Advanced match analysis
b o n k vs sickplayer69
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 26663
- Duration
- 13:00
- Patch
- 19.17020
- Played
- · 21 hours ago
Defeated
b o n k
Gaia · Elo 1456 -15
13:00
Match length
Winner
sickplayer69
Zeus · Elo 1515 +15
41.6% win probability
Pre-match · sickplayer69 favored
win probability 58.4%
Key momentsIn match order
b o n k
Gaia · Blue- EAPM
- 74.0
- Favorite unit
- Murmillo 27 fielded
- Total score
- 13,075
- Military score
- 4,338
- Economic score
- 8,320
- Kills score
- 417
- Units killed
- 17
- Units lost
- 38
- Buildings razed
- 0
- Largest army
- 44
- First expansion
- 7:37
Age path
OceanusClassical · Research start 3:11
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
Largest Army
Most Deaths
Most Resources
sickplayer69
Zeus · Red- EAPM
- 78.0
- Favorite unit
- Hypaspist 13 fielded
- Total score
- 14,223
- Military score
- 6,641
- Economic score
- 6,518
- Kills score
- 1,064
- Units killed
- 40
- Units lost
- 16
- Buildings razed
- 0
- Largest army
- 32
- First expansion
- —
Age path
HermesClassical · Research start 2:29
ApolloHeroic · Est. start 8:40
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling10 wall build events
Highest Score
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
b o n ksickplayer69
Score
Combat and army
b o n ksickplayer69
17
Units killed
40
38
Units lost
16
0
Buildings razed
0
44
Largest army
32
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.