Advanced match analysis
FreeZaHH vs Nostery
- Queue
- Ranked 1v1 Supremacy
- Map
- Mirage
- Map Seed
- 4033
- Duration
- 13:53
- Patch
- 19.17020
- Played
- · 14 hours ago
Winner
FreeZaHH
Tezcatlipoca · Elo 1328 +15
13:53
Match length
Defeated
Nostery
Tezcatlipoca · Elo 1278 -15
57.1% win probability
Pre-match · FreeZaHH favored
win probability 42.9%
Key momentsIn match order
FreeZaHH
Tezcatlipoca · Blue- EAPM
- 45.1
- Favorite unit
- Tequihua Archer 14 fielded
- Total score
- 18,758
- Military score
- 7,414
- Economic score
- 10,259
- Kills score
- 1,085
- Units killed
- 41
- Units lost
- 28
- Buildings razed
- 2
- Largest army
- 41
- First expansion
- 13:38
Age path
MalinalxochitlClassical · Research start 4:20
ItzpapalotlHeroic · Est. start 7:22
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Heavy walling9 wall build events
Water commitment1 dock build events
Highest Score
Largest Army
Most Kills
Most Resources
Nostery
Tezcatlipoca · Yellow- EAPM
- 56.3
- Favorite unit
- Ocelotl Warrior 12 fielded
- Total score
- 15,352
- Military score
- 4,364
- Economic score
- 10,337
- Kills score
- 651
- Units killed
- 26
- Units lost
- 45
- Buildings razed
- 0
- Largest army
- 35
- First expansion
- —
Age path
HuehuecoyotlClassical · Est. start 4:32
CoyolxauhquiHeroic · Est. start 8:08
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
FreeZaHHNostery
Score
Combat and army
FreeZaHHNostery
41
Units killed
26
28
Units lost
45
2
Buildings razed
0
41
Largest army
35
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
FreeZaHH
Army · 41Units
Quimichin Spy1
Technologies5 researched
Buildings ›9 types
God powers ›4 invoked
Nostery
Army · 35Units
Quimichin Spy3