Replay-derived match flow, timings, and composition.

Advanced match analysis

Aces.TheRapl vs LisaTeachMeJapaneseはい

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
24530
Duration
18:51
Patch
19.17020
Played
· 20 hours ago
Mirage map preview
MapMirage
Defeated
Aces.TheRapl Zeus · Elo 2200 -27
18:51 Match length
Winner
LisaTeachMeJapaneseはい Amaterasu · Elo 1969 +27
79.1% win probability Pre-match · Aces.TheRapl favored · Upset win probability 20.9%
Key momentsIn match order
Fastest Classical
4:35* Aces.TheRapl Athena · estimated
First pressure
4:53 LisaTeachMeJapaneseはい Stable Japanese
First extra TC
4:55 Aces.TheRapl Town Center
Market timing
6:42 LisaTeachMeJapaneseはい Market
Armory timing
8:33 LisaTeachMeJapaneseはい Armory
Fastest Heroic
11:36* Aces.TheRapl Apollo · estimated
Fortress timing
16:13 Aces.TheRapl Fortress

Aces.TheRapl

Zeus · Blue
Loss 2200 -27
EAPM
96.4
Favorite unit
Hypaspist
42 fielded
Total score
21,737
Military score
7,444
Economic score
11,956
Kills score
2,337
Units killed
65
Units lost
120
Buildings razed
1
Largest army
134
First expansion
4:55
Age path
AthenaClassical · Research start 3:35
ApolloHeroic · Est. start 10:20
HeraMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling22 wall build events
Water commitment1 dock build events
Market economy400 total resource volume
Large army production134 military units
Most Deaths

LisaTeachMeJapaneseはい

Amaterasu · Red
Win 1969 +27
EAPM
90.3
Favorite unit
Samurai
63 fielded
Total score
34,043
Military score
18,551
Economic score
12,527
Kills score
2,965
Units killed
120
Units lost
64
Buildings razed
7
Largest army
160
First expansion
10:37
Age path
MinakatatomiClassical · Est. start 4:08
RaijinHeroic · Est. start 13:58
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Multi-TC boom3 expansion build events
Heavy walling14 wall build events
Water commitment1 dock build events
Market economy1,900 total resource volume
Large army production160 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Aces.TheRaplLisaTeachMeJapaneseはい
Score
Total score LisaTeachMeJapaneseはい
21,73739%34,04361%
Military score LisaTeachMeJapaneseはい
7,44429%18,55171%
Economic score LisaTeachMeJapaneseはい
11,95649%12,52751%
Kills score LisaTeachMeJapaneseはい
2,33744%2,96556%
Combat and army
Aces.TheRaplLisaTeachMeJapaneseはい
65 Units killed 120
120 Units lost 64
1 Buildings razed 7
134 Largest army 160

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,300 total volume

Aces.TheRapl

Bought

Wood200

Sold

Wood200
Total player market volume400

LisaTeachMeJapaneseはい

Bought

Wood500

Sold

Food900
Wood500
Total player market volume1,900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aces.TheRapl

Army · 134

Units

Hypaspist42
Hoplite35
Peltast20
Toxotes18
Jason11
Odysseus4
Manticore3
Heracles1

Technologies2 researched · 3 pre-queued

Pickaxe4:11
Hand Axe6:54
Medium InfantryPre-queued · 9:31
Medium ArchersPre-queued · 9:32
Heavy InfantryPre-queued · 13:10
Buildings 12 types
Wall22
House17
Storehouse10
Military Academy4
Archery Range3
Granary3
Armory1
Dock1
Fortress1
Market1
Temple1
Town Center1
God powers 5 invoked
Restoration2
Underworld Passage2
Bolt1

LisaTeachMeJapaneseはい

Army · 160

Units

Samurai63
Naginata Rider59
Yumi Archer21
Yari Spearman7
Bushi6
Onna Musha3
Wanyudo1

Technologies0 researched · 13 pre-queued

PickaxePre-queued · 4:00
Copper ArmorPre-queued · 9:17
HusbandryPre-queued · 9:40
Shaft MinePre-queued · 11:27
Copper WeaponsPre-queued · 11:29
Copper ShieldsPre-queued · 13:36
BallisticsPre-queued · 13:37
Bronze ArmorPre-queued · 14:55
Bronze WeaponsPre-queued · 14:55
Hand AxePre-queued · 16:16
Bronze ShieldsPre-queued · 17:12
Iron ShieldsPre-queued · 18:50
Iron ArmorPre-queued · 18:51
Buildings 15 types
House17
Wall14
Watermill12
Dojo4
Mining Camp Japanese4
Shrine Japanese4
Guardhouse3
Town Center3
Stable Japanese2
Armory1
Castle1
Dock1
Farm1
Market1
Temple1
God powers 7 invoked
Solar Shield5
Shrine Of The Hunt1
Thunder Burst1