Replay-derived match flow, timings, and composition.

Advanced match analysis

zero two vs alexjaponesin

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
10431
Duration
23:11
Patch
19.17020
Played
· 21 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
zero two Gaia · Elo 1088 +15
23:11 Match length
Defeated
alexjaponesin Shennong · Elo 1039 -15
57.0% win probability Pre-match · zero two favored win probability 43.0%
Key momentsIn match order
First pressure
4:44 zero two Military Barracks
Fastest Classical
4:47* zero two Oceanus · estimated
Market timing
5:39 alexjaponesin Market
First extra TC
6:34 zero two Town Center
Fastest Heroic
8:24* alexjaponesin Rushou · estimated
Armory timing
11:02 zero two Armory
Fortress timing
12:28 zero two Palace
Fastest Mythic
21:22* zero two Atlas · estimated

zero two

Gaia · Blue
Win 1088 +15
EAPM
40.2
Favorite unit
Turma
26 fielded
Total score
47,399
Military score
19,510
Economic score
24,449
Kills score
3,466
Units killed
105
Units lost
63
Buildings razed
8
Largest army
95
First expansion
6:34
Age path
OceanusClassical · Est. start 3:47
RheiaHeroic · Research start 10:57
AtlasMythic · Research start 19:22
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy1,200 total resource volume
Large army production95 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

alexjaponesin

Shennong · Red
Loss 1039 -15
EAPM
50.6
Favorite unit
Fire Archer
38 fielded
Total score
35,713
Military score
9,967
Economic score
23,436
Kills score
2,310
Units killed
61
Units lost
110
Buildings razed
6
Largest army
108
First expansion
13:30
Age path
ChiyouClassical · Est. start 4:43
RushouHeroic · Est. start 7:09
ZhurongMythic · Timing unavailable
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom4 expansion build events
Heavy walling25 wall build events
Market economy200 total resource volume
Large army production108 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

zero twoalexjaponesin
Score
Total score zero two
47,39957%35,71343%
Military score zero two
19,51066%9,96734%
Economic score zero two
24,44951%23,43649%
Kills score zero two
3,46660%2,31040%
Combat and army
zero twoalexjaponesin
105 Units killed 61
63 Units lost 110
8 Buildings razed 6
95 Largest army 108

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,400 total volume

zero two

Bought

Food1,200

Sold

No sells

Total player market volume1,200

alexjaponesin

Bought

Food200

Sold

No sells

Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

zero two

Army · 95

Units

Turma26
Murmillo21
Contarius20
Oracle8
Arcus5
Katapeltes4
Behemoth3
Caladria3
Destroyer3
Fire Siphon2

Technologies21 researched

Hand Axe0:14
Pickaxe0:48
Plow4:01
Bow Saw5:01
Husbandry8:04
Shaft Mine9:21
Medium Infantry10:21
Medium Archers10:21
Copper Armor12:09
Bronze Armor12:45
Ballistics12:47
Copper Weapons14:31
Copper Shields14:32
Bronze Shields15:07
Heavy Cavalry18:27
Bronze Weapons19:11
Heavy Archers19:55
Heavy Infantry19:58
Iron Shields21:24
Iron Armor21:24
Iron Weapons21:34
Buildings 10 types
Farm23
Manor8
Military Barracks5
Armory4
Counter Barracks4
Economic Guild4
Palace3
Temple3
Town Center2
Market1
God powers 8 invoked
Gaia Forest3
Carnivora2
Traitor2
Implode1

alexjaponesin

Army · 108

Units

Fire Archer38
Tiger Cavalry25
White Horse Cavalry20
Dao Swordsman11
Pioneer9
Siege Crossbow3
Jiang Zi Ya1
Sage1

Technologies2 researched · 5 pre-queued

HusbandryPre-queued · 0:21
Hand AxePre-queued · 1:34
PickaxePre-queued · 4:01
Shaft MinePre-queued · 10:16
Bow SawPre-queued · 10:16
Medium Archers13:06
Heavy Archers21:00
Buildings 13 types
Wall25
House17
Farm14
Silo11
Baolei4
Town Center3
Armory2
Machine Workshop2
Temple2
Imperial Academy1
Market1
Military Camp1
Village Center1
God powers 7 invoked
Prosperous Seeds4
Blazing Prairie1
Lightning Weapons1
Venom Beast1