Advanced match analysis
Wilfred98 vs Uighino
- Queue
- Ranked 1v1 Supremacy
- Map
- Midgard
- Map Seed
- 22896
- Duration
- 21:33
- Patch
- 19.17020
- Played
- · 14 hours ago
Winner
Wilfred98
Gaia · Elo 707 +17
21:33
Match length
Defeated
Uighino
Tezcatlipoca · Elo 702 -17
50.7% win probability
Pre-match · Wilfred98 favored
win probability 49.3%
Key momentsIn match order
Wilfred98
Gaia · Pink- EAPM
- 24.0
- Favorite unit
- Murmillo 67 fielded
- Total score
- 48,924
- Military score
- 23,025
- Economic score
- 23,483
- Kills score
- 2,506
- Units killed
- 81
- Units lost
- 53
- Buildings razed
- 2
- Largest army
- 127
- First expansion
- 9:02
Age path
OceanusClassical · Research start 2:39
TheiaHeroic · Research start 14:27
HekateMythic · Research start 19:01
Opening read
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production127 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Uighino
Tezcatlipoca · Red- EAPM
- 29.4
- Favorite unit
- Ocelotl Warrior 38 fielded
- Total score
- 30,183
- Military score
- 8,894
- Economic score
- 19,872
- Kills score
- 1,480
- Units killed
- 54
- Units lost
- 88
- Buildings razed
- 0
- Largest army
- 82
- First expansion
- 7:36
Age path
MalinalxochitlClassical · Est. start 4:40
CoyolxauhquiHeroic · Est. start 13:55
XolotlMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Heavy walling8 wall build events
Water commitment1 dock build events
Large army production82 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Wilfred98Uighino
Score
Combat and army
Wilfred98Uighino
81
Units killed
54
53
Units lost
88
2
Buildings razed
0
127
Largest army
82
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.