Advanced match analysis
[Ultima]Smokedu vs Ball
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 32597
- Duration
- 14:30
- Patch
- 19.17020
- Played
- · 13 hours ago
Defeated
[Ultima]Smokedu
Poseidon · Elo 1499 -23
14:30
Match length
Winner
Ball
Amaterasu · Elo 1419 +54
61.3% win probability
Pre-match · [Ultima]Smokedu favored · Upset
win probability 38.7%
Key momentsIn match order
[Ultima]Smokedu
Poseidon · Grey- EAPM
- 61.0
- Favorite unit
- Hippeus 29 fielded
- Total score
- 13,531
- Military score
- 6,081
- Economic score
- 7,248
- Kills score
- 202
- Units killed
- 14
- Units lost
- 22
- Buildings razed
- 2
- Largest army
- 42
- First expansion
- —
Age path
HermesClassical · Research start 3:24
DionysusHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths
Ball
Amaterasu · Red- EAPM
- 82.4
- Favorite unit
- Naginata Rider 32 fielded
- Total score
- 20,477
- Military score
- 9,791
- Economic score
- 10,120
- Kills score
- 566
- Units killed
- 22
- Units lost
- 18
- Buildings razed
- 1
- Largest army
- 71
- First expansion
- 13:54
Age path
MinakatatomiClassical · Research start 3:05
RaijinHeroic · Est. start 12:08
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling9 wall build events
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
[Ultima]SmokeduBall
Score
Combat and army
[Ultima]SmokeduBall
14
Units killed
22
22
Units lost
18
2
Buildings razed
1
42
Largest army
71
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.