Advanced match analysis
sickplayer69 vs UrosIV
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 7308
- Duration
- 12:11
- Patch
- 19.17020
- Played
- · 20 hours ago
Winner
sickplayer69
Zeus · Elo 1508 +9
12:11
Match length
Defeated
UrosIV
Ra · Elo 1332 -9
73.4% win probability
Pre-match · sickplayer69 favored
win probability 26.6%
Key momentsIn match order
sickplayer69
Zeus · Blue- EAPM
- 83.6
- Favorite unit
- Hippeus 9 fielded
- Total score
- 13,040
- Military score
- 6,586
- Economic score
- 6,154
- Kills score
- 300
- Units killed
- 19
- Units lost
- 5
- Buildings razed
- 5
- Largest army
- 24
- First expansion
- —
Age path
HermesClassical · Research start 2:29
ApolloHeroic · Est. start 10:51
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
UrosIV
Ra · Red- EAPM
- 38.8
- Favorite unit
- Spearman 20 fielded
- Total score
- 10,518
- Military score
- 3,338
- Economic score
- 6,986
- Kills score
- 194
- Units killed
- 6
- Units lost
- 22
- Buildings razed
- 0
- Largest army
- 25
- First expansion
- 10:34
Age path
PtahClassical · Est. start 3:41
SobekHeroic · Est. start 9:31
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
sickplayer69UrosIV
Score
Combat and army
sickplayer69UrosIV
19
Units killed
6
5
Units lost
22
5
Buildings razed
0
24
Largest army
25
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.