Advanced match analysis
NoDoR vs Mr.Fast
- Queue
- Ranked 1v1 Deathmatch
- Map
- Nile Shallows
- Map Seed
- 1377
- Duration
- 13:41
- Patch
- 19.17020
- Played
- · 20 hours ago
Defeated
NoDoR
Hades · Elo 1026 -18
13:41
Match length
Winner
Mr.Fast
Kronos · Elo 1055 +55
45.8% win probability
Pre-match · Mr.Fast favored
win probability 54.2%
Key momentsIn match order
NoDoR
Hades · Blue- EAPM
- 73.0
- Favorite unit
- Toxotes 181 fielded
- Total score
- 53,752
- Military score
- 24,520
- Economic score
- 17,573
- Kills score
- 11,800
- Units killed
- 304
- Units lost
- 593
- Buildings razed
- 9
- Largest army
- 635
- First expansion
- 4:17
Age path
AresClassical · Research start 0:27
ApolloHeroic · Timing unavailable
HephaestusMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy1,300 total resource volume
Large army production635 military units
Most Deaths
Mr.Fast
Kronos · Red- EAPM
- 67.0
- Favorite unit
- Contarius 85 fielded
- Total score
- 82,085
- Military score
- 47,340
- Economic score
- 19,447
- Kills score
- 15,310
- Units killed
- 587
- Units lost
- 304
- Buildings razed
- 21
- Largest army
- 477
- First expansion
- 2:48
Age path
PrometheusClassical · Est. start 1:32
HyperionHeroic · Est. start 2:45
AtlasMythic · Est. start 4:00
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Multi-TC boom7 expansion build events
Large army production477 military units
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
NoDoRMr.Fast
Score
Combat and army
NoDoRMr.Fast
304
Units killed
587
593
Units lost
304
9
Buildings razed
21
635
Largest army
477
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,300 total volume›
NoDoR
Bought
Sold
Total player market volume1,300
Mr.Fast
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
NoDoR
Army · 635Units
Technologies0 researched
No key technologies recorded.