Replay-derived match flow, timings, and composition.

Advanced match analysis

[KeeN]Pegasus vs Harald_FineHair

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
27368
Duration
15:51
Patch
19.17020
Played
· 20 hours ago
Marsh map preview
MapMarsh
Defeated
[KeeN]Pegasus Tsukuyomi · Elo 2320 -24
15:51 Match length
Winner
Harald_FineHair Ra · Elo 2182 +24
68.9% win probability Pre-match · [KeeN]Pegasus favored · Upset win probability 31.1%
Key momentsIn match order
Fastest Classical
2:53* [KeeN]Pegasus Inari Okami · estimated
First pressure
3:11 [KeeN]Pegasus Stable Japanese
Armory timing
4:35 Harald_FineHair Armory
Market timing
6:33 Harald_FineHair Market
Fastest Heroic
9:53* Harald_FineHair Sekhmet · estimated

[KeeN]Pegasus

Tsukuyomi · Blue
Loss 2320 -24
EAPM
82.5
Favorite unit
Yumi Horse Archer
21 fielded
Total score
16,510
Military score
8,874
Economic score
6,747
Kills score
907
Units killed
46
Units lost
57
Buildings razed
5
Largest army
65
First expansion
—
Age path
Inari OkamiClassical · Est. start 2:08
HachimanHeroic · Est. start 10:40
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling6 wall build events
Most Deaths

Harald_FineHair

Ra · Red
Win 2182 +24
EAPM
80.7
Favorite unit
Slinger
66 fielded
Total score
21,456
Military score
11,104
Economic score
8,868
Kills score
1,611
Units killed
58
Units lost
47
Buildings razed
3
Largest army
126
First expansion
—
Age path
PtahClassical · Est. start 3:16
SekhmetHeroic · Est. start 8:38
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling15 wall build events
Large army production126 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

[KeeN]PegasusHarald_FineHair
Score
Total score Harald_FineHair
16,51043%21,45657%
Military score Harald_FineHair
8,87444%11,10456%
Economic score Harald_FineHair
6,74743%8,86857%
Kills score Harald_FineHair
90736%1,61164%
Combat and army
[KeeN]PegasusHarald_FineHair
46 Units killed 58
57 Units lost 47
5 Buildings razed 3
65 Largest army 126

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[KeeN]Pegasus

Army · 65

Units

Yumi Horse Archer21
Naginata Rider18
Samurai8
Yumi Archer7
Bushi6
Kitsune3
Daimyo2

Technologies3 researched · 2 pre-queued

HusbandryPre-queued · 8:47
Copper Shields11:12
Copper Armor11:12
Copper Weapons11:12
BallisticsPre-queued · 13:35
Buildings 11 types
House18
Wall6
Watermill6
Guardhouse4
Farm3
Shrine Japanese3
Stable Japanese3
Mining Camp Japanese2
Armory1
Dojo1
Temple1
God powers 3 invoked
New Moon1
Shogun1
Swampland1

Harald_FineHair

Army · 126

Units

Slinger66
Spearman58
Mercenary1
Wadjet1

Technologies8 researched · 8 pre-queued

Pickaxe1:15
Hand Axe6:29
Medium SlingersPre-queued · 8:18
HusbandryPre-queued · 8:27
Medium Spearmen8:41
Copper WeaponsPre-queued · 8:48
Copper Shields9:52
BallisticsPre-queued · 9:53
Copper ArmorPre-queued · 12:12
Plow12:47
Heavy Slingers13:31
Heavy SpearmenPre-queued · 13:32
Bronze ShieldsPre-queued · 13:34
Bronze Armor14:52
Bronze Weapons14:52
Shaft MinePre-queued · 14:54
Buildings 13 types
Farm18
House17
Wall15
Obelisk10
Armory5
Barracks5
Granary3
Mining Camp3
Lumber Camp1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 3 invoked
Citadel1
Rain1
Shifting Sands1