Advanced match analysis
BRCwolf vs supdood
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 21673
- Duration
- 14:20
- Patch
- 19.17020
- Played
- · 21 hours ago
Defeated
BRCwolf
Gaia · Elo 1101 -18
14:20
Match length
Winner
supdood
Odin · Elo 1099 +18
50.3% win probability
Pre-match · BRCwolf favored · Upset
win probability 49.7%
Key momentsIn match order
BRCwolf
Gaia · Blue- EAPM
- 50.9
- Favorite unit
- Murmillo 22 fielded
- Total score
- 12,284
- Military score
- 4,785
- Economic score
- 6,735
- Kills score
- 764
- Units killed
- 33
- Units lost
- 53
- Buildings razed
- 0
- Largest army
- 71
- First expansion
- —
Age path
OceanusClassical · Est. start 2:33
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Largest Army
Most Deaths
Most Resources
supdood
Odin · Red- EAPM
- 51.1
- Favorite unit
- Jarl 20 fielded
- Total score
- 15,335
- Military score
- 7,220
- Economic score
- 6,497
- Kills score
- 1,618
- Units killed
- 55
- Units lost
- 33
- Buildings razed
- 0
- Largest army
- 57
- First expansion
- —
Age path
FreyjaClassical · Est. start 2:53
SkadiHeroic · Est. start 10:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score
Most Improvements
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
BRCwolfsupdood
Score
Combat and army
BRCwolfsupdood
33
Units killed
55
53
Units lost
33
0
Buildings razed
0
71
Largest army
57
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.