Advanced match analysis
SubMandibular + CroNouS vs Spartacus + WavySpartacus
- Queue
- Ranked 2v2 Supremacy
- Map
- Ghost Lake
- Map Seed
- 28681
- Duration
- 38:31
- Patch
- 19.17020
- Played
- · 14 hours ago
Defeat
Team Elo 1419
SubMandibular
Poseidon · Elo 1419 -13
CroNouS
Gaia · Elo 1419 -13
38:31
Match length
Victory
Team Elo 1500
Spartacus
Gaia · Elo 1499 +13
WavySpartacus
Shennong · Elo 1502 +13
38.5% win probability
Pre-match · Spartacus + WavySpartacus favored
win probability 61.5%
Key momentsIn match order
SubMandibular
Poseidon · Blue · Team 1- EAPM
- 55.0
- Favorite unit
- Hippeus 91 fielded
- Total score
- 62,377
- Military score
- 25,184
- Economic score
- 28,534
- Kills score
- 8,764
- Units killed
- 303
- Units lost
- 536
- Buildings razed
- 23
- Largest army
- 291
- First expansion
- 5:10
Age path
AresClassical · Research start 2:46
AphroditeHeroic · Est. start 14:25
ArtemisMythic · Est. start 23:04
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling24 wall build events
Market economy2,600 total resource volume
Large army production291 military units
No post-game awards
Spartacus
Gaia · Red · Team 2- EAPM
- 55.0
- Favorite unit
- Fanatic 209 fielded
- Total score
- 100,308
- Military score
- 30,330
- Economic score
- 52,342
- Kills score
- 17,704
- Units killed
- 591
- Units lost
- 372
- Buildings razed
- 42
- Largest army
- 531
- First expansion
- 10:20
Age path
OceanusClassical · Est. start 3:19
RheiaHeroic · Research start 9:40
AtlasMythic · Est. start 20:19
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production531 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
CroNouS
Gaia · Yellow · Team 1- EAPM
- 87.8
- Favorite unit
- Murmillo 197 fielded
- Total score
- 61,160
- Military score
- 17,564
- Economic score
- 30,129
- Kills score
- 13,488
- Units killed
- 391
- Units lost
- 634
- Buildings razed
- 8
- Largest army
- 588
- First expansion
- 4:23
Age path
OceanusClassical · Est. start 3:51
RheiaHeroic · Est. start 11:23
AtlasMythic · Est. start 20:49
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Market economy2,400 total resource volume
Large army production588 military units
Most Deaths
WavySpartacus
Shennong · Pink · Team 2- EAPM
- 66.4
- Favorite unit
- Dao Swordsman 269 fielded
- Total score
- 70,279
- Military score
- 25,478
- Economic score
- 29,083
- Kills score
- 15,755
- Units killed
- 556
- Units lost
- 327
- Buildings razed
- 54
- Largest army
- 566
- First expansion
- 10:59
Age path
ChiyouClassical · Research start 3:02
RushouHeroic · Est. start 7:04
HuangdiMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Heavy walling22 wall build events
Market economy12,500 total resource volume
Large army production566 military units
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
SubMandibularSpartacusCroNouSWavySpartacus
Score composition
MilitaryEconomyKills score
SubMandibular
62,377
Spartacus
100,308
CroNouS
61,160
WavySpartacus
70,279
Units killed vs lost
KilledLost
SubMandibular
303 / 536
Spartacus
591 / 372
CroNouS
391 / 634
WavySpartacus
556 / 327
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 17,500 total volume›
SubMandibular
Bought
Sold
Total player market volume2,600
Spartacus
Bought
No buys
Sold
No sells
Total player market volume0
CroNouS
Bought
No buys
Sold
Total player market volume2,400
WavySpartacus
Bought
Sold
Total player market volume12,500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.