Advanced match analysis
Aces.TheRapl vs LisaTeachMeJapaneseはい
- Queue
- Ranked 1v1 Supremacy
- Map
- Mirage
- Map Seed
- 24530
- Duration
- 18:51
- Patch
- 19.17020
- Played
- · 20 hours ago
Defeated
Aces.TheRapl
Zeus · Elo 2200 -27
18:51
Match length
Winner
LisaTeachMeJapaneseはい
Amaterasu · Elo 1969 +27
79.1% win probability
Pre-match · Aces.TheRapl favored · Upset
win probability 20.9%
Key momentsIn match order
Aces.TheRapl
Zeus · Blue- EAPM
- 96.4
- Favorite unit
- Hypaspist 42 fielded
- Total score
- 21,737
- Military score
- 7,444
- Economic score
- 11,956
- Kills score
- 2,337
- Units killed
- 65
- Units lost
- 120
- Buildings razed
- 1
- Largest army
- 134
- First expansion
- 4:55
Age path
AthenaClassical · Research start 3:35
ApolloHeroic · Est. start 10:20
HeraMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling22 wall build events
Water commitment1 dock build events
Market economy400 total resource volume
Large army production134 military units
Most Deaths
LisaTeachMeJapaneseはい
Amaterasu · Red- EAPM
- 90.3
- Favorite unit
- Samurai 63 fielded
- Total score
- 34,043
- Military score
- 18,551
- Economic score
- 12,527
- Kills score
- 2,965
- Units killed
- 120
- Units lost
- 64
- Buildings razed
- 7
- Largest army
- 160
- First expansion
- 10:37
Age path
MinakatatomiClassical · Est. start 4:08
RaijinHeroic · Est. start 13:58
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Multi-TC boom3 expansion build events
Heavy walling14 wall build events
Water commitment1 dock build events
Market economy1,900 total resource volume
Large army production160 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Aces.TheRaplLisaTeachMeJapaneseはい
Score
Combat and army
Aces.TheRaplLisaTeachMeJapaneseはい
65
Units killed
120
120
Units lost
64
1
Buildings razed
7
134
Largest army
160
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,300 total volume›
Aces.TheRapl
Bought
Sold
Total player market volume400
LisaTeachMeJapaneseはい
Bought
Sold
Total player market volume1,900
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.