Replay-derived match flow, timings, and composition.

Advanced match analysis

gullmolinn vs sebastian2014

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
30121
Duration
55:32
Patch
19.17020
Played
· 20 hours ago
Megalopolis map preview
MapMegalopolis
Winner
gullmolinn Amaterasu · Elo 664 +17
55:32 Match length
Defeated
sebastian2014 Poseidon · Elo 462 -9
76.2% win probability Pre-match · gullmolinn favored win probability 23.8%
Key momentsIn match order
Fastest Classical
5:29* gullmolinn Minakatatomi · estimated
First pressure
5:58 gullmolinn Stable Japanese
First extra TC
6:23 sebastian2014 Town Center
Armory timing
6:24 gullmolinn Armory
Market timing
11:17 gullmolinn Market
Fastest Heroic
17:22* sebastian2014 Dionysus · estimated
Fortress timing
17:27 sebastian2014 Fortress
Fastest Mythic
21:32* gullmolinn Takemikazuchi · estimated

gullmolinn

Amaterasu · Blue
Win 664 +17
EAPM
25.2
Favorite unit
Onmyoji
86 fielded
Total score
157,877
Military score
76,265
Economic score
51,464
Kills score
30,389
Units killed
974
Units lost
463
Buildings razed
165
Largest army
471
First expansion
9:51
Age path
MinakatatomiClassical · Research start 4:29
HachimanHeroic · Research start 16:35
TakemikazuchiMythic · Research start 19:32
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Market economy10,200 total resource volume
Large army production471 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

sebastian2014

Poseidon · Red
Loss 462 -9
EAPM
32.3
Favorite unit
Hypaspist
213 fielded
Total score
42,115
Military score
15,602
Economic score
11,747
Kills score
14,766
Units killed
380
Units lost
974
Buildings razed
5
Largest army
479
First expansion
6:23
Age path
AresClassical · Research start 4:34
DionysusHeroic · Research start 16:07
HephaestusMythic · Research start 19:56
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom11 expansion build events
Market economy4,000 total resource volume
Large army production479 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

gullmolinnsebastian2014
Score
Total score gullmolinn
157,87779%42,115
Military score gullmolinn
76,26583%15,602
Economic score gullmolinn
51,46481%11,747
Kills score gullmolinn
30,38967%14,76633%
Combat and army
gullmolinnsebastian2014
974 Units killed 380
463 Units lost 974
165 Buildings razed 5
471 Largest army 479

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 14,200 total volume

gullmolinn

Bought

Food800

Sold

Food4,800
Wood4,600
Total player market volume10,200

sebastian2014

Bought

Wood300

Sold

Wood3,700
Total player market volume4,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

gullmolinn

Army · 471

Units

Onmyoji86
Daimyo59
Bushi47
Yumi Horse Archer47
Onna Musha45
Naginata Rider44
Yumi Archer41
Oyumi34
Shinobi28
Samurai20
Yari Spearman14
Tengu4
Asura2

Technologies21 researched

Medium Stable Soldiers6:39
Hand Axe7:13
Husbandry7:14
Pickaxe11:32
Plow15:04
Copper Weapons17:17
Copper Armor17:17
Copper Shields17:18
Ballistics17:18
Crenellations17:19
Bronze Weapons20:22
Bronze Armor20:22
Bronze Shields20:22
Champion Guardhouse Soldiers22:49
Champion Dojo Soldiers22:52
Champion Stable Soldiers22:53
Iron Weapons30:45
Iron Armor30:46
Iron Shields30:46
Bow Saw41:43
Shaft Mine47:26
Buildings 15 types
Farm42
Watermill19
House16
Shrine Japanese11
Mining Camp Japanese9
Castle7
Town Center5
Stable Japanese4
Market3
Dojo2
Guardhouse2
Sentry Tower2
Armory1
Temple1
Wonder1
God powers 14 invoked
Divine Slash4
Shogun4
Solar Shield4
Shrine Of The Hunt1
Titan Gate1

sebastian2014

Army · 479

Units

Hypaspist213
Hippeus153
Hydra23
Helepolis19
Prodromos18
Hetairos10
Theseus10
Atalanta7
Hippolyta7
Polyphemus7
Colossus6
Cyclops4
Petrobolos2

Technologies19 researched

Hand Axe4:59
Pickaxe5:01
Plow7:39
Medium Cavalry9:57
Crenellations12:53
Shaft Mine17:30
Bow Saw17:30
Medium Infantry18:21
Heavy Cavalry18:33
Heavy Infantry20:24
Champion Infantry24:38
Champion Cavalry24:49
Copper Weapons34:07
Copper Armor34:07
Copper Shields34:07
Ballistics34:08
Bronze Shields40:43
Bronze Armor40:43
Bronze Weapons40:44
Buildings 12 types
House47
Farm45
Fortress23
Stable14
Military Academy13
Town Center11
Storehouse9
Market6
Temple5
Sentry Tower3
Armory1
Granary1
God powers 5 invoked
Bronze1
Lure1
Pestilence1
Plenty Vault1
Titan Gate1