Advanced match analysis
rafensergio vs Catalan8578
- Queue
- Ranked 1v1 Supremacy
- Map
- Midgard
- Map Seed
- 30971
- Duration
- 17:10
- Patch
- 19.17020
- Played
- · 14 hours ago
Defeated
rafensergio
Hades · Elo 938 -14
17:10
Match length
Winner
Catalan8578
Zeus · Elo 1006 +14
40.3% win probability
Pre-match · Catalan8578 favored
win probability 59.7%
Key momentsIn match order
rafensergio
Hades · Blue- EAPM
- 22.3
- Favorite unit
- Peltast 30 fielded
- Total score
- 23,233
- Military score
- 8,434
- Economic score
- 13,186
- Kills score
- 1,613
- Units killed
- 48
- Units lost
- 79
- Buildings razed
- 3
- Largest army
- 74
- First expansion
- 8:35
Age path
AthenaClassical · Est. start 2:39
AphroditeHeroic · Est. start 13:03
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Water commitment1 dock build events
Most Deaths
Most Improvements
Catalan8578
Zeus · Red- EAPM
- 64.7
- Favorite unit
- Peltast 300 fielded
- Total score
- 27,878
- Military score
- 12,275
- Economic score
- 13,461
- Kills score
- 2,142
- Units killed
- 81
- Units lost
- 47
- Buildings razed
- 0
- Largest army
- 782
- First expansion
- 4:36
Age path
AthenaClassical · Research start 3:34
DionysusHeroic · Research start 11:12
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Large army production782 military units
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
rafensergioCatalan8578
Score
Combat and army
rafensergioCatalan8578
48
Units killed
81
79
Units lost
47
3
Buildings razed
0
74
Largest army
782
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.