Replay-derived match flow, timings, and composition.

Advanced match analysis

Jpath vs Warlord3.0

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
1894
Duration
10:12
Patch
19.17020
Played
· 20 hours ago
Savannah map preview
MapSavannah
Winner
Jpath Isis · Elo 975 +12
10:12 Match length
Defeated
Warlord3.0 Poseidon · Elo 857 -12
66.4% win probability Pre-match · Jpath favored win probability 33.6%
Key momentsIn match order
Fastest Classical
3:51* Warlord3.0 Hermes · estimated
First pressure
4:34 Warlord3.0 Stable
Armory timing
5:05 Jpath Armory
Fastest Heroic
9:04* Jpath Sobek · estimated
Market timing
9:48 Jpath Market

Jpath

Isis · Blue
Win 975 +12
EAPM
31.5
Favorite unit
Spearman
10 fielded
Total score
10,965
Military score
3,792
Economic score
7,008
Kills score
165
Units killed
5
Units lost
5
Buildings razed
0
Largest army
12
First expansion
—
Age path
BastClassical · Est. start 3:32
SobekHeroic · Est. start 7:49
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score Most Improvements Most Resources

Warlord3.0

Poseidon · Cyan
Loss 857 -12
EAPM
30.4
Favorite unit
Hippeus
7 fielded
Total score
9,364
Military score
4,438
Economic score
4,789
Kills score
137
Units killed
5
Units lost
5
Buildings razed
4
Largest army
13
First expansion
—
Age path
HermesClassical · Est. start 2:51
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling7 wall build events
Largest Army

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

JpathWarlord3.0
Score
Total score Jpath
10,96554%9,36446%
Military score Warlord3.0
3,79246%4,43854%
Economic score Jpath
7,00859%4,78941%
Kills score Jpath
16555%13745%
Combat and army
JpathWarlord3.0
5 Units killed 5
5 Units lost 5
0 Buildings razed 4
12 Largest army 13

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jpath

Army · 12

Units

Spearman10
Sphinx2

Technologies2 researched

Pickaxe1:08
Medium Spearmen7:26
Buildings 13 types
Obelisk13
House11
Farm4
Granary4
Mining Camp2
Armory1
Barracks1
Lumber Camp1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers None invoked

No god powers recorded.

Warlord3.0

Army · 13

Units

Hippeus7
Centaur3
Atalanta2
Theseus1

Technologies1 researched · 1 pre-queued

Hand AxePre-queued · 5:40
Medium Cavalry8:28
Buildings 6 types
House12
Wall7
Stable2
Granary1
Storehouse1
Temple1
God powers 2 invoked
Cease Fire1
Lure1