Replay-derived match flow, timings, and composition.

Advanced match analysis

Trax vs CoffeeBreak

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
16173
Duration
7:21
Patch
19.17020
Played
· 14 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
Trax Hades · Elo 1513 -14
7:21 Match length
Winner
CoffeeBreak Tsukuyomi · Elo 1585 +14
39.8% win probability Pre-match · CoffeeBreak favored win probability 60.2%
Key momentsIn match order
Fastest Classical
3:45* Trax Ares · estimated
First pressure
3:59 CoffeeBreak Stable Japanese

Trax

Hades · Purple
Loss 1513 -14
EAPM
38.1
Favorite unit
Hoplite
3 fielded
Total score
6,924
Military score
2,695
Economic score
4,201
Kills score
28
Units killed
1
Units lost
4
Buildings razed
0
Largest army
6
First expansion
—
Age path
AresClassical · Research start 2:45
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Deaths

CoffeeBreak

Tsukuyomi · Red
Win 1585 +14
EAPM
68.3
Favorite unit
Naginata Rider
7 fielded
Total score
7,749
Military score
3,710
Economic score
3,991
Kills score
48
Units killed
4
Units lost
1
Buildings razed
0
Largest army
11
First expansion
—
Age path
Inari OkamiClassical · Research start 3:07
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

TraxCoffeeBreak
Score
Total score CoffeeBreak
6,92447%7,74953%
Military score CoffeeBreak
2,69542%3,71058%
Economic score Trax
4,20151%3,99149%
Kills score CoffeeBreak
2837%4863%
Combat and army
TraxCoffeeBreak
1 Units killed 4
4 Units lost 1
0 Buildings razed 0
6 Largest army 11

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Trax

Army · 6

Units

Hoplite3
Achilles2
Ajax1

Technologies2 researched

Pickaxe3:25
Hand Axe3:30
Buildings 5 types
Granary3
House3
Military Academy2
Temple2
Storehouse1
God powers None invoked

No god powers recorded.

CoffeeBreak

Army · 11

Units

Naginata Rider7
Kitsune2
Samurai2

Technologies0 researched

No key technologies recorded.

Buildings 7 types
House6
Watermill4
Dojo2
Shrine Japanese2
Mining Camp Japanese1
Stable Japanese1
Temple1
God powers 1 invoked
New Moon1