Replay-derived match flow, timings, and composition.

Advanced match analysis

diego_doso vs MeNoNZin_

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
28652
Duration
12:54
Patch
19.17020
Played
· 20 hours ago
Watering Hole map preview
MapWatering Hole
Defeated
diego_doso Odin · Elo 1121 -15
12:54 Match length
Winner
MeNoNZin_ Set · Elo 1182 +15
41.3% win probability Pre-match · MeNoNZin_ favored win probability 58.7%
Key momentsIn match order
First pressure
2:42 diego_doso Hersir trained
Fastest Classical
3:48* MeNoNZin_ Anubis · estimated
First extra TC
4:24 MeNoNZin_ Town Center
Armory timing
8:54 diego_doso Armory

diego_doso

Odin · Blue
Loss 1121 -15
EAPM
37.0
Favorite unit
Raiding Cavalry
28 fielded
Total score
11,477
Military score
4,560
Economic score
6,239
Kills score
731
Units killed
54
Units lost
47
Buildings razed
0
Largest army
71
First expansion
—
Age path
FreyjaClassical · Est. start 3:10
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Improvements Most Kills Most Resources

MeNoNZin_

Set · Red
Win 1182 +15
EAPM
46.6
Favorite unit
Axeman
22 fielded
Total score
14,428
Military score
6,199
Economic score
7,039
Kills score
1,234
Units killed
50
Units lost
56
Buildings razed
0
Largest army
59
First expansion
4:24
Age path
AnubisClassical · Research start 2:48
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling10 wall build events
Highest Score Largest Army Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

diego_dosoMeNoNZin_
Score
Total score MeNoNZin_
11,47744%14,42856%
Military score MeNoNZin_
4,56042%6,19958%
Economic score MeNoNZin_
6,23947%7,03953%
Kills score MeNoNZin_
73137%1,23463%
Combat and army
diego_dosoMeNoNZin_
54 Units killed 50
47 Units lost 56
0 Buildings razed 0
71 Largest army 59

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

diego_doso

Army · 71

Units

Raiding Cavalry28
Godi24
Hersir10
Throwing Axeman7
Valkyrie2

Technologies6 researched

Hand Axe5:50
Copper Weapons9:15
Copper Shields9:15
Pickaxe11:00
Copper Armor12:12
Medium Cavalry12:25
Buildings 6 types
House11
Great Hall4
Longhouse2
Ox Cart Building2
Armory1
Temple1
God powers 2 invoked
Forest Fire1
Great Hunt1

MeNoNZin_

Army · 59

Units

Axeman22
Spearman20
Slinger16
Anubite1

Technologies6 researched

Husbandry5:44
Pickaxe7:39
Medium Axemen10:42
Medium Slingers10:44
Medium Spearmen11:00
Copper Shields12:14
Buildings 12 types
House13
Wall10
Granary7
Barracks4
Mining Camp3
Temple2
Armory1
Lumber Camp1
Monument To Soldiers1
Monument To Villagers1
Obelisk1
Town Center1
God powers 2 invoked
Plague Of Serpents1
Vision1