Replay-derived match flow, timings, and composition.

Advanced match analysis

NoDoR vs Mr.Fast

Queue
Ranked 1v1 Deathmatch
Map
Nile Shallows
Map Seed
1377
Duration
13:41
Patch
19.17020
Played
· 20 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
NoDoR Hades · Elo 1026 -18
13:41 Match length
Winner
Mr.Fast Kronos · Elo 1055 +55
45.8% win probability Pre-match · Mr.Fast favored win probability 54.2%
Key momentsIn match order
Armory timing
0:33 NoDoR Armory
First pressure
0:36 NoDoR Archery Range
Fastest Classical
1:27* NoDoR Ares · estimated
Fortress timing
1:36 Mr.Fast Palace
First extra TC
2:48 Mr.Fast Town Center
Fastest Heroic
4:00* Mr.Fast Hyperion · estimated
Fastest Mythic
6:00* Mr.Fast Atlas · estimated
Market timing
9:11 Mr.Fast Market

NoDoR

Hades · Blue
Loss 1026 -18
EAPM
73.0
Favorite unit
Toxotes
181 fielded
Total score
53,752
Military score
24,520
Economic score
17,573
Kills score
11,800
Units killed
304
Units lost
593
Buildings razed
9
Largest army
635
First expansion
4:17
Age path
AresClassical · Research start 0:27
ApolloHeroic · Timing unavailable
HephaestusMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy1,300 total resource volume
Large army production635 military units
Most Deaths

Mr.Fast

Kronos · Red
Win 1055 +55
EAPM
67.0
Favorite unit
Contarius
85 fielded
Total score
82,085
Military score
47,340
Economic score
19,447
Kills score
15,310
Units killed
587
Units lost
304
Buildings razed
21
Largest army
477
First expansion
2:48
Age path
PrometheusClassical · Est. start 1:32
HyperionHeroic · Est. start 2:45
AtlasMythic · Est. start 4:00
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Multi-TC boom7 expansion build events
Large army production477 military units
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

NoDoRMr.Fast
Score
Total score Mr.Fast
53,75240%82,08560%
Military score Mr.Fast
24,52034%47,34066%
Economic score Mr.Fast
17,57347%19,44753%
Kills score Mr.Fast
11,80044%15,31056%
Combat and army
NoDoRMr.Fast
304 Units killed 587
593 Units lost 304
9 Buildings razed 21
635 Largest army 477

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,300 total volume

NoDoR

Bought

Food800

Sold

Wood500
Total player market volume1,300

Mr.Fast

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

NoDoR

Army · 635

Units

Toxotes181
Hoplite156
Hypaspist120
Peltast74
Hippeus39
Prodromos37
Manticore5
Achilles4
Cyclops4
Gastraphetoros4
Ajax3
Colossus3
Chiron2
Petrobolos2
Perseus1

Technologies0 researched

No key technologies recorded.

Buildings 12 types
House13
Archery Range8
Military Academy8
Sentry Tower8
Fortress6
Storehouse4
Stable3
Granary2
Temple2
Armory1
Market1
Town Center1
God powers 2 invoked
Plenty Vault1
Sentinel1

Mr.Fast

Army · 477

Units

Contarius85
Arcus63
Katapeltes59
Turma59
Destroyer58
Fire Siphon45
Fanatic44
Murmillo23
Cheiroballista19
Promethean9
Oracle Hero6
Satyr5
Oracle2

Technologies0 researched · 1 pre-queued

Iron ShieldsPre-queued · 1:34
Buildings 8 types
Military Barracks8
Counter Barracks7
Manor7
Town Center7
Palace6
Armory1
Market1
Temple1
God powers 8 invoked
Valor5
Chaos1
Deconstruction1
Implode1