Advanced match analysis
Mr.Fast vs DLoudness
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 24456
- Duration
- 12:02
- Patch
- 19.17020
- Played
- · 14 hours ago
Defeated
Mr.Fast
Kronos · Elo 1255 -7
12:02
Match length
Winner
DLoudness
Zeus · Elo 1478 +7
21.7% win probability
Pre-match · DLoudness favored
win probability 78.3%
Key momentsIn match order
Mr.Fast
Kronos · Blue- EAPM
- 39.0
- Favorite unit
- Turma 20 fielded
- Total score
- 10,230
- Military score
- 3,190
- Economic score
- 6,561
- Kills score
- 479
- Units killed
- 15
- Units lost
- 35
- Buildings razed
- 0
- Largest army
- 49
- First expansion
- —
Age path
PrometheusClassical · Est. start 3:29
HyperionHeroic · Est. start 9:34
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Largest Army
Most Deaths
DLoudness
Zeus · Grey- EAPM
- 74.9
- Favorite unit
- Hippeus 15 fielded
- Total score
- 13,068
- Military score
- 4,555
- Economic score
- 7,445
- Kills score
- 1,068
- Units killed
- 35
- Units lost
- 15
- Buildings razed
- 0
- Largest army
- 35
- First expansion
- —
Age path
HermesClassical · Research start 2:40
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Mr.FastDLoudness
Score
Combat and army
Mr.FastDLoudness
15
Units killed
35
35
Units lost
15
0
Buildings razed
0
49
Largest army
35
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Mr.Fast
Army · 49Units
Technologies0 researched
No key technologies recorded.