Replay-derived match flow, timings, and composition.

Advanced match analysis

zDamienz vs drcaiohistoriador (YT)

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
27870
Duration
20:09
Patch
19.17020
Played
· 20 hours ago
Oasis map preview
MapOasis
Winner
zDamienz Thor · Elo 1086 +16
20:09 Match length
Defeated
drcaiohistoriador (YT) Thor · Elo 1060 -16
53.7% win probability Pre-match · zDamienz favored win probability 46.3%
Key momentsIn match order
First pressure
1:53 zDamienz Hersir trained
Fastest Classical
3:28* drcaiohistoriador (YT) Freyja · estimated
Armory timing
5:23 drcaiohistoriador (YT) Dwarven Armory
Market timing
6:48 drcaiohistoriador (YT) Market
Fastest Heroic
10:44* drcaiohistoriador (YT) Bragi · estimated
First extra TC
13:43 zDamienz Town Center
Fortress timing
16:11 drcaiohistoriador (YT) Hill Fort

zDamienz

Thor · Blue
Win 1086 +16
EAPM
39.6
Favorite unit
Throwing Axeman
45 fielded
Total score
26,855
Military score
13,102
Economic score
11,370
Kills score
2,469
Units killed
91
Units lost
88
Buildings razed
1
Largest army
136
First expansion
13:43
Age path
ForsetiClassical · Est. start 3:37
BragiHeroic · Research start 17:12
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling36 wall build events
Large army production136 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources
Loss 1060 -16
EAPM
25.5
Favorite unit
Hirdman
28 fielded
Total score
16,618
Military score
7,276
Economic score
7,231
Kills score
2,133
Units killed
88
Units lost
91
Buildings razed
1
Largest army
84
First expansion
—
Age path
FreyjaClassical · Est. start 2:28
BragiHeroic · Est. start 9:29
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling8 wall build events
Market economy2,300 total resource volume
Large army production84 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

zDamienzdrcaiohistoriador (YT)
Score
Total score zDamienz
26,85562%16,61838%
Military score zDamienz
13,10264%7,27636%
Economic score zDamienz
11,37061%7,23139%
Kills score zDamienz
2,46954%2,13346%
Combat and army
zDamienzdrcaiohistoriador (YT)
91 Units killed 88
88 Units lost 91
1 Buildings razed 1
136 Largest army 84

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,300 total volume

zDamienz

Bought

No buys

Sold

No sells

Total player market volume0

drcaiohistoriador (YT)

Bought

Food200

Sold

Food500
Wood1,600
Total player market volume2,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

zDamienz

Army · 136

Units

Throwing Axeman45
Raiding Cavalry42
Hersir37
Berserk7
Battle Boar5

Technologies11 researched · 2 pre-queued

Medium Infantry7:52
Medium Cavalry8:54
Copper Weapons9:23
Copper Armor9:23
Copper Shields10:09
PickaxePre-queued · 10:39
Hand AxePre-queued · 10:54
Bronze Shields12:16
Bronze Weapons15:26
Bronze Armor15:26
Plow16:43
Iron Shields17:14
Ballistics17:16
Buildings 10 types
Wall36
House17
Farm12
Great Hall6
Longhouse4
Ox Cart Building3
Temple2
Dwarven Armory1
Hill Fort1
Town Center1
God powers 2 invoked
Healing Spring2

drcaiohistoriador (YT)

Army · 84

Units

Hirdman28
Hersir11
Throwing Axeman10
Raiding Cavalry9
Godi8
Huskarl7
Valkyrie6
Jarl2
Portable Ram2
Battle Boar1

Technologies6 researched · 5 pre-queued

Hand AxePre-queued · 4:09
Copper ArmorPre-queued · 6:20
Medium Cavalry8:35
Pickaxe8:52
Copper Weapons9:27
Bronze WeaponsPre-queued · 11:02
Bronze Armor11:26
Medium InfantryPre-queued · 11:42
Plow14:09
Copper Shields16:42
Heavy InfantryPre-queued · 17:00
Buildings 10 types
Farm13
House11
Wall8
Ox Cart Building5
Longhouse3
Great Hall2
Dwarven Armory1
Hill Fort1
Market1
Temple1
God powers 3 invoked
Dwarven Mine1
Flaming Weapons1
Forest Fire1