Replay-derived match flow, timings, and composition.

Advanced match analysis

Im_Hope vs [Ultima]Smokedu

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
27341
Duration
17:22
Patch
19.17020
Played
· 14 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
Im_Hope Kronos · Elo 1564 -21
17:22 Match length
Winner
[Ultima]Smokedu Zeus · Elo 1498 +21
59.4% win probability Pre-match · Im_Hope favored · Upset win probability 40.6%
Key momentsIn match order
Fastest Classical
3:30* Im_Hope Leto · estimated
First pressure
4:22 Im_Hope Counter Barracks
First extra TC
7:36 Im_Hope Town Center
Armory timing
8:01 Im_Hope Armory
Market timing
9:54 Im_Hope Market
Fastest Heroic
10:46* Im_Hope Hyperion · estimated

Im_Hope

Kronos · Blue
Loss 1564 -21
EAPM
43.5
Favorite unit
Cheiroballista
18 fielded
Total score
11,482
Military score
4,750
Economic score
5,285
Kills score
1,447
Units killed
57
Units lost
59
Buildings razed
0
Largest army
54
First expansion
7:36
Age path
LetoClassical · Est. start 2:30
HyperionHeroic · Est. start 9:31
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Most Deaths

[Ultima]Smokedu

Zeus · Grey
Win 1498 +21
EAPM
52.1
Favorite unit
Hoplite
73 fielded
Total score
20,329
Military score
6,335
Economic score
11,392
Kills score
2,640
Units killed
61
Units lost
57
Buildings razed
2
Largest army
89
First expansion
—
Age path
AthenaClassical · Est. start 3:10
DionysusHeroic · Est. start 15:54
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production89 military units
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Im_Hope[Ultima]Smokedu
Score
Total score [Ultima]Smokedu
11,48236%20,32964%
Military score [Ultima]Smokedu
4,75043%6,33557%
Economic score [Ultima]Smokedu
5,28532%11,39268%
Kills score [Ultima]Smokedu
1,44735%2,64065%
Combat and army
Im_Hope[Ultima]Smokedu
57 Units killed 61
59 Units lost 57
0 Buildings razed 2
54 Largest army 89

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Im_Hope

Army · 54

Units

Cheiroballista18
Murmillo15
Automaton12
Katapeltes4
Oracle4
Turma1

Technologies1 researched · 7 pre-queued

Husbandry5:16
PickaxePre-queued · 6:13
Hand AxePre-queued · 6:13
Medium ArchersPre-queued · 12:07
Medium InfantryPre-queued · 12:08
BallisticsPre-queued · 15:00
Copper WeaponsPre-queued · 15:01
Copper ArmorPre-queued · 16:06
Buildings 8 types
Manor5
Armory1
Counter Barracks1
Economic Guild1
Market1
Military Barracks1
Temple1
Town Center1
God powers 13 invoked
Spider Lair12
Deconstruction1

[Ultima]Smokedu

Army · 89

Units

Hoplite73
Minotaur13
Heracles2
Jason1

Technologies7 researched · 1 pre-queued

Medium Infantry5:51
Copper Shields10:01
Copper Weapons11:47
Husbandry14:23
Copper ArmorPre-queued · 15:06
Plow15:15
Pickaxe16:12
Hand Axe16:13
Buildings 7 types
House21
Storehouse6
Granary5
Military Academy3
Temple2
Armory1
Market1
God powers 2 invoked
Bolt1
Restoration1