Replay-derived match flow, timings, and composition.

Advanced match analysis

ggmp vs Papa_Jeffito

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
29262
Duration
25:00
Patch
19.17020
Played
· 14 hours ago
Steppe map preview
MapSteppe
Winner
ggmp Quetzalcoatl · Elo 1813 +17
25:00 Match length
Defeated
Papa_Jeffito Odin · Elo 1793 -17
52.9% win probability Pre-match · ggmp favored win probability 47.1%
Key momentsIn match order
First pressure
1:48 Papa_Jeffito Hersir trained
Fastest Classical
4:23* Papa_Jeffito Freyja · estimated
Armory timing
11:25 ggmp Armory
Fastest Heroic
13:20* ggmp Coatlicue · estimated
First extra TC
14:13 Papa_Jeffito Town Center
Fortress timing
14:42 Papa_Jeffito Hill Fort
Market timing
22:50 Papa_Jeffito Market

ggmp

Quetzalcoatl · Blue
Win 1813 +17
EAPM
89.3
Favorite unit
Tequihua Archer
33 fielded
Total score
40,397
Military score
13,550
Economic score
20,837
Kills score
6,010
Units killed
197
Units lost
100
Buildings razed
23
Largest army
141
First expansion
21:03
Age path
PatecatlClassical · Research start 3:30
CoatlicueHeroic · Research start 12:05
TlalocMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Large army production141 military units
Highest Score Most Kills

Papa_Jeffito

Odin · Red
Loss 1793 -17
EAPM
103.7
Favorite unit
Throwing Axeman
71 fielded
Total score
30,033
Military score
11,302
Economic score
16,278
Kills score
2,453
Units killed
97
Units lost
190
Buildings razed
2
Largest army
238
First expansion
14:13
Age path
FreyjaClassical · Research start 3:23
SkadiHeroic · Est. start 13:47
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling51 wall build events
Market economy2,700 total resource volume
Large army production238 military units
Largest Army Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

ggmpPapa_Jeffito
Score
Total score ggmp
40,39757%30,03343%
Military score ggmp
13,55055%11,30245%
Economic score ggmp
20,83756%16,27844%
Kills score ggmp
6,01071%2,45329%
Combat and army
ggmpPapa_Jeffito
197 Units killed 97
100 Units lost 190
23 Buildings razed 2
141 Largest army 238

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,700 total volume

ggmp

Bought

No buys

Sold

No sells

Total player market volume0

Papa_Jeffito

Bought

No buys

Sold

Food500
Wood2,200
Total player market volume2,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ggmp

Army · 141

Units

Tequihua Archer33
Warrior Priest28
Tlamanih Spearman24
Ocelotl Warrior23
Eagle Warrior22
Centzon Totochtin8
Ayotochtli2
Quimichin Spy1

Technologies9 researched

Medium Nobles Hut Soldiers8:25
Medium War Hut Soldiers9:18
Pickaxe13:43
Plow13:47
Heavy Nobles Hut Soldiers14:07
Heavy War Hut Soldiers15:09
Shaft Mine16:02
Ballistics18:29
Hand Axe20:40
Buildings 9 types
Farm34
House17
Calpulli14
Nobles Hut3
Great Temple2
Town Center2
War Hut2
Armory1
Temple1
God powers 3 invoked
Agave Bloom1
Earth Monster1
Tailwind1

Papa_Jeffito

Army · 238

Units

Throwing Axeman71
Jarl51
Huskarl43
Berserk25
Godi23
Raiding Cavalry12
Hersir7
Valkyrie5
Hirdman1

Technologies10 researched · 4 pre-queued

Pickaxe4:35
Hand Axe4:44
Husbandry7:18
Medium Infantry10:45
Medium Cavalry12:22
Copper Weapons12:39
Copper Armor12:39
Copper Shields12:43
Plow14:03
Shaft MinePre-queued · 14:55
Bow SawPre-queued · 14:56
Heavy InfantryPre-queued · 14:58
Bronze Shields14:58
Heavy CavalryPre-queued · 18:11
Buildings 11 types
Wall51
Farm34
House23
Longhouse9
Great Hall7
Ox Cart Building7
Hill Fort5
Temple2
Armory1
Market1
Town Center1
God powers 4 invoked
Frost2
Forest Fire1
Great Hunt1