Replay-derived match flow, timings, and composition.

Advanced match analysis

alexjaponesin vs radekkkk

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
21234
Duration
15:08
Patch
19.17020
Played
· 20 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
alexjaponesin Shennong · Elo 1067 +20
15:08 Match length
Defeated
radekkkk Amaterasu · Elo 1113 -20
43.4% win probability Pre-match · radekkkk favored · Upset win probability 56.6%
Key momentsIn match order
Fastest Classical
3:38* radekkkk Ame No Uzume · estimated
First pressure
4:39 radekkkk Stable Japanese
Market timing
6:19 alexjaponesin Market
Fastest Heroic
9:04* alexjaponesin Rushou · estimated
First extra TC
9:54 radekkkk Town Center
Armory timing
12:22 radekkkk Armory

alexjaponesin

Shennong · Blue
Win 1067 +20
EAPM
49.4
Favorite unit
White Horse Cavalry
16 fielded
Total score
21,765
Military score
7,884
Economic score
12,696
Kills score
1,225
Units killed
42
Units lost
19
Buildings razed
9
Largest army
44
First expansion
—
Age path
HoutuClassical · Est. start 4:30
RushouHeroic · Est. start 7:49
ZhurongMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score Largest Army Most Improvements Most Kills

radekkkk

Amaterasu · Purple
Loss 1113 -20
EAPM
28.2
Favorite unit
Naginata Rider
10 fielded
Total score
15,309
Military score
3,979
Economic score
10,759
Kills score
571
Units killed
18
Units lost
47
Buildings razed
0
Largest army
36
First expansion
9:54
Age path
Ame No UzumeClassical · Est. start 2:38
RaijinHeroic · Est. start 13:52
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling16 wall build events
Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

alexjaponesinradekkkk
Score
Total score alexjaponesin
21,76559%15,30941%
Military score alexjaponesin
7,88466%3,97934%
Economic score alexjaponesin
12,69654%10,75946%
Kills score alexjaponesin
1,22568%57132%
Combat and army
alexjaponesinradekkkk
42 Units killed 18
19 Units lost 47
9 Buildings razed 0
44 Largest army 36

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

alexjaponesin

Army · 44

Units

White Horse Cavalry16
Dao Swordsman9
Fire Archer6
Pioneer5
Wuzu Javelineer4
Tiger Cavalry2
Bai Hu1
Sage1

Technologies0 researched · 6 pre-queued

HusbandryPre-queued · 0:42
Hand AxePre-queued · 1:34
PickaxePre-queued · 3:55
Medium InfantryPre-queued · 8:00
Medium ArchersPre-queued · 12:09
Bow SawPre-queued · 13:28
Buildings 10 types
House18
Farm6
Silo5
Wall3
Baolei1
Imperial Academy1
Machine Workshop1
Market1
Military Camp1
Temple1
God powers 6 invoked
Prosperous Seeds3
Blazing Prairie1
Earth Wall1
Venom Beast1

radekkkk

Army · 36

Units

Naginata Rider10
Onna Musha8
Bushi7
Samurai4
Yari Spearman4
Yumi Archer3

Technologies3 researched · 2 pre-queued

Husbandry6:13
Hand Axe6:33
Pickaxe7:54
PlowPre-queued · 12:23
Shaft MinePre-queued · 13:58
Buildings 12 types
Wall16
House13
Watermill11
Mining Camp Japanese4
Shrine Japanese4
Dojo3
Farm3
Stable Japanese3
Town Center3
Armory1
Guardhouse1
Temple1
God powers 1 invoked
Goshinboku1