Advanced match analysis
matiasenuri vs vardaan5
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 11028
- Duration
- 21:26
- Patch
- 19.17020
- Played
- · 14 hours ago
Winner
matiasenuri
Zeus · Elo 1175 +16
21:26
Match length
Defeated
vardaan5
Odin · Elo 1149 -16
53.7% win probability
Pre-match · matiasenuri favored
win probability 46.3%
Key momentsIn match order
matiasenuri
Zeus · Blue- EAPM
- 47.9
- Favorite unit
- Toxotes 29 fielded
- Total score
- 36,941
- Military score
- 15,390
- Economic score
- 18,505
- Kills score
- 3,068
- Units killed
- 88
- Units lost
- 44
- Buildings razed
- 9
- Largest army
- 103
- First expansion
- 8:42
Age path
HermesClassical · Est. start 2:46
ApolloHeroic · Est. start 14:04
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production103 military units
Highest Score
Largest Army
Most Kills
vardaan5
Odin · Red- EAPM
- 40.4
- Favorite unit
- Huskarl 23 fielded
- Total score
- 29,352
- Military score
- 10,409
- Economic score
- 17,875
- Kills score
- 1,068
- Units killed
- 45
- Units lost
- 87
- Buildings razed
- 4
- Largest army
- 110
- First expansion
- 9:23
Age path
HeimdallClassical · Est. start 3:14
SkadiHeroic · Est. start 11:11
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling13 wall build events
Large army production110 military units
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
matiasenurivardaan5
Score
Combat and army
matiasenurivardaan5
88
Units killed
45
44
Units lost
87
9
Buildings razed
4
103
Largest army
110
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.