Replay-derived match flow, timings, and composition.

Advanced match analysis

KingSpirit10 vs Cartel631

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
5188
Duration
24:28
Patch
19.17020
Played
· 12 hours ago
Elysium map preview
MapElysium
Winner
KingSpirit10 Amaterasu · Elo 997 +17
24:28 Match length
Defeated
Cartel631 Zeus · Elo 979 -17
52.6% win probability Pre-match · KingSpirit10 favored win probability 47.4%
Key momentsIn match order
Fastest Classical
4:01* KingSpirit10 Ame No Uzume · estimated
First pressure
4:44 Cartel631 Military Academy
Armory timing
6:49 Cartel631 Armory
First extra TC
13:59 KingSpirit10 Town Center
Fastest Heroic
14:50* KingSpirit10 Raijin · estimated
Fortress timing
22:23 KingSpirit10 Castle
Market timing
22:30 Cartel631 Market

KingSpirit10

Amaterasu · Blue
Win 997 +17
EAPM
28.2
Favorite unit
Samurai
40 fielded
Total score
42,869
Military score
15,555
Economic score
22,874
Kills score
4,462
Units killed
170
Units lost
64
Buildings razed
3
Largest army
70
First expansion
13:59
Age path
Ame No UzumeClassical · Research start 3:01
RaijinHeroic · Research start 13:35
TakemikazuchiMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Highest Score Most Improvements Most Kills

Cartel631

Zeus · Red
Loss 979 -17
EAPM
27.0
Favorite unit
Hoplite
72 fielded
Total score
28,882
Military score
10,390
Economic score
15,752
Kills score
2,740
Units killed
68
Units lost
170
Buildings razed
3
Largest army
182
First expansion
19:21
Age path
AthenaClassical · Research start 3:36
DionysusHeroic · Research start 19:43
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production182 military units
Largest Army Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

KingSpirit10Cartel631
Score
Total score KingSpirit10
42,86960%28,88240%
Military score KingSpirit10
15,55560%10,39040%
Economic score KingSpirit10
22,87459%15,75241%
Kills score KingSpirit10
4,46262%2,74038%
Combat and army
KingSpirit10Cartel631
170 Units killed 68
64 Units lost 170
3 Buildings razed 3
70 Largest army 182

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

KingSpirit10

Army · 70

Units

Samurai40
Shinobi20
Onna Musha10

Technologies12 researched

Husbandry4:02
Hand Axe4:02
Pickaxe6:10
Plow9:08
Copper Weapons11:58
Copper Armor11:59
Copper Shields11:59
Shaft Mine15:51
Bronze Weapons18:28
Bronze Armor19:24
Bronze Shields19:25
Bow Saw20:48
Buildings 10 types
Farm17
House17
Watermill12
Shrine Japanese6
Dojo5
Mining Camp Japanese3
Town Center2
Armory1
Castle1
Temple1
God powers 10 invoked
Solar Shield8
Goshinboku1
Thunder Burst1

Cartel631

Army · 182

Units

Hoplite72
Toxotes40
Hippeus23
Hypaspist21
Minotaur11
Peltast6
Jason3
Heracles2
Hydra2
Prodromos2

Technologies19 researched

Hand Axe6:56
Pickaxe6:56
Copper Armor7:47
Copper Shields8:13
Copper Weapons8:14
Medium Cavalry8:52
Medium Infantry8:57
Medium Archers11:57
Plow13:16
Ballistics15:07
Husbandry17:19
Bronze Armor21:03
Bronze Weapons21:04
Heavy Archers21:06
Heavy Infantry21:07
Bow Saw21:10
Heavy Cavalry22:12
Shaft Mine22:23
Bronze Shields22:27
Buildings 12 types
Farm27
House19
Granary7
Storehouse6
Military Academy3
Archery Range2
Market2
Stable2
Armory1
Fortress1
Temple1
Town Center1
God powers 2 invoked
Bolt1
Restoration1