Advanced match analysis
alexjaponesin vs radekkkk
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 21234
- Duration
- 15:08
- Patch
- 19.17020
- Played
- · 20 hours ago
Winner
alexjaponesin
Shennong · Elo 1067 +20
15:08
Match length
Defeated
radekkkk
Amaterasu · Elo 1113 -20
43.4% win probability
Pre-match · radekkkk favored · Upset
win probability 56.6%
Key momentsIn match order
alexjaponesin
Shennong · Blue- EAPM
- 49.4
- Favorite unit
- White Horse Cavalry 16 fielded
- Total score
- 21,765
- Military score
- 7,884
- Economic score
- 12,696
- Kills score
- 1,225
- Units killed
- 42
- Units lost
- 19
- Buildings razed
- 9
- Largest army
- 44
- First expansion
- —
Age path
HoutuClassical · Est. start 4:30
RushouHeroic · Est. start 7:49
ZhurongMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score
Largest Army
Most Improvements
Most Kills
radekkkk
Amaterasu · Purple- EAPM
- 28.2
- Favorite unit
- Naginata Rider 10 fielded
- Total score
- 15,309
- Military score
- 3,979
- Economic score
- 10,759
- Kills score
- 571
- Units killed
- 18
- Units lost
- 47
- Buildings razed
- 0
- Largest army
- 36
- First expansion
- 9:54
Age path
Ame No UzumeClassical · Est. start 2:38
RaijinHeroic · Est. start 13:52
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling16 wall build events
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
alexjaponesinradekkkk
Score
Combat and army
alexjaponesinradekkkk
42
Units killed
18
19
Units lost
47
9
Buildings razed
0
44
Largest army
36
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
alexjaponesin
Army · 44Units
Technologies0 researched · 6 pre-queued
Buildings ›10 types
God powers ›6 invoked
Blazing Prairie1