Advanced match analysis
diego_doso vs MeNoNZin_
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 28652
- Duration
- 12:54
- Patch
- 19.17020
- Played
- · 20 hours ago
Defeated
diego_doso
Odin · Elo 1121 -15
12:54
Match length
Winner
MeNoNZin_
Set · Elo 1182 +15
41.3% win probability
Pre-match · MeNoNZin_ favored
win probability 58.7%
Key momentsIn match order
diego_doso
Odin · Blue- EAPM
- 37.0
- Favorite unit
- Raiding Cavalry 28 fielded
- Total score
- 11,477
- Military score
- 4,560
- Economic score
- 6,239
- Kills score
- 731
- Units killed
- 54
- Units lost
- 47
- Buildings razed
- 0
- Largest army
- 71
- First expansion
- —
Age path
FreyjaClassical · Est. start 3:10
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Improvements
Most Kills
Most Resources
MeNoNZin_
Set · Red- EAPM
- 46.6
- Favorite unit
- Axeman 22 fielded
- Total score
- 14,428
- Military score
- 6,199
- Economic score
- 7,039
- Kills score
- 1,234
- Units killed
- 50
- Units lost
- 56
- Buildings razed
- 0
- Largest army
- 59
- First expansion
- 4:24
Age path
AnubisClassical · Research start 2:48
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling10 wall build events
Highest Score
Largest Army
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
diego_dosoMeNoNZin_
Score
Combat and army
diego_dosoMeNoNZin_
54
Units killed
50
47
Units lost
56
0
Buildings razed
0
71
Largest army
59
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.