Advanced match analysis
higornog96 vs chooKcha
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 7143
- Duration
- 9:53
- Patch
- 19.17020
- Played
- · 20 hours ago
Winner
higornog96
Loki · Elo 1159 +17
9:53
Match length
Defeated
chooKcha
Oranos · Elo 1150 -17
51.3% win probability
Pre-match · higornog96 favored
win probability 48.7%
Key momentsIn match order
higornog96
Loki · Yellow- EAPM
- 23.7
- Favorite unit
- Hersir 15 fielded
- Total score
- 10,037
- Military score
- 3,685
- Economic score
- 5,705
- Kills score
- 647
- Units killed
- 17
- Units lost
- 14
- Buildings razed
- 0
- Largest army
- 30
- First expansion
- —
Age path
HeimdallClassical · Est. start 3:01
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score
Most Kills
chooKcha
Oranos · Red- EAPM
- 27.4
- Favorite unit
- Murmillo 9 fielded
- Total score
- 8,952
- Military score
- 2,665
- Economic score
- 5,899
- Kills score
- 388
- Units killed
- 14
- Units lost
- 16
- Buildings razed
- 1
- Largest army
- 16
- First expansion
- —
Age path
OceanusClassical · Research start 3:10
HyperionHeroic · Timing unavailable
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Largest Army
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
higornog96chooKcha
Score
Combat and army
higornog96chooKcha
17
Units killed
14
14
Units lost
16
0
Buildings razed
1
30
Largest army
16
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
higornog96
Army · 30Units
Technologies0 researched
No key technologies recorded.