Advanced match analysis
horvath vs Aces.TheRapl
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 11906
- Duration
- 19:20
- Patch
- 19.17020
- Played
- · 14 hours ago
Defeated
horvath
Freyr · Elo 1686 -2
19:20
Match length
Winner
Aces.TheRapl
Tezcatlipoca · Elo 2202 +2
4.9% win probability
Pre-match · Aces.TheRapl favored
win probability 95.1%
Key momentsIn match order
horvath
Freyr · Blue- EAPM
- 77.4
- Favorite unit
- Berserk 27 fielded
- Total score
- 17,839
- Military score
- 5,634
- Economic score
- 10,146
- Kills score
- 2,059
- Units killed
- 73
- Units lost
- 120
- Buildings razed
- 3
- Largest army
- 128
- First expansion
- 16:30
Age path
UllrClassical · Research start 3:27
AegirHeroic · Research start 12:21
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling24 wall build events
Market economy1,000 total resource volume
Large army production128 military units
Largest Army
Most Deaths
Aces.TheRapl
Tezcatlipoca · Red- EAPM
- 75.1
- Favorite unit
- Tequihua Archer 23 fielded
- Total score
- 27,155
- Military score
- 13,221
- Economic score
- 10,783
- Kills score
- 3,151
- Units killed
- 122
- Units lost
- 85
- Buildings razed
- 8
- Largest army
- 118
- First expansion
- —
Age path
MalinalxochitlClassical · Research start 3:50
CoyolxauhquiHeroic · Est. start 12:50
XolotlMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production118 military units
Highest Score
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
horvathAces.TheRapl
Score
Combat and army
horvathAces.TheRapl
73
Units killed
122
120
Units lost
85
3
Buildings razed
8
128
Largest army
118
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,000 total volume›
horvath
Bought
Sold
Total player market volume1,000
Aces.TheRapl
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
horvath
Army · 128Units
Technologies12 researched · 1 pre-queued
Buildings ›11 types
God powers ›2 invoked
Aces.TheRapl
Army · 118Units
Quimichin Spy1