Replay-derived match flow, timings, and composition.

Advanced match analysis

matiasenuri vs vardaan5

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
11028
Duration
21:26
Patch
19.17020
Played
· 14 hours ago
Megalopolis map preview
MapMegalopolis
Winner
matiasenuri Zeus · Elo 1175 +16
21:26 Match length
Defeated
vardaan5 Odin · Elo 1149 -16
53.7% win probability Pre-match · matiasenuri favored win probability 46.3%
Key momentsIn match order
First pressure
1:25 vardaan5 Hersir trained
Fastest Classical
3:46* matiasenuri Hermes · estimated
Armory timing
6:11 vardaan5 Armory
First extra TC
8:42 matiasenuri Town Center
Market timing
10:07 vardaan5 Market
Fastest Heroic
12:26* vardaan5 Skadi · estimated
Fortress timing
12:57 vardaan5 Hill Fort

matiasenuri

Zeus · Blue
Win 1175 +16
EAPM
47.9
Favorite unit
Toxotes
29 fielded
Total score
36,941
Military score
15,390
Economic score
18,505
Kills score
3,068
Units killed
88
Units lost
44
Buildings razed
9
Largest army
103
First expansion
8:42
Age path
HermesClassical · Est. start 2:46
ApolloHeroic · Est. start 14:04
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production103 military units
Highest Score Largest Army Most Kills

vardaan5

Odin · Red
Loss 1149 -16
EAPM
40.4
Favorite unit
Huskarl
23 fielded
Total score
29,352
Military score
10,409
Economic score
17,875
Kills score
1,068
Units killed
45
Units lost
87
Buildings razed
4
Largest army
110
First expansion
9:23
Age path
HeimdallClassical · Est. start 3:14
SkadiHeroic · Est. start 11:11
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling13 wall build events
Large army production110 military units
Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

matiasenurivardaan5
Score
Total score matiasenuri
36,94156%29,35244%
Military score matiasenuri
15,39060%10,40940%
Economic score matiasenuri
18,50551%17,87549%
Kills score matiasenuri
3,06874%1,06826%
Combat and army
matiasenurivardaan5
88 Units killed 45
44 Units lost 87
9 Buildings razed 4
103 Largest army 110

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

matiasenuri

Army · 103

Units

Toxotes29
Hypaspist21
Peltast13
Hippeus12
Prodromos12
Hoplite6
Petrobolos6
Jason2
Heracles1
Odysseus1

Technologies9 researched · 5 pre-queued

Hand AxePre-queued · 10:41
Plow13:45
Medium Infantry14:16
Medium CavalryPre-queued · 14:17
Medium ArchersPre-queued · 14:18
Pickaxe14:46
Shaft Mine15:57
Copper Shields16:18
Copper Armor16:18
Copper Weapons16:18
Heavy InfantryPre-queued · 16:25
Bow Saw16:50
Heavy ArchersPre-queued · 18:06
Heavy Cavalry20:30
Buildings 11 types
Farm32
House17
Storehouse13
Archery Range5
Granary2
Military Academy2
Stable2
Temple2
Armory1
Fortress1
Town Center1
God powers 3 invoked
Bolt1
Cease Fire1
Underworld Passage1

vardaan5

Army · 110

Units

Huskarl23
Hirdman22
Throwing Axeman16
Berserk12
Hersir9
Jarl8
Raiding Cavalry7
Portable Ram6
Godi5
Einheri2

Technologies10 researched · 1 pre-queued

Hand Axe6:00
PickaxePre-queued · 7:03
Medium Infantry11:43
Husbandry13:41
Medium Cavalry15:42
Copper Armor15:46
Copper Shields15:47
Bow Saw15:53
Heavy Infantry16:02
Plow17:06
Heavy Cavalry20:39
Buildings 12 types
House18
Wall13
Farm11
Longhouse9
Ox Cart Building9
Great Hall6
Hill Fort5
Market2
Town Center2
Armory1
Sentry Tower1
Temple1
God powers 3 invoked
Great Hunt2
Frost1