Replay-derived match flow, timings, and composition.

Advanced match analysis

Mr.Fast vs DLoudness

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
24456
Duration
12:02
Patch
19.17020
Played
· 14 hours ago
Yellow River map preview
MapYellow River
Defeated
Mr.Fast Kronos · Elo 1255 -7
12:02 Match length
Winner
DLoudness Zeus · Elo 1478 +7
21.7% win probability Pre-match · DLoudness favored win probability 78.3%
Key momentsIn match order
Fastest Classical
3:40* DLoudness Hermes · estimated
First pressure
4:00 Mr.Fast Counter Barracks
Armory timing
7:12 Mr.Fast Armory
Fastest Heroic
10:49* Mr.Fast Hyperion · estimated

Mr.Fast

Kronos · Blue
Loss 1255 -7
EAPM
39.0
Favorite unit
Turma
20 fielded
Total score
10,230
Military score
3,190
Economic score
6,561
Kills score
479
Units killed
15
Units lost
35
Buildings razed
0
Largest army
49
First expansion
—
Age path
PrometheusClassical · Est. start 3:29
HyperionHeroic · Est. start 9:34
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Largest Army Most Deaths

DLoudness

Zeus · Grey
Win 1478 +7
EAPM
74.9
Favorite unit
Hippeus
15 fielded
Total score
13,068
Military score
4,555
Economic score
7,445
Kills score
1,068
Units killed
35
Units lost
15
Buildings razed
0
Largest army
35
First expansion
—
Age path
HermesClassical · Research start 2:40
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Mr.FastDLoudness
Score
Total score DLoudness
10,23044%13,06856%
Military score DLoudness
3,19041%4,55559%
Economic score DLoudness
6,56147%7,44553%
Kills score DLoudness
47931%1,06869%
Combat and army
Mr.FastDLoudness
15 Units killed 35
35 Units lost 15
0 Buildings razed 0
49 Largest army 35

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mr.Fast

Army · 49

Units

Turma20
Katapeltes15
Cheiroballista10
Oracle2
Promethean2

Technologies0 researched

No key technologies recorded.

Buildings 5 types
Manor3
Economic Guild2
Armory1
Counter Barracks1
Temple1
God powers 10 invoked
Valor10

DLoudness

Army · 35

Units

Hippeus15
Hoplite11
Centaur5
Jason3
Heracles1

Technologies5 researched

Husbandry6:38
Pickaxe7:54
Hand Axe8:07
Medium Cavalry8:21
Copper Shields9:55
Buildings 7 types
House14
Granary4
Storehouse3
Military Academy2
Stable2
Armory1
Temple1
God powers 1 invoked
Bolt1