Advanced match analysis
Ahivalabala vs Thomas-87
- Queue
- Ranked 1v1 Supremacy
- Map
- Anatolia
- Map Seed
- 18145
- Duration
- 23:35
- Patch
- 19.17020
- Played
- · 14 hours ago
Winner
Ahivalabala
Freyr · Elo 1052 +19
23:35
Match length
Defeated
Thomas-87
Zeus · Elo 1073 -19
47.0% win probability
Pre-match · Thomas-87 favored · Upset
win probability 53.0%
Key momentsIn match order
Ahivalabala
Freyr · Blue- EAPM
- 29.7
- Favorite unit
- Throwing Axeman 66 fielded
- Total score
- 47,336
- Military score
- 21,772
- Economic score
- 21,280
- Kills score
- 4,284
- Units killed
- 134
- Units lost
- 139
- Buildings razed
- 18
- Largest army
- 233
- First expansion
- 9:43
Age path
UllrClassical · Research start 3:50
BragiHeroic · Research start 10:03
HelMythic · Research start 16:54
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production233 military units
Highest Score
Largest Army
Most Improvements
Most Resources
Thomas-87
Zeus · Red- EAPM
- 37.2
- Favorite unit
- Toxotes 73 fielded
- Total score
- 34,261
- Military score
- 11,224
- Economic score
- 18,874
- Kills score
- 4,163
- Units killed
- 138
- Units lost
- 140
- Buildings razed
- 1
- Largest army
- 153
- First expansion
- 7:56
Age path
AthenaClassical · Research start 3:20
ApolloHeroic · Research start 12:11
HeraMythic · Research start 21:33
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom4 expansion build events
Heavy walling8 wall build events
Water commitment2 dock build events
Large army production153 military units
Most Deaths
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
AhivalabalaThomas-87
Score
Combat and army
AhivalabalaThomas-87
134
Units killed
138
139
Units lost
140
18
Buildings razed
1
233
Largest army
153
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.