Advanced match analysis
[KeeN]Pegasus vs Harald_FineHair
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 27368
- Duration
- 15:51
- Patch
- 19.17020
- Played
- · 20 hours ago
Defeated
[KeeN]Pegasus
Tsukuyomi · Elo 2320 -24
15:51
Match length
Winner
Harald_FineHair
Ra · Elo 2182 +24
68.9% win probability
Pre-match · [KeeN]Pegasus favored · Upset
win probability 31.1%
Key momentsIn match order
[KeeN]Pegasus
Tsukuyomi · Blue- EAPM
- 82.5
- Favorite unit
- Yumi Horse Archer 21 fielded
- Total score
- 16,510
- Military score
- 8,874
- Economic score
- 6,747
- Kills score
- 907
- Units killed
- 46
- Units lost
- 57
- Buildings razed
- 5
- Largest army
- 65
- First expansion
- —
Age path
Inari OkamiClassical · Est. start 2:08
HachimanHeroic · Est. start 10:40
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling6 wall build events
Most Deaths
Harald_FineHair
Ra · Red- EAPM
- 80.7
- Favorite unit
- Slinger 66 fielded
- Total score
- 21,456
- Military score
- 11,104
- Economic score
- 8,868
- Kills score
- 1,611
- Units killed
- 58
- Units lost
- 47
- Buildings razed
- 3
- Largest army
- 126
- First expansion
- —
Age path
PtahClassical · Est. start 3:16
SekhmetHeroic · Est. start 8:38
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling15 wall build events
Large army production126 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
[KeeN]PegasusHarald_FineHair
Score
Combat and army
[KeeN]PegasusHarald_FineHair
46
Units killed
58
57
Units lost
47
5
Buildings razed
3
65
Largest army
126
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.