Advanced match analysis
SpaceShark98 vs 阿強
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 25182
- Duration
- 36:42
- Patch
- 19.17020
- Played
- · 14 hours ago
Defeated
SpaceShark98
Kronos · Elo 1170 -20
36:42
Match length
Winner
阿強
Poseidon · Elo 1122 +20
56.9% win probability
Pre-match · SpaceShark98 favored · Upset
win probability 43.1%
Key momentsIn match order
SpaceShark98
Kronos · Blue- EAPM
- 37.8
- Favorite unit
- Katapeltes 99 fielded
- Total score
- 55,936
- Military score
- 20,320
- Economic score
- 24,721
- Kills score
- 10,967
- Units killed
- 347
- Units lost
- 355
- Buildings razed
- 13
- Largest army
- 258
- First expansion
- 11:13
Age path
LetoClassical · Research start 3:49
HyperionHeroic · Est. start 12:00
AtlasMythic · Est. start 24:00
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Market economy17,000 total resource volume
Large army production258 military units
Largest Army
Most Improvements
Most Resources
阿強
Poseidon · Red- EAPM
- 52.4
- Favorite unit
- Hippeus 252 fielded
- Total score
- 62,681
- Military score
- 22,672
- Economic score
- 29,247
- Kills score
- 10,991
- Units killed
- 352
- Units lost
- 361
- Buildings razed
- 1
- Largest army
- 442
- First expansion
- 10:22
Age path
HermesClassical · Est. start 2:49
DionysusHeroic · Est. start 15:26
HephaestusMythic · Est. start 19:11
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Market economy1,000 total resource volume
Large army production442 military units
Highest Score
Most Deaths
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
SpaceShark98阿強
Score
Combat and army
SpaceShark98阿強
347
Units killed
352
355
Units lost
361
13
Buildings razed
1
258
Largest army
442
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 18,000 total volume›
SpaceShark98
Bought
Sold
Total player market volume17,000
阿強
Bought
No buys
Sold
Total player market volume1,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.