Advanced match analysis
LipolesSalva vs King Roar
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 7811
- Duration
- 32:46
- Patch
- 19.17020
- Played
- · 14 hours ago
Defeated
<color=0,1,1,0,0,.4>LipolesSalva
Nuwa · Elo 1087 -16
32:46
Match length
Winner
King Roar
Ra · Elo 1128 +16
44.1% win probability
Pre-match · King Roar favored
win probability 55.9%
Key momentsIn match order
<color=0,1,1,0,0,.4>LipolesSalva
Nuwa · Purple- EAPM
- 60.7
- Favorite unit
- Wuzu Javelineer 167 fielded
- Total score
- 37,281
- Military score
- 14,465
- Economic score
- 15,036
- Kills score
- 7,780
- Units killed
- 271
- Units lost
- 455
- Buildings razed
- 8
- Largest army
- 539
- First expansion
- 14:45
Age path
XuannuClassical · Est. start 3:54
RushouHeroic · Est. start 11:02
ZhurongMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling15 wall build events
Large army production539 military units
Largest Army
Most Deaths
Most Improvements
Most Resources
King Roar
Ra · Orange- EAPM
- 60.1
- Favorite unit
- Axeman 205 fielded
- Total score
- 54,889
- Military score
- 21,611
- Economic score
- 20,864
- Kills score
- 12,414
- Units killed
- 458
- Units lost
- 272
- Buildings razed
- 27
- Largest army
- 412
- First expansion
- 12:33
Age path
PtahClassical · Est. start 3:52
SobekHeroic · Est. start 7:47
HorusMythic · Est. start 12:04
Opening read
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling11 wall build events
Market economy1,500 total resource volume
Large army production412 military units
Highest Score
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
<color=0,1,1,0,0,.4>LipolesSalvaKing Roar
Score
Combat and army
<color=0,1,1,0,0,.4>LipolesSalvaKing Roar
271
Units killed
458
455
Units lost
272
8
Buildings razed
27
539
Largest army
412
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,500 total volume›
<color=0,1,1,0,0,.4>LipolesSalva
Bought
No buys
Sold
No sells
Total player market volume0
King Roar
Bought
Sold
Total player market volume1,500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.