Advanced match analysis
ThirtyEleven vs rafensergio
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 26253
- Duration
- 24:07
- Patch
- 19.17020
- Played
- · 20 hours ago
Defeated
ThirtyEleven
Odin · Elo 936 -17
24:07
Match length
Winner
rafensergio
Hades · Elo 952 +17
47.7% win probability
Pre-match · rafensergio favored
win probability 52.3%
Key momentsIn match order
ThirtyEleven
Odin · Blue- EAPM
- 25.6
- Favorite unit
- Raiding Cavalry 52 fielded
- Total score
- 31,492
- Military score
- 12,959
- Economic score
- 16,165
- Kills score
- 2,368
- Units killed
- 85
- Units lost
- 183
- Buildings razed
- 2
- Largest army
- 201
- First expansion
- 6:48
Age path
FreyjaClassical · Est. start 4:19
NjordHeroic · Est. start 14:15
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
Large army production201 military units
Most Deaths
Most Resources
rafensergio
Hades · Red- EAPM
- 28.4
- Favorite unit
- Peltast 40 fielded
- Total score
- 45,372
- Military score
- 18,839
- Economic score
- 21,017
- Kills score
- 5,516
- Units killed
- 187
- Units lost
- 83
- Buildings razed
- 14
- Largest army
- 113
- First expansion
- 6:24
Age path
AthenaClassical · Est. start 2:50
ApolloHeroic · Est. start 13:51
ArtemisMythic · Est. start 19:28
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production113 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
ThirtyElevenrafensergio
Score
Combat and army
ThirtyElevenrafensergio
85
Units killed
187
183
Units lost
83
2
Buildings razed
14
201
Largest army
113
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.