Replay-derived match flow, timings, and composition.

Advanced match analysis

SpaceShark98 vs 阿強

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
25182
Duration
36:42
Patch
19.17020
Played
· 14 hours ago
Yellow River map preview
MapYellow River
Defeated
SpaceShark98 Kronos · Elo 1170 -20
36:42 Match length
Winner
阿強 Poseidon · Elo 1122 +20
56.9% win probability Pre-match · SpaceShark98 favored · Upset win probability 43.1%
Key momentsIn match order
Fastest Classical
3:49* 阿強 Hermes · estimated
First pressure
4:01 阿強 Stable
First extra TC
10:22 阿強 Town Center
Armory timing
10:30 SpaceShark98 Armory
Fastest Heroic
13:15* SpaceShark98 Hyperion · estimated
Fortress timing
16:01 SpaceShark98 Palace
Market timing
16:14 SpaceShark98 Market
Fastest Mythic
21:11* 阿強 Hephaestus · estimated

SpaceShark98

Kronos · Blue
Loss 1170 -20
EAPM
37.8
Favorite unit
Katapeltes
99 fielded
Total score
55,936
Military score
20,320
Economic score
24,721
Kills score
10,967
Units killed
347
Units lost
355
Buildings razed
13
Largest army
258
First expansion
11:13
Age path
LetoClassical · Research start 3:49
HyperionHeroic · Est. start 12:00
AtlasMythic · Est. start 24:00
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Market economy17,000 total resource volume
Large army production258 military units
Largest Army Most Improvements Most Resources

阿強

Poseidon · Red
Win 1122 +20
EAPM
52.4
Favorite unit
Hippeus
252 fielded
Total score
62,681
Military score
22,672
Economic score
29,247
Kills score
10,991
Units killed
352
Units lost
361
Buildings razed
1
Largest army
442
First expansion
10:22
Age path
HermesClassical · Est. start 2:49
DionysusHeroic · Est. start 15:26
HephaestusMythic · Est. start 19:11
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Market economy1,000 total resource volume
Large army production442 military units
Highest Score Most Deaths Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

SpaceShark98阿強
Score
Total score 阿強
55,93647%62,68153%
Military score 阿強
20,32047%22,67253%
Economic score 阿強
24,72146%29,24754%
Kills score 阿強
10,96750%10,99150%
Combat and army
SpaceShark98阿強
347 Units killed 352
355 Units lost 361
13 Buildings razed 1
258 Largest army 442

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 18,000 total volume

SpaceShark98

Bought

Food2,900
Wood300

Sold

Food800
Wood13,000
Total player market volume17,000

阿強

Bought

No buys

Sold

Food1,000
Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SpaceShark98

Army · 258

Units

Katapeltes99
Turma44
Destroyer43
Fanatic33
Cheiroballista13
Automaton11
Oracle5
Satyr5
Oracle Hero3
Contarius2

Technologies14 researched · 7 pre-queued

Hand AxePre-queued · 3:54
PickaxePre-queued · 3:54
Medium Infantry7:56
CrenellationsPre-queued · 7:58
Medium Archers9:04
Copper Armor11:28
Copper Shields12:28
Copper Weapons12:29
Bow SawPre-queued · 13:16
Shaft MinePre-queued · 13:16
Heavy Infantry13:51
Plow15:06
Ballistics16:04
Heavy ArchersPre-queued · 19:45
Bronze Armor20:09
Bronze Shields20:09
Bronze Weapons20:09
Husbandry22:24
Champion Infantry26:37
Iron ArmorPre-queued · 26:43
Champion Archers29:00
Buildings 10 types
Farm24
Market10
Manor8
Counter Barracks4
Town Center3
Palace2
Armory1
Economic Guild1
Military Barracks1
Temple1
God powers 16 invoked
Spider Lair6
Deconstruction5
Chaos4
Implode1

阿強

Army · 442

Units

Hippeus252
Hypaspist126
Toxotes27
Prodromos10
Helepolis9
Hydra7
Theseus4
Atalanta2
Polyphemus2
Colossus1
Hippolyta1
Petrobolos1

Technologies19 researched · 4 pre-queued

HusbandryPre-queued · 6:42
PickaxePre-queued · 6:43
Medium Cavalry7:23
Hand Axe10:28
Copper Weapons16:01
Copper Armor16:01
Copper Shields16:01
Bow SawPre-queued · 16:40
Shaft MinePre-queued · 16:40
Plow17:38
Medium Archers17:57
Bronze Weapons18:07
Heavy Cavalry18:52
Medium Infantry23:44
Champion Cavalry24:09
Iron Weapons25:38
Bronze Armor25:38
Bronze Shields25:38
Ballistics25:39
Heavy Infantry25:41
Champion Infantry27:33
Iron Armor35:29
Iron Shields35:29
Buildings 12 types
Farm23
House18
Storehouse15
Fortress12
Stable8
Military Academy6
Town Center6
Market3
Temple3
Archery Range2
Armory1
Granary1
God powers 8 invoked
Bronze2
Cease Fire2
Plenty Vault2
Lure1
Titan Gate1