Replay-derived match flow, timings, and composition.

Advanced match analysis

Varino + Hawk Eyes vs juank mort + DRDARGAME7

Queue
Ranked 2v2 Supremacy
Map
Watering Hole
Map Seed
28293
Duration
25:14
Patch
19.17020
Played
· 20 hours ago
Watering Hole map preview
MapWatering Hole
Victory Team Elo 1020
Varino Zeus · Elo 1034 +17
Hawk Eyes Thor · Elo 1007 +19
25:14 Match length
Defeat Team Elo 1028
juank mort Hades · Elo 970 -15
DRDARGAME7 Loki · Elo 1085 -21
48.8% win probability Pre-match · juank mort + DRDARGAME7 favored · Upset win probability 51.2%
Key momentsIn match order
Fastest Classical
3:31* Varino Hermes · estimated
First pressure
3:42 DRDARGAME7 Hersir trained
Armory timing
5:34 Hawk Eyes Dwarven Armory
Market timing
6:20 Hawk Eyes Market
First extra TC
7:30 DRDARGAME7 Town Center
Fastest Heroic
10:59* Varino Apollo · estimated
Fortress timing
14:16 Hawk Eyes Hill Fort
Fastest Mythic
23:44* Hawk Eyes Tyr · estimated

Varino

Zeus · Blue · Team 1
Win 1034 +17
EAPM
31.9
Favorite unit
Hoplite
85 fielded
Total score
41,077
Military score
13,520
Economic score
20,169
Kills score
7,540
Units killed
284
Units lost
218
Buildings razed
8
Largest army
275
First expansion
12:30
Age path
HermesClassical · Research start 2:31
ApolloHeroic · Est. start 9:44
HeraMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production275 military units
No post-game awards

juank mort

Hades · Red · Team 2
Loss 970 -15
EAPM
27.5
Favorite unit
Toxotes
213 fielded
Total score
26,853
Military score
9,947
Economic score
14,275
Kills score
2,659
Units killed
94
Units lost
157
Buildings razed
5
Largest army
389
First expansion
16:42
Age path
AthenaClassical · Research start 6:16
ApolloHeroic · Research start 17:29
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production389 military units
Largest Army

Hawk Eyes

Thor · Yellow · Team 1
Win 1007 +19
EAPM
30.4
Favorite unit
Jarl
48 fielded
Total score
47,940
Military score
20,033
Economic score
23,642
Kills score
4,350
Units killed
182
Units lost
192
Buildings razed
1
Largest army
183
First expansion
7:47
Age path
ForsetiClassical · Research start 3:45
BragiHeroic · Research start 10:30
TyrMythic · Research start 21:44
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
Market economy4,600 total resource volume
Large army production183 military units
Highest Score Most Improvements Most Resources

DRDARGAME7

Loki · Green · Team 2
Loss 1085 -21
EAPM
44.8
Favorite unit
Huskarl
102 fielded
Total score
32,816
Military score
10,185
Economic score
14,703
Kills score
7,959
Units killed
290
Units lost
308
Buildings razed
19
Largest army
450
First expansion
7:30
Age path
HeimdallClassical · Research start 3:35
BragiHeroic · Research start 11:08
HelMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy1,400 total resource volume
Large army production450 military units
Most Deaths Most Kills

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

Varinojuank mortHawk EyesDRDARGAME7
Score composition MilitaryEconomyKills score
Varino 41,077
13,52020,1697,540
juank mort 26,853
9,94714,275
Hawk Eyes 47,940
20,03323,642
DRDARGAME7 32,816
10,18514,7037,959
Units killed vs lost KilledLost
Varino 284 / 218
284218
juank mort 94 / 157
94157
Hawk Eyes 182 / 192
182192
DRDARGAME7 290 / 308
290308

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 6,000 total volume

Varino

Bought

No buys

Sold

No sells

Total player market volume0

juank mort

Bought

No buys

Sold

No sells

Total player market volume0

Hawk Eyes

Bought

Food100

Sold

Food600
Wood3,900
Total player market volume4,600

DRDARGAME7

Bought

No buys

Sold

Food400
Wood1,000
Total player market volume1,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Varino

Army · 275

Units

Hoplite85
Toxotes78
Hypaspist59
Peltast43
Jason3
Heracles2
Odysseus2
Petrobolos2
Manticore1

Technologies0 researched · 16 pre-queued

Hand AxePre-queued · 2:42
PickaxePre-queued · 6:11
PlowPre-queued · 6:54
Medium ArchersPre-queued · 7:59
Medium InfantryPre-queued · 8:01
Copper WeaponsPre-queued · 8:03
Copper ArmorPre-queued · 8:03
Copper ShieldsPre-queued · 8:03
BallisticsPre-queued · 8:04
Bow SawPre-queued · 10:44
Shaft MinePre-queued · 10:45
Heavy InfantryPre-queued · 16:17
Heavy ArchersPre-queued · 16:19
Bronze WeaponsPre-queued · 16:23
Bronze ArmorPre-queued · 16:23
Bronze ShieldsPre-queued · 16:24
Buildings 10 types
Farm28
House17
Storehouse10
Archery Range7
Military Academy6
Fortress3
Granary2
Temple2
Town Center2
Armory1
God powers 5 invoked
Bolt3
Cease Fire1
Underworld Passage1

juank mort

Army · 389

Units

Toxotes213
Hoplite160
Minotaur10
Ajax3
Achilles2
Chiron1

Technologies15 researched

Husbandry3:14
Hand Axe6:50
Medium Archers9:13
Pickaxe9:31
Copper Armor9:36
Copper Shields9:39
Copper Weapons14:06
Medium Infantry14:35
Plow15:29
Bronze Armor18:54
Bronze Shields18:56
Heavy Archers18:59
Bronze Weapons20:17
Heavy Infantry20:54
Bow Saw21:15
Buildings 11 types
House16
Farm13
Granary4
Storehouse3
Archery Range2
Market2
Military Academy2
Armory1
Fortress1
Temple1
Town Center1
God powers 4 invoked
Sentinel2
Restoration1
Underworld Passage1

Hawk Eyes

Army · 183

Units

Jarl48
Godi44
Hersir42
Huskarl23
Troll16
Battle Boar7
Portable Ram3

Technologies16 researched

Pickaxe6:44
Hand Axe6:47
Copper Shields8:36
Ballistics8:40
Plow9:51
Bronze Shields10:51
Copper Armor10:51
Copper Weapons10:52
Iron Shields13:28
Shaft Mine15:07
Bronze Weapons18:36
Bronze Armor18:36
Medium Infantry21:00
Iron Armor21:33
Iron Weapons21:33
Heavy Infantry25:02
Buildings 12 types
Farm37
House22
Wall19
Great Hall12
Ox Cart Building4
Hill Fort3
Temple3
Market2
Sentry Tower2
Town Center2
Dwarven Armory1
Longhouse1
God powers 3 invoked
Fimbulwinter1
Flaming Weapons1
Healing Spring1

DRDARGAME7

Army · 450

Units

Huskarl102
Throwing Axeman98
Berserk66
Hersir60
Raiding Cavalry60
Godi19
Hirdman15
Portable Ram11
Jarl10
Einheri5
Battle Boar4

Technologies15 researched

Pickaxe6:50
Copper Shields7:51
Copper Armor7:55
Hand Axe9:13
Copper Weapons9:31
Ballistics11:54
Medium Infantry12:02
Medium Cavalry12:31
Shaft Mine12:36
Bronze Weapons14:40
Bow Saw15:19
Bronze Shields15:25
Plow15:46
Heavy Infantry16:05
Bronze Armor16:21
Buildings 10 types
House33
Farm20
Longhouse9
Ox Cart Building8
Hill Fort3
Great Hall2
Armory1
Market1
Temple1
Town Center1
God powers 4 invoked
Undermine2
Flaming Weapons1
Spy1