Replay-derived match flow, timings, and composition.

Advanced match analysis

sickplayer69 vs UrosIV

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
7308
Duration
12:11
Patch
19.17020
Played
· 20 hours ago
Yellow River map preview
MapYellow River
Winner
sickplayer69 Zeus · Elo 1508 +9
12:11 Match length
Defeated
UrosIV Ra · Elo 1332 -9
73.4% win probability Pre-match · sickplayer69 favored win probability 26.6%
Key momentsIn match order
Fastest Classical
3:29* sickplayer69 Hermes · estimated
First pressure
4:22 sickplayer69 Stable
Armory timing
6:23 UrosIV Armory
First extra TC
10:34 UrosIV Town Center
Fastest Heroic
10:46* UrosIV Sobek · estimated

sickplayer69

Zeus · Blue
Win 1508 +9
EAPM
83.6
Favorite unit
Hippeus
9 fielded
Total score
13,040
Military score
6,586
Economic score
6,154
Kills score
300
Units killed
19
Units lost
5
Buildings razed
5
Largest army
24
First expansion
—
Age path
HermesClassical · Research start 2:29
ApolloHeroic · Est. start 10:51
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score Largest Army Most Improvements Most Kills Most Resources

UrosIV

Ra · Red
Loss 1332 -9
EAPM
38.8
Favorite unit
Spearman
20 fielded
Total score
10,518
Military score
3,338
Economic score
6,986
Kills score
194
Units killed
6
Units lost
22
Buildings razed
0
Largest army
25
First expansion
10:34
Age path
PtahClassical · Est. start 3:41
SobekHeroic · Est. start 9:31
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

sickplayer69UrosIV
Score
Total score sickplayer69
13,04055%10,51845%
Military score sickplayer69
6,58666%3,33834%
Economic score UrosIV
6,15447%6,98653%
Kills score sickplayer69
30061%19439%
Combat and army
sickplayer69UrosIV
19 Units killed 6
5 Units lost 22
5 Buildings razed 0
24 Largest army 25

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sickplayer69

Army · 24

Units

Hippeus9
Centaur6
Hypaspist6
Jason2
Heracles1

Technologies1 researched · 1 pre-queued

Pickaxe6:05
BallisticsPre-queued · 10:57
Buildings 8 types
House8
Wall5
Granary2
Military Academy2
Storehouse2
Armory1
Stable1
Temple1
God powers 4 invoked
Underworld Passage2
Bolt1
Cease Fire1

UrosIV

Army · 25

Units

Spearman20
Axeman5

Technologies1 researched · 2 pre-queued

Pickaxe1:24
Medium SpearmenPre-queued · 7:04
Shaft MinePre-queued · 11:26
Buildings 11 types
House12
Obelisk9
Granary4
Mining Camp3
Wall3
Barracks2
Lumber Camp2
Armory1
Monument To Villagers1
Temple1
Town Center1
God powers 1 invoked
Locust Swarm1