Replay-derived match flow, timings, and composition.

Advanced match analysis

ThirtyEleven vs rafensergio

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
26253
Duration
24:07
Patch
19.17020
Played
· 20 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
ThirtyEleven Odin · Elo 936 -17
24:07 Match length
Winner
rafensergio Hades · Elo 952 +17
47.7% win probability Pre-match · rafensergio favored win probability 52.3%
Key momentsIn match order
Fastest Classical
3:50* rafensergio Athena · estimated
First pressure
4:44 ThirtyEleven Hersir trained
First extra TC
6:24 rafensergio Town Center
Armory timing
8:29 ThirtyEleven Armory
Fastest Heroic
15:06* rafensergio Apollo · estimated
Fortress timing
17:16 rafensergio Fortress
Fastest Mythic
21:28* rafensergio Artemis · estimated

ThirtyEleven

Odin · Blue
Loss 936 -17
EAPM
25.6
Favorite unit
Raiding Cavalry
52 fielded
Total score
31,492
Military score
12,959
Economic score
16,165
Kills score
2,368
Units killed
85
Units lost
183
Buildings razed
2
Largest army
201
First expansion
6:48
Age path
FreyjaClassical · Est. start 4:19
NjordHeroic · Est. start 14:15
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
Large army production201 military units
Most Deaths Most Resources

rafensergio

Hades · Red
Win 952 +17
EAPM
28.4
Favorite unit
Peltast
40 fielded
Total score
45,372
Military score
18,839
Economic score
21,017
Kills score
5,516
Units killed
187
Units lost
83
Buildings razed
14
Largest army
113
First expansion
6:24
Age path
AthenaClassical · Est. start 2:50
ApolloHeroic · Est. start 13:51
ArtemisMythic · Est. start 19:28
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production113 military units
Highest Score Largest Army Most Improvements Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

ThirtyElevenrafensergio
Score
Total score rafensergio
31,49241%45,37259%
Military score rafensergio
12,95941%18,83959%
Economic score rafensergio
16,16543%21,01757%
Kills score rafensergio
2,36830%5,51670%
Combat and army
ThirtyElevenrafensergio
85 Units killed 187
183 Units lost 83
2 Buildings razed 14
201 Largest army 113

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ThirtyEleven

Army · 201

Units

Raiding Cavalry52
Jarl42
Throwing Axeman31
Hirdman16
Huskarl15
Hersir13
Godi11
Berserk9
Mountain Giant7
Valkyrie3
Portable Ram2

Technologies15 researched

Pickaxe3:35
Hand Axe3:36
Medium Infantry10:50
Copper Shields12:09
Copper Armor12:09
Copper Weapons12:11
Ballistics12:11
Medium Cavalry13:02
Plow17:11
Bow Saw17:12
Shaft Mine17:13
Heavy Cavalry20:27
Bronze Shields20:29
Bronze Armor20:29
Bronze Weapons20:30
Buildings 10 types
Farm55
House21
Great Hall7
Ox Cart Building6
Wall6
Longhouse3
Hill Fort2
Town Center2
Armory1
Temple1
God powers 4 invoked
Forest Fire2
Great Hunt1
Walking Woods1

rafensergio

Army · 113

Units

Peltast40
Hoplite30
Gastraphetoros15
Hypaspist5
Manticore5
Achilles4
Ajax4
Toxotes4
Chiron2
Petrobolos2
Minotaur1
Perseus1

Technologies0 researched · 11 pre-queued

Medium ArchersPre-queued · 7:02
PickaxePre-queued · 7:39
Hand AxePre-queued · 7:39
Medium InfantryPre-queued · 15:05
Heavy ArchersPre-queued · 15:59
Copper WeaponsPre-queued · 20:20
Copper ArmorPre-queued · 20:20
Copper ShieldsPre-queued · 20:21
BallisticsPre-queued · 20:21
Champion ArchersPre-queued · 20:44
Heavy InfantryPre-queued · 22:24
Buildings 11 types
Farm22
House17
Granary9
Archery Range7
Military Academy6
Storehouse6
Temple3
Town Center3
Fortress2
Armory1
Sentry Tower1
God powers 4 invoked
Sentinel2
Earthquake1
Restoration1