Advanced match analysis
korkmazemrenevzat + KingYaldabaoth + chusjmi vs IntentFlaco + Dypineitor 3k + sebbaaa
- Queue
- Ranked 3v3 Supremacy
- Map
- Yellow River
- Map Seed
- 13702
- Duration
- 10:02
- Patch
- 19.17020
- Played
- · 14 hours ago
Defeat
Team Elo 742
korkmazemrenevzat
Isis · Elo 729 -5
KingYaldabaoth
Odin · Elo 667 -3
chusjmi
Gaia · Elo 831 -7
10:02
Match length
Victory
Team Elo 1047
IntentFlaco
Susanoo · Elo 1002 +6
Dypineitor 3k
Kronos · Elo 1077 +4
sebbaaa
Poseidon · Elo 1063 +5
14.7% win probability
Pre-match · IntentFlaco + Dypineitor 3k + sebbaaa favored
win probability 85.3%
Key momentsIn match order
korkmazemrenevzat
Isis · Blue · Team 1- EAPM
- 13.6
- Favorite unit
- —
- Total score
- 10,860
- Military score
- 1,768
- Economic score
- 9,092
- Kills score
- 0
- Units killed
- 0
- Units lost
- 2
- Buildings razed
- 0
- Largest army
- 0
- First expansion
- —
Age path
AnubisClassical · Research start 6:01
HeroicNot reached
MythicNot reached
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Improvements
IntentFlaco
Susanoo · Red · Team 2- EAPM
- 26.1
- Favorite unit
- Yumi Archer 6 fielded
- Total score
- 11,332
- Military score
- 3,531
- Economic score
- 7,730
- Kills score
- 96
- Units killed
- 4
- Units lost
- 1
- Buildings razed
- 0
- Largest army
- 13
- First expansion
- 5:46
Age path
MinakatatomiClassical · Research start 3:41
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Highest Score
Most Resources
KingYaldabaoth
Odin · Yellow · Team 1- EAPM
- 14.0
- Favorite unit
- Hersir 5 fielded
- Total score
- 5,628
- Military score
- 1,775
- Economic score
- 3,793
- Kills score
- 60
- Units killed
- 2
- Units lost
- 11
- Buildings razed
- 0
- Largest army
- 6
- First expansion
- —
Age path
HeimdallClassical · Research start 6:14
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths
Dypineitor 3k
Kronos · Green · Team 2- EAPM
- 42.8
- Favorite unit
- Katapeltes 3 fielded
- Total score
- 11,127
- Military score
- 2,611
- Economic score
- 8,466
- Kills score
- 50
- Units killed
- 2
- Units lost
- 0
- Buildings razed
- 0
- Largest army
- 3
- First expansion
- 6:16
Age path
LetoClassical · Research start 2:48
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
No post-game awards
chusjmi
Gaia · Cyan · Team 1- EAPM
- 19.2
- Favorite unit
- Katapeltes 10 fielded
- Total score
- 7,769
- Military score
- 3,360
- Economic score
- 4,311
- Kills score
- 98
- Units killed
- 4
- Units lost
- 6
- Buildings razed
- 0
- Largest army
- 18
- First expansion
- —
Age path
LetoClassical · Research start 3:27
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Largest Army
sebbaaa
Poseidon · Pink · Team 2- EAPM
- 44.6
- Favorite unit
- Hippeus 22 fielded
- Total score
- 9,936
- Military score
- 4,220
- Economic score
- 5,368
- Kills score
- 373
- Units killed
- 18
- Units lost
- 5
- Buildings razed
- 1
- Largest army
- 22
- First expansion
- —
Age path
HermesClassical · Research start 3:02
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Kills
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
korkmazemrenevzatIntentFlacoKingYaldabaothDypineitor 3kchusjmisebbaaa
Score composition
MilitaryEconomyKills score
korkmazemrenevzat
10,860
IntentFlaco
11,332
KingYaldabaoth
5,628
Dypineitor 3k
11,127
chusjmi
7,769
sebbaaa
9,936
Units killed vs lost
KilledLost
korkmazemrenevzat
0 / 2
IntentFlaco
4 / 1
KingYaldabaoth
2 / 11
Dypineitor 3k
2 / 0
chusjmi
4 / 6
sebbaaa
18 / 5
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
korkmazemrenevzat
Army · 0Units
No military units recorded.
Technologies4 researched
Buildings ›9 types
God powers ›None invoked
No god powers recorded.
IntentFlaco
Army · 13Units
Technologies0 researched
No key technologies recorded.