Advanced match analysis
ggmp vs Papa_Jeffito
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 29262
- Duration
- 25:00
- Patch
- 19.17020
- Played
- · 14 hours ago
Winner
ggmp
Quetzalcoatl · Elo 1813 +17
25:00
Match length
Defeated
Papa_Jeffito
Odin · Elo 1793 -17
52.9% win probability
Pre-match · ggmp favored
win probability 47.1%
Key momentsIn match order
ggmp
Quetzalcoatl · Blue- EAPM
- 89.3
- Favorite unit
- Tequihua Archer 33 fielded
- Total score
- 40,397
- Military score
- 13,550
- Economic score
- 20,837
- Kills score
- 6,010
- Units killed
- 197
- Units lost
- 100
- Buildings razed
- 23
- Largest army
- 141
- First expansion
- 21:03
Age path
PatecatlClassical · Research start 3:30
CoatlicueHeroic · Research start 12:05
TlalocMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Large army production141 military units
Highest Score
Most Kills
Papa_Jeffito
Odin · Red- EAPM
- 103.7
- Favorite unit
- Throwing Axeman 71 fielded
- Total score
- 30,033
- Military score
- 11,302
- Economic score
- 16,278
- Kills score
- 2,453
- Units killed
- 97
- Units lost
- 190
- Buildings razed
- 2
- Largest army
- 238
- First expansion
- 14:13
Age path
FreyjaClassical · Research start 3:23
SkadiHeroic · Est. start 13:47
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling51 wall build events
Market economy2,700 total resource volume
Large army production238 military units
Largest Army
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
ggmpPapa_Jeffito
Score
Combat and army
ggmpPapa_Jeffito
197
Units killed
97
100
Units lost
190
23
Buildings razed
2
141
Largest army
238
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,700 total volume›
ggmp
Bought
No buys
Sold
No sells
Total player market volume0
Papa_Jeffito
Bought
No buys
Sold
Total player market volume2,700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
ggmp
Army · 141Units
Centzon Totochtin8
Quimichin Spy1