Replay-derived match flow, timings, and composition.

Advanced match analysis

證字記號 vs dzik

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
26492
Duration
20:03
Patch
19.17020
Played
· 20 hours ago
Midgard map preview
MapMidgard
Winner
證字記號 Poseidon · Elo 1091 +36
20:03 Match length
Defeated
dzik Hades · Elo 1064 -17
53.9% win probability Pre-match · 證字記號 favored win probability 46.1%
Key momentsIn match order
Fastest Classical
4:22* 證字記號 Hermes · estimated
First pressure
5:58 dzik Archery Range
Armory timing
6:13 證字記號 Armory
First extra TC
8:54 證字記號 Town Center
Market timing
8:56 dzik Market
Fastest Heroic
9:00* 證字記號 Aphrodite · estimated
Fortress timing
12:33 證字記號 Fortress

證字記號

Poseidon · Pink
Win 1091 +36
EAPM
41.6
Favorite unit
Hippeus
48 fielded
Total score
26,148
Military score
9,780
Economic score
13,398
Kills score
2,970
Units killed
131
Units lost
117
Buildings razed
3
Largest army
87
First expansion
8:54
Age path
HermesClassical · Research start 3:22
AphroditeHeroic · Research start 7:45
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Water commitment4 dock build events
Market economy2,100 total resource volume
Large army production87 military units
Highest Score Most Improvements Most Kills Most Resources

dzik

Hades · Red
Loss 1064 -17
EAPM
50.6
Favorite unit
Toxotes
77 fielded
Total score
17,545
Military score
6,689
Economic score
7,016
Kills score
3,840
Units killed
117
Units lost
131
Buildings razed
14
Largest army
141
First expansion
—
Age path
AresClassical · Est. start 5:34
HeroicNot reached
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Heavy walling16 wall build events
Water commitment2 dock build events
Market economy1,700 total resource volume
Large army production141 military units
Largest Army Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

證字記號dzik
Score
Total score 證字記號
26,14860%17,54540%
Military score 證字記號
9,78059%6,68941%
Economic score 證字記號
13,39866%7,01634%
Kills score dzik
2,97044%3,84056%
Combat and army
證字記號dzik
131 Units killed 117
117 Units lost 131
3 Buildings razed 14
87 Largest army 141

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,800 total volume

證字記號

Bought

Food600

Sold

Food1,000
Wood500
Total player market volume2,100

dzik

Bought

Food400

Sold

Wood1,300
Total player market volume1,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

證字記號

Army · 87

Units

Hippeus48
Prodromos14
Theseus6
Atalanta4
Peltast4
Toxotes4
Hippolyta3
Petrobolos2
Trireme2

Technologies7 researched

Plow8:42
Medium Cavalry9:17
Heavy Cavalry11:05
Copper Shields11:09
Crenellations11:32
Medium Archers17:01
Heavy Archers19:05
Buildings 13 types
House28
Stable12
Storehouse10
Dock4
Fortress3
Temple3
Town Center3
Archery Range2
Farm2
Granary2
Armory1
Market1
Sentry Tower1
God powers 3 invoked
Cease Fire1
Curse1
Lure1

dzik

Army · 141

Units

Toxotes77
Hoplite50
Cyclops10
Achilles1
Ajax1
Juggernaut1
Trireme1

Technologies0 researched

No key technologies recorded.

Buildings 9 types
Wall16
House13
Storehouse10
Military Academy7
Archery Range4
Granary4
Dock2
Market1
Temple1
God powers 3 invoked
Pestilence3