Advanced match analysis
Rag_narok98 vs Hudo
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 3765
- Duration
- 16:42
- Patch
- 19.17020
- Played
- · 20 hours ago
Defeated
Rag_narok98
Freyr · Elo 740 -16
16:42
Match length
Winner
Hudo
Kronos · Elo 771 +16
45.6% win probability
Pre-match · Hudo favored
win probability 54.4%
Key momentsIn match order
Rag_narok98
Freyr · Green- EAPM
- 28.2
- Favorite unit
- Throwing Axeman 54 fielded
- Total score
- 15,013
- Military score
- 8,928
- Economic score
- 5,350
- Kills score
- 735
- Units killed
- 22
- Units lost
- 46
- Buildings razed
- 1
- Largest army
- 126
- First expansion
- —
Age path
UllrClassical · Est. start 4:21
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling28 wall build events
Large army production126 military units
Largest Army
Most Deaths
Hudo
Kronos · Peach- EAPM
- 24.7
- Favorite unit
- Contarius 26 fielded
- Total score
- 23,848
- Military score
- 12,144
- Economic score
- 10,171
- Kills score
- 1,566
- Units killed
- 47
- Units lost
- 22
- Buildings razed
- 35
- Largest army
- 65
- First expansion
- —
Age path
PrometheusClassical · Est. start 2:38
RheiaHeroic · Research start 7:29
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Rag_narok98Hudo
Score
Combat and army
Rag_narok98Hudo
22
Units killed
47
46
Units lost
22
1
Buildings razed
35
126
Largest army
65
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.