Advanced match analysis
korkmazemrenevzat + Test1 + chusjmi vs Benji + Oysreg + Stilwiss
- Queue
- Ranked 3v3 Supremacy
- Map
- Tundra
- Map Seed
- 24917
- Duration
- 13:41
- Patch
- 19.17020
- Played
- · 20 hours ago
Defeat
Team Elo 748
korkmazemrenevzat
Isis · Elo 734 -8
Test1
Tsukuyomi · Elo 671 -6
chusjmi
Gaia · Elo 838 -12
13:41
Match length
Victory
Team Elo 953
Benji
Isis · Elo 938 +21
Oysreg
Thor · Elo 981 +26
Stilwiss
Thor · Elo 941 +23
23.5% win probability
Pre-match · Benji + Oysreg + Stilwiss favored
win probability 76.5%
Key momentsIn match order
korkmazemrenevzat
Isis · Blue · Team 1- EAPM
- 9.6
- Favorite unit
- —
- Total score
- 15,579
- Military score
- 1,784
- Economic score
- 13,795
- Kills score
- 0
- Units killed
- 0
- Units lost
- 13
- Buildings razed
- 0
- Largest army
- 0
- First expansion
- —
Age path
AnubisClassical · Research start 6:29
HeroicNot reached
MythicNot reached
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards
Benji
Isis · Maroon · Team 2- EAPM
- 19.3
- Favorite unit
- Slinger 15 fielded
- Total score
- 16,901
- Military score
- 4,401
- Economic score
- 12,150
- Kills score
- 395
- Units killed
- 21
- Units lost
- 11
- Buildings razed
- 1
- Largest army
- 31
- First expansion
- —
Age path
AnubisClassical · Est. start 3:56
NephthysHeroic · Est. start 9:40
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Largest Army
Test1
Tsukuyomi · Grey · Team 1- EAPM
- 9.4
- Favorite unit
- Naginata Rider 6 fielded
- Total score
- 15,689
- Military score
- 6,280
- Economic score
- 8,998
- Kills score
- 411
- Units killed
- 17
- Units lost
- 16
- Buildings razed
- 0
- Largest army
- 8
- First expansion
- 6:23
Age path
Ame No UzumeClassical · Research start 4:47
HachimanHeroic · Research start 10:51
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Improvements
Oysreg
Thor · Green · Team 2- EAPM
- 22.6
- Favorite unit
- Throwing Axeman 22 fielded
- Total score
- 19,768
- Military score
- 6,642
- Economic score
- 12,661
- Kills score
- 465
- Units killed
- 22
- Units lost
- 12
- Buildings razed
- 4
- Largest army
- 52
- First expansion
- 8:19
Age path
ForsetiClassical · Est. start 3:46
SkadiHeroic · Est. start 6:19
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score
Most Kills
Most Resources
chusjmi
Gaia · Cyan · Team 1- EAPM
- 15.9
- Favorite unit
- Turma 8 fielded
- Total score
- 16,968
- Military score
- 4,380
- Economic score
- 12,276
- Kills score
- 334
- Units killed
- 15
- Units lost
- 23
- Buildings razed
- 1
- Largest army
- 29
- First expansion
- 9:10
Age path
OceanusClassical · Research start 3:41
TheiaHeroic · Research start 11:09
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Most Deaths
Stilwiss
Thor · Red · Team 2- EAPM
- 36.7
- Favorite unit
- Raiding Cavalry 18 fielded
- Total score
- 17,091
- Military score
- 7,487
- Economic score
- 9,337
- Kills score
- 267
- Units killed
- 12
- Units lost
- 9
- Buildings razed
- 3
- Largest army
- 45
- First expansion
- —
Age path
FreyjaClassical · Est. start 3:50
SkadiHeroic · Research start 11:56
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling12 wall build events
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
korkmazemrenevzatBenjiTest1OysregchusjmiStilwiss
Score composition
MilitaryEconomyKills score
korkmazemrenevzat
15,579
Benji
16,901
Test1
15,689
Oysreg
19,768
chusjmi
16,968
Stilwiss
17,091
Units killed vs lost
KilledLost
korkmazemrenevzat
0 / 13
Benji
21 / 11
Test1
17 / 16
Oysreg
22 / 12
chusjmi
15 / 23
Stilwiss
12 / 9
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
korkmazemrenevzat
Army · 0Units
No military units recorded.
Technologies3 researched
Buildings ›9 types
God powers ›1 invoked
Benji
Army · 31Units
Technologies5 researched · 1 pre-queued
Buildings ›11 types
God powers ›None invoked
No god powers recorded.