Advanced match analysis
Sendo2g vs Adurmm
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 12247
- Duration
- 14:02
- Patch
- 19.17020
- Played
- · 14 hours ago
Winner
Sendo2g
Poseidon · Elo 1434 +13
14:02
Match length
Defeated
Adurmm
Zeus · Elo 1339 -13
63.3% win probability
Pre-match · Sendo2g favored
win probability 36.7%
Key momentsIn match order
Sendo2g
Poseidon · Blue- EAPM
- 93.5
- Favorite unit
- Hippeus 28 fielded
- Total score
- 15,387
- Military score
- 7,777
- Economic score
- 6,580
- Kills score
- 1,030
- Units killed
- 40
- Units lost
- 10
- Buildings razed
- 6
- Largest army
- 41
- First expansion
- —
Age path
HermesClassical · Est. start 2:41
DionysusHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Adurmm
Zeus · Grey- EAPM
- 44.9
- Favorite unit
- Hoplite 41 fielded
- Total score
- 9,103
- Military score
- 2,773
- Economic score
- 5,935
- Kills score
- 395
- Units killed
- 11
- Units lost
- 46
- Buildings razed
- 0
- Largest army
- 48
- First expansion
- —
Age path
AthenaClassical · Research start 3:07
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling9 wall build events
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Sendo2gAdurmm
Score
Combat and army
Sendo2gAdurmm
40
Units killed
11
10
Units lost
46
6
Buildings razed
0
41
Largest army
48
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.