40
Copper Armor22:41
Heavy Archers23:55
Bronze Armor25:28
Medium Infantry28:48
Buildings 12 types
House23
Farm22
Granary8
Storehouse7
Archery Range5
Military Academy4
Stable4
Market2
Temple2
Armory1
Fortress1
Town Center1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1

booda19341

Army · 1

Units

Ajax1

Technologies6 researched · 10 pre-queued

Hand AxePre-queued · 2:29
PickaxePre-queued · 11:36
Medium ArchersPre-queued · 11:46
Medium InfantryPre-queued · 12:57
PlowPre-queued · 15:26
CrenellationsPre-queued · 15:52
Copper Weapons22:25
Copper Armor22:26
Copper Shields22:26
Heavy InfantryPre-queued · 27:18
Heavy ArchersPre-queued · 27:21
Shaft MinePre-queued · 28:58
Bow SawPre-queued · 28:58
Bronze Weapons30:31
Bronze Armor30:31
Bronze Shields30:32
Buildings 11 types
Farm37
House16
Storehouse10
Granary8
Military Academy5
Archery Range2
Temple2
Town Center2
Armory1
Fortress1
Market1
God powers 4 invoked
Sentinel2
Curse1
Pestilence1