Replay-derived match flow, timings, and composition.

Advanced match analysis

LipolesSalva vs King Roar

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
7811
Duration
32:46
Patch
19.17020
Played
· 14 hours ago
Yellow River map preview
MapYellow River
Defeated
<color=0,1,1,0,0,.4>LipolesSalva Nuwa · Elo 1087 -16
32:46 Match length
Winner
King Roar Ra · Elo 1128 +16
44.1% win probability Pre-match · King Roar favored win probability 55.9%
Key momentsIn match order
Fastest Classical
4:52* King Roar Ptah · estimated
Armory timing
5:51 King Roar Armory
First pressure
6:36 King Roar Barracks
Fastest Heroic
9:02* King Roar Sobek · estimated
Fortress timing
9:04 King Roar Migdol Stronghold
First extra TC
12:33 King Roar Town Center
Fastest Mythic
14:04* King Roar Horus · estimated
Market timing
24:20 King Roar Market
Loss 1087 -16
EAPM
60.7
Favorite unit
Wuzu Javelineer
167 fielded
Total score
37,281
Military score
14,465
Economic score
15,036
Kills score
7,780
Units killed
271
Units lost
455
Buildings razed
8
Largest army
539
First expansion
14:45
Age path
XuannuClassical · Est. start 3:54
RushouHeroic · Est. start 11:02
ZhurongMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling15 wall build events
Large army production539 military units
Largest Army Most Deaths Most Improvements Most Resources

King Roar

Ra · Orange
Win 1128 +16
EAPM
60.1
Favorite unit
Axeman
205 fielded
Total score
54,889
Military score
21,611
Economic score
20,864
Kills score
12,414
Units killed
458
Units lost
272
Buildings razed
27
Largest army
412
First expansion
12:33
Age path
PtahClassical · Est. start 3:52
SobekHeroic · Est. start 7:47
HorusMythic · Est. start 12:04
Opening read
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling11 wall build events
Market economy1,500 total resource volume
Large army production412 military units
Highest Score Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

<color=0,1,1,0,0,.4>LipolesSalvaKing Roar
Score
Total score King Roar
37,28140%54,88960%
Military score King Roar
14,46540%21,61160%
Economic score King Roar
15,03642%20,86458%
Kills score King Roar
7,78039%12,41461%
Combat and army
<color=0,1,1,0,0,.4>LipolesSalvaKing Roar
271 Units killed 458
455 Units lost 272
8 Buildings razed 27
539 Largest army 412

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,500 total volume

<color=0,1,1,0,0,.4>LipolesSalva

Bought

No buys

Sold

No sells

Total player market volume0

King Roar

Bought

Food800

Sold

Wood700
Total player market volume1,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

<color=0,1,1,0,0,.4>LipolesSalva

Army · 539

Units

Wuzu Javelineer167
Dao Swordsman104
Ge Halberdier103
Fire Archer45
Pioneer45
White Horse Cavalry35
Sage18
Jiang Zi Ya5
Qi Lin5
Siege Crossbow5
Bai Hu4
Chu Ko Nu3

Technologies6 researched · 12 pre-queued

Pickaxe0:53
Hand AxePre-queued · 0:53
Medium Infantry8:40
Medium Archers8:41
Shaft MinePre-queued · 11:14
Bow SawPre-queued · 11:14
PlowPre-queued · 11:15
HusbandryPre-queued · 11:15
Heavy ArchersPre-queued · 13:03
Heavy InfantryPre-queued · 13:04
Ballistics13:28
Copper Shields13:28
Copper ArmorPre-queued · 13:29
Copper WeaponsPre-queued · 13:29
Bronze WeaponsPre-queued · 17:21
Bronze ArmorPre-queued · 17:21
Bronze ShieldsPre-queued · 17:21
Crenellations25:33
Buildings 11 types
Farm47
House18
Military Camp17
Wall15
Silo14
Baolei6
Machine Workshop4
Imperial Academy2
Town Center2
Armory1
Temple1
God powers 3 invoked
Creation1
Vanish1
Venom Beast1

King Roar

Army · 412

Units

Axeman205
Camel Rider86
Spearman55
Petsuchos18
Chariot Archer17
Siege Tower15
War Elephant6
Avenger5
Wadjet3
Catapult1
Roc1

Technologies4 researched · 14 pre-queued

Pickaxe1:14
Medium AxemenPre-queued · 8:05
Heavy AxemenPre-queued · 9:23
Copper Shields10:14
Shaft MinePre-queued · 11:27
BallisticsPre-queued · 11:44
Copper ArmorPre-queued · 11:45
Copper WeaponsPre-queued · 11:45
Plow14:44
Bronze Shields16:53
Heavy Camel RidersPre-queued · 18:15
Bronze ArmorPre-queued · 20:02
Bronze WeaponsPre-queued · 20:02
Iron WeaponsPre-queued · 29:26
Iron ArmorPre-queued · 29:26
Iron ShieldsPre-queued · 29:27
Champion Camel RidersPre-queued · 29:42
Champion AxemenPre-queued · 31:51
Buildings 18 types
Farm50
House17
Obelisk12
Wall11
Granary9
Barracks7
Mining Camp7
Migdol Stronghold5
Market4
Lumber Camp3
Town Center3
Armory1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 5 invoked
Locust Swarm2
Rain2
Tornado1