Replay-derived match flow, timings, and composition.

Advanced match analysis

[Ultima]Smokedu vs Ball

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
32597
Duration
14:30
Patch
19.17020
Played
· 13 hours ago
Steppe map preview
MapSteppe
Defeated
[Ultima]Smokedu Poseidon · Elo 1499 -23
14:30 Match length
Winner
Ball Amaterasu · Elo 1419 +54
61.3% win probability Pre-match · [Ultima]Smokedu favored · Upset win probability 38.7%
Key momentsIn match order
Fastest Classical
4:05* Ball Minakatatomi · estimated
First pressure
4:25 [Ultima]Smokedu Stable
Armory timing
10:09 Ball Armory
Fastest Heroic
13:23* Ball Raijin · estimated
First extra TC
13:54 Ball Town Center

[Ultima]Smokedu

Poseidon · Grey
Loss 1499 -23
EAPM
61.0
Favorite unit
Hippeus
29 fielded
Total score
13,531
Military score
6,081
Economic score
7,248
Kills score
202
Units killed
14
Units lost
22
Buildings razed
2
Largest army
42
First expansion
—
Age path
HermesClassical · Research start 3:24
DionysusHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths

Ball

Amaterasu · Red
Win 1419 +54
EAPM
82.4
Favorite unit
Naginata Rider
32 fielded
Total score
20,477
Military score
9,791
Economic score
10,120
Kills score
566
Units killed
22
Units lost
18
Buildings razed
1
Largest army
71
First expansion
13:54
Age path
MinakatatomiClassical · Research start 3:05
RaijinHeroic · Est. start 12:08
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling9 wall build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

[Ultima]SmokeduBall
Score
Total score Ball
13,53140%20,47760%
Military score Ball
6,08138%9,79162%
Economic score Ball
7,24842%10,12058%
Kills score Ball
20226%56674%
Combat and army
[Ultima]SmokeduBall
14 Units killed 22
22 Units lost 18
2 Buildings razed 1
42 Largest army 71

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[Ultima]Smokedu

Army · 42

Units

Hippeus29
Atalanta7
Centaur4
Theseus2

Technologies1 researched · 1 pre-queued

Medium Cavalry4:48
HusbandryPre-queued · 10:26
Buildings 7 types
House13
Wall4
Stable3
Storehouse3
Granary2
Armory1
Temple1
God powers 2 invoked
Cease Fire1
Lure1

Ball

Army · 71

Units

Naginata Rider32
Yari Spearman19
Bushi12
Wanyudo7
Yumi Archer1

Technologies6 researched

Pickaxe4:30
Hand Axe5:35
Husbandry6:42
Copper Weapons10:31
Copper Armor10:31
Copper Shields10:32
Buildings 10 types
House28
Wall9
Shrine Japanese4
Mining Camp Japanese2
Stable Japanese2
Armory1
Guardhouse1
Temple1
Town Center1
Watermill1
God powers 3 invoked
Shrine Of The Hunt1
Solar Shield1
Thunder Burst1