Replay-derived match flow, timings, and composition.

Advanced match analysis

Vidic vs 阿強

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
9778
Duration
21:48
Patch
19.17020
Played
· 20 hours ago
Savannah map preview
MapSavannah
Defeated
Vidic Poseidon · Elo 1069 -16
21:48 Match length
Winner
阿強 Poseidon · Elo 1102 +16
45.3% win probability Pre-match · 阿強 favored win probability 54.7%
Key momentsIn match order
First pressure
3:25 Vidic Stable
Fastest Classical
3:43* Vidic Hermes · estimated
Market timing
4:56 Vidic Market
Fastest Heroic
7:41* Vidic Dionysus · estimated
First extra TC
8:15 阿強 Town Center
Armory timing
10:41 阿強 Armory
Fortress timing
14:25 阿強 Fortress
Fastest Mythic
20:05* 阿強 Hephaestus · estimated

Vidic

Poseidon · Blue
Loss 1069 -16
EAPM
31.5
Favorite unit
Prodromos
55 fielded
Total score
23,715
Military score
7,007
Economic score
15,695
Kills score
1,013
Units killed
36
Units lost
51
Buildings razed
1
Largest army
67
First expansion
15:02
Age path
HermesClassical · Est. start 2:43
DionysusHeroic · Est. start 6:26
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling6 wall build events
Market economy1,400 total resource volume
Most Deaths

阿強

Poseidon · Red
Win 1102 +16
EAPM
41.9
Favorite unit
Prodromos
65 fielded
Total score
42,353
Military score
15,742
Economic score
25,004
Kills score
1,682
Units killed
52
Units lost
35
Buildings razed
1
Largest army
100
First expansion
8:15
Age path
HermesClassical · Est. start 3:17
DionysusHeroic · Est. start 12:11
HephaestusMythic · Est. start 18:05
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production100 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Vidic阿強
Score
Total score 阿強
23,71536%42,35364%
Military score 阿強
7,00731%15,74269%
Economic score 阿強
15,69539%25,00461%
Kills score 阿強
1,01338%1,68262%
Combat and army
Vidic阿強
36 Units killed 52
51 Units lost 35
1 Buildings razed 1
67 Largest army 100

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,400 total volume

Vidic

Bought

Food600
Wood100

Sold

Food500
Wood200
Total player market volume1,400

阿強

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Vidic

Army · 67

Units

Prodromos55
Hydra5
Atalanta3
Theseus3
Hippolyta1

Technologies7 researched · 4 pre-queued

Hand Axe10:48
PickaxePre-queued · 10:49
Medium Cavalry12:44
Heavy Cavalry13:48
Copper Shields16:49
Ballistics16:49
Copper WeaponsPre-queued · 16:51
Copper ArmorPre-queued · 16:51
Bronze ArmorPre-queued · 17:45
Bronze Weapons19:14
Bronze Shields19:15
Buildings 12 types
House12
Granary8
Storehouse8
Wall6
Farm3
Stable3
Town Center3
Archery Range2
Armory1
Fortress1
Market1
Temple1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1

阿強

Army · 100

Units

Prodromos65
Hippeus16
Hoplite12
Petrobolos2
Theseus2
Atalanta1
Hippolyta1
Hydra1

Technologies11 researched · 8 pre-queued

Medium Cavalry5:42
Husbandry9:16
PlowPre-queued · 10:50
Pickaxe13:01
Hand Axe13:02
BallisticsPre-queued · 13:13
Shaft MinePre-queued · 14:32
Bow SawPre-queued · 14:32
Copper Shields14:40
Copper Armor15:26
Bronze Shields15:27
Copper Weapons17:55
Heavy CavalryPre-queued · 18:19
Medium InfantryPre-queued · 18:29
Heavy InfantryPre-queued · 19:30
Champion CavalryPre-queued · 20:16
Bronze Weapons21:43
Bronze Armor21:43
Iron Shields21:43
Buildings 10 types
Farm29
House21
Storehouse10
Stable7
Granary3
Armory2
Fortress2
Military Academy2
Temple2
Town Center1
God powers 3 invoked
Bronze1
Lure1
Plenty Vault1