Advanced match analysis
證字記號 vs dzik
- Queue
- Ranked 1v1 Supremacy
- Map
- Midgard
- Map Seed
- 26492
- Duration
- 20:03
- Patch
- 19.17020
- Played
- · 20 hours ago
Winner
證字記號
Poseidon · Elo 1091 +36
20:03
Match length
Defeated
dzik
Hades · Elo 1064 -17
53.9% win probability
Pre-match · 證字記號 favored
win probability 46.1%
Key momentsIn match order
證字記號
Poseidon · Pink- EAPM
- 41.6
- Favorite unit
- Hippeus 48 fielded
- Total score
- 26,148
- Military score
- 9,780
- Economic score
- 13,398
- Kills score
- 2,970
- Units killed
- 131
- Units lost
- 117
- Buildings razed
- 3
- Largest army
- 87
- First expansion
- 8:54
Age path
HermesClassical · Research start 3:22
AphroditeHeroic · Research start 7:45
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Water commitment4 dock build events
Market economy2,100 total resource volume
Large army production87 military units
Highest Score
Most Improvements
Most Kills
Most Resources
dzik
Hades · Red- EAPM
- 50.6
- Favorite unit
- Toxotes 77 fielded
- Total score
- 17,545
- Military score
- 6,689
- Economic score
- 7,016
- Kills score
- 3,840
- Units killed
- 117
- Units lost
- 131
- Buildings razed
- 14
- Largest army
- 141
- First expansion
- —
Age path
AresClassical · Est. start 5:34
HeroicNot reached
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Heavy walling16 wall build events
Water commitment2 dock build events
Market economy1,700 total resource volume
Large army production141 military units
Largest Army
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
證字記號dzik
Score
Combat and army
證字記號dzik
131
Units killed
117
117
Units lost
131
3
Buildings razed
14
87
Largest army
141
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,800 total volume›
證字記號
Bought
Sold
Total player market volume2,100
dzik
Bought
Sold
Total player market volume1,700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
證字記號
Army · 87Units
Technologies7 researched
Buildings ›13 types
God powers ›3 invoked
dzik
Army · 141Units
Technologies0 researched
No key technologies recorded.