Replay-derived match flow, timings, and composition.

Advanced match analysis

uitor vs BigBurlz

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
18802
Duration
0:25
Patch
19.17020
Played
· 12 hours ago
Marsh map preview
MapMarsh
Defeated
uitor Odin · Elo 1262 -16
0:25 Match length
Winner
BigBurlz Hades · Elo 1284 +16
46.8% win probability Pre-match · BigBurlz favored win probability 53.2%

uitor

Odin · Blue
Loss 1262 -16
EAPM
16.8
Total score
2,402
Military score
1,020
Economic score
1,382
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

BigBurlz

Hades · Red
Win 1284 +16
EAPM
76.8
Total score
2,475
Military score
1,075
Economic score
1,400
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

uitorBigBurlz
Score
Total score BigBurlz
2,40249%2,47551%
Military score BigBurlz
1,02049%1,07551%
Economic score BigBurlz
1,38250%1,40050%
Kills score Even
Combat and army
uitorBigBurlz
0 Units killed 0
0 Units lost 0
0 Buildings razed 0
0 Largest army 0

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

uitor

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.

BigBurlz

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 1 types
Storehouse2
God powers None invoked

No god powers recorded.