Replay-derived match flow, timings, and composition.

Advanced match analysis

Caglanlee vs alexraphael

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
7486
Duration
19:55
Patch
19.17020
Played
· 20 hours ago
Elysium map preview
MapElysium
Winner
Caglanlee Zeus · Elo 970 +27
19:55 Match length
Defeated
alexraphael Freyr · Elo 815 -11
70.9% win probability Pre-match · Caglanlee favored win probability 29.1%
Key momentsIn match order
First pressure
2:58 alexraphael Hersir trained
Fastest Classical
3:51* Caglanlee Athena · estimated
First extra TC
6:18 Caglanlee Town Center
Armory timing
6:34 alexraphael Armory
Fastest Heroic
12:40* Caglanlee Apollo · estimated
Fortress timing
13:08 Caglanlee Fortress
Market timing
16:52 alexraphael Market
Fastest Mythic
17:00* Caglanlee Hephaestus · estimated

Caglanlee

Zeus · Blue
Win 970 +27
EAPM
33.3
Favorite unit
Toxotes
18 fielded
Total score
37,819
Military score
15,846
Economic score
19,784
Kills score
2,189
Units killed
53
Units lost
26
Buildings razed
10
Largest army
60
First expansion
6:18
Age path
AthenaClassical · Research start 2:51
ApolloHeroic · Research start 11:25
HephaestusMythic · Research start 15:00
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling27 wall build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

alexraphael

Freyr · Red
Loss 815 -11
EAPM
34.2
Favorite unit
Throwing Axeman
19 fielded
Total score
28,648
Military score
8,912
Economic score
18,941
Kills score
795
Units killed
26
Units lost
53
Buildings razed
1
Largest army
67
First expansion
10:18
Age path
FreyjaClassical · Research start 3:35
BragiHeroic · Research start 12:04
HelMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Caglanleealexraphael
Score
Total score Caglanlee
37,81957%28,64843%
Military score Caglanlee
15,84664%8,91236%
Economic score Caglanlee
19,78451%18,94149%
Kills score Caglanlee
2,18973%79527%
Combat and army
Caglanleealexraphael
53 Units killed 26
26 Units lost 53
10 Buildings razed 1
60 Largest army 67

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Caglanlee

Army · 60

Units

Toxotes18
Peltast14
Hoplite11
Myrmidon5
Petrobolos5
Hypaspist2
Helepolis1
Heracles1
Jason1
Minotaur1
Odysseus1

Technologies13 researched · 4 pre-queued

Hand Axe7:20
PickaxePre-queued · 7:21
Husbandry7:24
Medium Infantry7:33
Medium ArchersPre-queued · 8:16
Plow9:04
Copper Shields11:38
Copper Weapons11:38
Copper Armor11:39
Ballistics11:43
Shaft Mine13:27
Bow Saw13:27
Heavy InfantryPre-queued · 15:02
Heavy ArchersPre-queued · 15:03
Bronze Armor16:53
Bronze Weapons16:54
Bronze Shields16:54
Buildings 11 types
Wall27
House18
Storehouse18
Granary9
Archery Range5
Military Academy5
Farm4
Town Center3
Armory1
Fortress1
Temple1
God powers 1 invoked
Plenty Vault1

alexraphael

Army · 67

Units

Throwing Axeman19
Godi11
Raiding Cavalry11
Hersir10
Berserk5
Valkyrie5
Portable Ram4
Hirdman1
Jarl1

Technologies18 researched

Hand Axe3:53
Pickaxe5:17
Plow5:56
Husbandry5:58
Medium Infantry6:11
Medium Cavalry6:47
Copper Armor6:57
Copper Shields6:57
Copper Weapons6:57
Ballistics6:58
Crenellations12:18
Heavy Infantry13:36
Shaft Mine13:39
Bow Saw14:42
Heavy Cavalry16:26
Bronze Armor16:45
Bronze Shields16:45
Bronze Weapons16:46
Buildings 11 types
Farm28
House13
Longhouse9
Great Hall5
Ox Cart Building5
Sentry Tower4
Hill Fort3
Market3
Armory1
Temple1
Town Center1
God powers 3 invoked
Flaming Weapons1
Forest Fire1
Gullinbursti1