Replay-derived match flow, timings, and composition.

Advanced match analysis

b o n k vs sickplayer69

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
26663
Duration
13:00
Patch
19.17020
Played
· 21 hours ago
Oasis map preview
MapOasis
Defeated
b o n k Gaia · Elo 1456 -15
13:00 Match length
Winner
sickplayer69 Zeus · Elo 1515 +15
41.6% win probability Pre-match · sickplayer69 favored win probability 58.4%
Key momentsIn match order
Fastest Classical
3:29* sickplayer69 Hermes · estimated
First pressure
3:37 sickplayer69 Stable
Armory timing
7:10 sickplayer69 Armory
First extra TC
7:37 b o n k Town Center
Fastest Heroic
9:54* sickplayer69 Apollo · estimated

b o n k

Gaia · Blue
Loss 1456 -15
EAPM
74.0
Favorite unit
Murmillo
27 fielded
Total score
13,075
Military score
4,338
Economic score
8,320
Kills score
417
Units killed
17
Units lost
38
Buildings razed
0
Largest army
44
First expansion
7:37
Age path
OceanusClassical · Research start 3:11
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
Largest Army Most Deaths Most Resources

sickplayer69

Zeus · Red
Win 1515 +15
EAPM
78.0
Favorite unit
Hypaspist
13 fielded
Total score
14,223
Military score
6,641
Economic score
6,518
Kills score
1,064
Units killed
40
Units lost
16
Buildings razed
0
Largest army
32
First expansion
—
Age path
HermesClassical · Research start 2:29
ApolloHeroic · Est. start 8:40
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling10 wall build events
Highest Score Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

b o n ksickplayer69
Score
Total score sickplayer69
13,07548%14,22352%
Military score sickplayer69
4,33840%6,64160%
Economic score b o n k
8,32056%6,51844%
Kills score sickplayer69
41728%1,06472%
Combat and army
b o n ksickplayer69
17 Units killed 40
38 Units lost 16
0 Buildings razed 0
44 Largest army 32

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

b o n k

Army · 44

Units

Murmillo27
Katapeltes7
Oracle4
Turma4
Caladria1
Cheiroballista1

Technologies5 researched · 2 pre-queued

Pickaxe0:25
Hand Axe0:25
Husbandry4:31
Shaft MinePre-queued · 7:59
Bow Saw9:56
BallisticsPre-queued · 11:16
Plow12:39
Buildings 9 types
Military Barracks6
Wall6
Farm5
Manor5
Counter Barracks2
Economic Guild2
Armory1
Temple1
Town Center1
God powers 4 invoked
Gaia Forest3
Carnivora1

sickplayer69

Army · 32

Units

Hypaspist13
Hippeus9
Centaur6
Jason2
Heracles1
Hoplite1

Technologies4 researched · 2 pre-queued

Medium Infantry9:27
BallisticsPre-queued · 9:28
Pickaxe9:32
Husbandry9:58
Copper Weapons12:49
Copper ArmorPre-queued · 12:58
Buildings 8 types
Wall10
House6
Granary3
Military Academy3
Storehouse2
Armory1
Stable1
Temple1
God powers 2 invoked
Bolt1
Underworld Passage1