Advanced match analysis
gullmolinn vs sebastian2014
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 30121
- Duration
- 55:32
- Patch
- 19.17020
- Played
- · 20 hours ago
Winner
gullmolinn
Amaterasu · Elo 664 +17
55:32
Match length
Defeated
sebastian2014
Poseidon · Elo 462 -9
76.2% win probability
Pre-match · gullmolinn favored
win probability 23.8%
Key momentsIn match order
gullmolinn
Amaterasu · Blue- EAPM
- 25.2
- Favorite unit
- Onmyoji 86 fielded
- Total score
- 157,877
- Military score
- 76,265
- Economic score
- 51,464
- Kills score
- 30,389
- Units killed
- 974
- Units lost
- 463
- Buildings razed
- 165
- Largest army
- 471
- First expansion
- 9:51
Age path
MinakatatomiClassical · Research start 4:29
HachimanHeroic · Research start 16:35
TakemikazuchiMythic · Research start 19:32
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Market economy10,200 total resource volume
Large army production471 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
sebastian2014
Poseidon · Red- EAPM
- 32.3
- Favorite unit
- Hypaspist 213 fielded
- Total score
- 42,115
- Military score
- 15,602
- Economic score
- 11,747
- Kills score
- 14,766
- Units killed
- 380
- Units lost
- 974
- Buildings razed
- 5
- Largest army
- 479
- First expansion
- 6:23
Age path
AresClassical · Research start 4:34
DionysusHeroic · Research start 16:07
HephaestusMythic · Research start 19:56
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom11 expansion build events
Market economy4,000 total resource volume
Large army production479 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
gullmolinnsebastian2014
Score
Combat and army
gullmolinnsebastian2014
974
Units killed
380
463
Units lost
974
165
Buildings razed
5
471
Largest army
479
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 14,200 total volume›
gullmolinn
Bought
Sold
Total player market volume10,200
sebastian2014
Bought
Sold
Total player market volume4,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.