Advanced match analysis
Funky strumming vs booda19341
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 3362
- Duration
- 32:28
- Patch
- 19.17020
- Played
- · 20 hours ago
Defeated
Funky strumming
Poseidon · Elo 912 -14
32:28
Match length
Winner
booda19341
Hades · Elo 1006 +38
36.8% win probability
Pre-match · booda19341 favored
win probability 63.2%
Key momentsIn match order
Funky strumming
Poseidon · Blue- EAPM
- 51.3
- Favorite unit
- Toxotes 51 fielded
- Total score
- 30,459
- Military score
- 9,605
- Economic score
- 12,482
- Kills score
- 8,372
- Units killed
- 365
- Units lost
- 243
- Buildings razed
- 2
- Largest army
- 133
- First expansion
- 28:28
Age path
HermesClassical · Est. start 3:52
DionysusHeroic · Est. start 15:45
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production133 military units
Most Kills
booda19341
Hades · Red- EAPM
- 18.9
- Favorite unit
- Ajax 1 fielded
- Total score
- 40,299
- Military score
- 14,777
- Economic score
- 19,794
- Kills score
- 5,740
- Units killed
- 241
- Units lost
- 368
- Buildings razed
- 8
- Largest army
- 1
- First expansion
- 8:58
Age path
AresClassical · Est. start 2:58
AphroditeHeroic · Est. start 14:08
HephaestusMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Market economy2,300 total resource volume
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Funky strummingbooda19341
Score
Combat and army
Funky strummingbooda19341
365
Units killed
241
243
Units lost
368
2
Buildings razed
8
133
Largest army
1
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,300 total volume›
Funky strumming
Bought
No buys
Sold
No sells
Total player market volume0
booda19341
Bought
Sold
Total player market volume2,300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.