Replay-derived match flow, timings, and composition.

Advanced match analysis

Ahivalabala vs Thomas-87

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
18145
Duration
23:35
Patch
19.17020
Played
· 14 hours ago
Anatolia map preview
MapAnatolia
Winner
Ahivalabala Freyr · Elo 1052 +19
23:35 Match length
Defeated
Thomas-87 Zeus · Elo 1073 -19
47.0% win probability Pre-match · Thomas-87 favored · Upset win probability 53.0%
Key momentsIn match order
First pressure
3:53 Ahivalabala Hersir trained
Fastest Classical
4:20* Thomas-87 Athena · estimated
Armory timing
5:44 Ahivalabala Armory
First extra TC
7:56 Thomas-87 Town Center
Fastest Heroic
11:18* Ahivalabala Bragi · estimated
Market timing
13:58 Ahivalabala Market
Fortress timing
15:01 Thomas-87 Fortress
Fastest Mythic
18:54* Ahivalabala Hel · estimated

Ahivalabala

Freyr · Blue
Win 1052 +19
EAPM
29.7
Favorite unit
Throwing Axeman
66 fielded
Total score
47,336
Military score
21,772
Economic score
21,280
Kills score
4,284
Units killed
134
Units lost
139
Buildings razed
18
Largest army
233
First expansion
9:43
Age path
UllrClassical · Research start 3:50
BragiHeroic · Research start 10:03
HelMythic · Research start 16:54
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production233 military units
Highest Score Largest Army Most Improvements Most Resources

Thomas-87

Zeus · Red
Loss 1073 -19
EAPM
37.2
Favorite unit
Toxotes
73 fielded
Total score
34,261
Military score
11,224
Economic score
18,874
Kills score
4,163
Units killed
138
Units lost
140
Buildings razed
1
Largest army
153
First expansion
7:56
Age path
AthenaClassical · Research start 3:20
ApolloHeroic · Research start 12:11
HeraMythic · Research start 21:33
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom4 expansion build events
Heavy walling8 wall build events
Water commitment2 dock build events
Large army production153 military units
Most Deaths Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

AhivalabalaThomas-87
Score
Total score Ahivalabala
47,33658%34,26142%
Military score Ahivalabala
21,77266%11,22434%
Economic score Ahivalabala
21,28053%18,87447%
Kills score Ahivalabala
4,28451%4,16349%
Combat and army
AhivalabalaThomas-87
134 Units killed 138
139 Units lost 140
18 Buildings razed 1
233 Largest army 153

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ahivalabala

Army · 233

Units

Throwing Axeman66
Jarl47
Huskarl44
Godi33
Berserk16
Portable Ram15
Hersir12

Technologies23 researched

Hand Axe0:07
Pickaxe0:55
Medium Infantry5:42
Copper Weapons6:06
Copper Armor6:50
Husbandry7:14
Plow8:26
Copper Shields10:13
Shaft Mine11:40
Medium Cavalry11:52
Heavy Infantry12:05
Bow Saw12:45
Bronze Weapons12:54
Crenellations13:29
Heavy Cavalry13:37
Bronze Armor13:44
Bronze Shields16:06
Champion Infantry19:08
Iron Weapons19:09
Champion Cavalry19:13
Iron Armor22:28
Iron Shields22:28
Ballistics22:28
Buildings 9 types
Farm39
House17
Ox Cart Building4
Great Hall3
Longhouse3
Town Center3
Market2
Armory1
Temple1
God powers 6 invoked
Asgardian Bastion3
Flaming Weapons1
Gullinbursti1
Nidhogg1

Thomas-87

Army · 153

Units

Toxotes73
Hoplite53
Manticore9
Minotaur5
Petrobolos5
Heracles3
Jason3
Hypaspist1
Odysseus1

Technologies10 researched

Pickaxe3:46
Hand Axe3:58
Husbandry6:43
Medium Infantry9:56
Medium Archers11:45
Plow12:26
Bow Saw14:25
Heavy Infantry15:06
Shaft Mine15:16
Heavy Archers16:50
Buildings 13 types
House21
Farm20
Storehouse8
Wall8
Military Academy5
Town Center4
Archery Range3
Granary3
Armory2
Dock2
Fortress2
Temple2
Market1
God powers 5 invoked
Bolt3
Restoration2