Replay-derived match flow, timings, and composition.

Advanced match analysis

Rag_narok98 vs Hudo

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
3765
Duration
16:42
Patch
19.17020
Played
· 20 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
Rag_narok98 Freyr · Elo 740 -16
16:42 Match length
Winner
Hudo Kronos · Elo 771 +16
45.6% win probability Pre-match · Hudo favored win probability 54.4%
Key momentsIn match order
Fastest Classical
3:38* Hudo Prometheus · estimated
First pressure
4:08 Rag_narok98 Hersir trained
Armory timing
6:42 Hudo Armory
Fastest Heroic
8:44* Hudo Rheia · estimated
Market timing
13:52 Rag_narok98 Market

Rag_narok98

Freyr · Green
Loss 740 -16
EAPM
28.2
Favorite unit
Throwing Axeman
54 fielded
Total score
15,013
Military score
8,928
Economic score
5,350
Kills score
735
Units killed
22
Units lost
46
Buildings razed
1
Largest army
126
First expansion
—
Age path
UllrClassical · Est. start 4:21
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling28 wall build events
Large army production126 military units
Largest Army Most Deaths

Hudo

Kronos · Peach
Win 771 +16
EAPM
24.7
Favorite unit
Contarius
26 fielded
Total score
23,848
Military score
12,144
Economic score
10,171
Kills score
1,566
Units killed
47
Units lost
22
Buildings razed
35
Largest army
65
First expansion
—
Age path
PrometheusClassical · Est. start 2:38
RheiaHeroic · Research start 7:29
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Rag_narok98Hudo
Score
Total score Hudo
15,01339%23,84861%
Military score Hudo
8,92842%12,14458%
Economic score Hudo
5,35034%10,17166%
Kills score Hudo
73532%1,56668%
Combat and army
Rag_narok98Hudo
22 Units killed 47
46 Units lost 22
1 Buildings razed 35
126 Largest army 65

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rag_narok98

Army · 126

Units

Throwing Axeman54
Hirdman28
Hersir25
Berserk12
Draugr7

Technologies6 researched

Hand Axe3:35
Pickaxe3:37
Plow7:15
Medium Infantry9:04
Copper Weapons10:10
Copper Armor10:10
Buildings 8 types
Wall28
House22
Longhouse10
Great Hall4
Ox Cart Building4
Temple3
Armory1
Market1
God powers 1 invoked
Asgardian Bastion1

Hudo

Army · 65

Units

Contarius26
Arcus24
Behemoth8
Murmillo7

Technologies7 researched · 1 pre-queued

Medium Infantry7:46
Pickaxe7:58
Hand Axe7:59
Medium Archers9:30
Copper Weapons10:34
Heavy Cavalry13:09
Heavy Archers13:09
PlowPre-queued · 14:03
Buildings 6 types
Manor8
Farm3
Military Barracks3
Armory1
Economic Guild1
Temple1
God powers 5 invoked
Deconstruction2
Traitor2
Valor1