Replay-derived match flow, timings, and composition.

Advanced match analysis

Kebabzimaxxing + KinkyKebabzi vs Devil + Crupi03

Queue
Ranked 2v2 Supremacy
Map
Megalopolis
Map Seed
27459
Duration
20:32
Patch
19.17020
Played
· 12 hours ago
Megalopolis map preview
MapMegalopolis
Defeat Team Elo 1638
Kebabzimaxxing Hades · Elo 1595 -9
KinkyKebabzi Thor · Elo 1682 -13
20:32 Match length
Victory Team Elo 1768
Devil Loki · Elo 1826 +9
Crupi03 Thor · Elo 1710 +13
32.1% win probability Pre-match · Devil + Crupi03 favored win probability 67.9%
Key momentsIn match order
Armory timing
0:07 Crupi03 Dwarven Armory
First pressure
1:11 KinkyKebabzi Hersir trained
Fastest Classical
3:49* Devil Heimdall · estimated
First extra TC
4:38 Kebabzimaxxing Town Center
Market timing
8:30 Devil Market
Fortress timing
9:18 Kebabzimaxxing Fortress
Fastest Heroic
9:56* Kebabzimaxxing Apollo · estimated
Fastest Mythic
13:15* Devil Hel · estimated

Kebabzimaxxing

Hades · Blue · Team 1
Loss 1595 -9
EAPM
75.5
Favorite unit
Toxotes
81 fielded
Total score
34,356
Military score
11,470
Economic score
19,125
Kills score
3,761
Units killed
107
Units lost
136
Buildings razed
6
Largest army
167
First expansion
4:38
Age path
AresClassical · Research start 3:24
ApolloHeroic · Est. start 8:41
ArtemisMythic · Est. start 13:12
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling18 wall build events
Large army production167 military units
Most Improvements

Devil

Loki · Red · Team 2
Win 1826 +9
EAPM
49.5
Favorite unit
Ballista
43 fielded
Total score
30,913
Military score
10,819
Economic score
15,610
Kills score
4,484
Units killed
165
Units lost
89
Buildings razed
21
Largest army
120
First expansion
4:54
Age path
HeimdallClassical · Research start 2:49
BragiHeroic · Est. start 10:00
HelMythic · Est. start 11:15
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,000 total resource volume
Large army production120 military units
Most Kills

KinkyKebabzi

Thor · Yellow · Team 1
Loss 1682 -13
EAPM
91.2
Favorite unit
Jarl
24 fielded
Total score
16,704
Military score
6,239
Economic score
8,064
Kills score
2,401
Units killed
66
Units lost
144
Buildings razed
0
Largest army
107
First expansion
7:31
Age path
FreyjaClassical · Research start 3:07
SkadiHeroic · Est. start 12:47
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling18 wall build events
Market economy500 total resource volume
Large army production107 military units
Most Deaths

Crupi03

Thor · Green · Team 2
Win 1710 +13
EAPM
59.5
Favorite unit
Jarl
68 fielded
Total score
41,666
Military score
16,485
Economic score
22,201
Kills score
2,981
Units killed
106
Units lost
107
Buildings razed
14
Largest army
139
First expansion
5:47
Age path
FreyjaClassical · Est. start 4:18
SkadiHeroic · Est. start 8:58
TyrMythic · Est. start 15:33
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling49 wall build events
Large army production139 military units
Highest Score Largest Army Most Resources

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

KebabzimaxxingDevilKinkyKebabziCrupi03
Score composition MilitaryEconomyKills score
Kebabzimaxxing 34,356
11,47019,125
Devil 30,913
10,81915,610
KinkyKebabzi 16,704
6,2398,064
Crupi03 41,666
16,48522,201
Units killed vs lost KilledLost
Kebabzimaxxing 107 / 136
107136
Devil 165 / 89
16589
KinkyKebabzi 66 / 144
66144
Crupi03 106 / 107
106107

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,500 total volume

Kebabzimaxxing

Bought

No buys

Sold

No sells

Total player market volume0

Devil

Bought

No buys

Sold

Wood1,000
Total player market volume1,000

KinkyKebabzi

Bought

No buys

Sold

Wood500
Total player market volume500

Crupi03

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Kebabzimaxxing

Army · 167

Units

Toxotes81
Hypaspist35
Hoplite29
Ajax5
Chiron3
Helepolis3
Petrobolos3
Achilles2
Chimera2
Cyclops2
Perseus2

Technologies12 researched · 4 pre-queued

Husbandry5:53
Pickaxe6:50
Hand AxePre-queued · 9:31
Plow10:57
Shaft Mine11:22
Medium Infantry12:49
Copper Armor13:36
Copper Weapons13:36
Copper Shields13:36
BallisticsPre-queued · 13:37
Medium Archers13:56
Heavy Infantry14:07
Bow SawPre-queued · 14:16
Heavy Archers16:23
Champion Archers17:36
Bronze WeaponsPre-queued · 19:47
Buildings 11 types
Farm59
House26
Wall18
Storehouse8
Archery Range6
Granary6
Military Academy6
Fortress2
Armory1
Temple1
Town Center1
God powers 4 invoked
Sentinel2
Earthquake1
Pestilence1

Devil

Army · 120

Units

Ballista43
Hersir31
Huskarl26
Godi17
Fire Giant2
Einheri1

Technologies7 researched · 1 pre-queued

Hand Axe13:24
Pickaxe13:24
Husbandry13:24
Bow SawPre-queued · 17:00
Copper Weapons18:57
Copper Armor18:57
Shaft Mine19:57
Plow19:58
Buildings 11 types
Farm20
House17
Ox Cart Building7
Hill Fort5
Temple5
Wall5
Great Hall3
Longhouse2
Armory1
Market1
Town Center1
God powers 5 invoked
Undermine2
Flaming Weapons1
Nidhogg1
Spy1

KinkyKebabzi

Army · 107

Units

Jarl24
Godi23
Throwing Axeman15
Raiding Cavalry13
Hersir12
Frost Giant9
Valkyrie8
Berserk3

Technologies7 researched · 6 pre-queued

Medium CavalryPre-queued · 11:02
Copper Weapons12:11
Copper Armor12:12
Copper Shields12:12
Pickaxe13:03
HusbandryPre-queued · 13:04
Hand AxePre-queued · 13:04
Medium InfantryPre-queued · 13:07
Bronze Weapons15:10
Bronze Armor15:12
Bronze Shields15:12
PlowPre-queued · 18:21
Shaft MinePre-queued · 19:51
Buildings 10 types
House26
Farm19
Wall18
Great Hall8
Ox Cart Building6
Longhouse3
Dwarven Armory1
Market1
Temple1
Town Center1
God powers 2 invoked
Dwarven Mine1
Frost1

Crupi03

Army · 139

Units

Jarl68
Throwing Axeman26
Hersir11
Huskarl11
Valkyrie10
Raiding Cavalry6
Fenris Wolf Brood4
Frost Giant1
Godi1
Hirdman1

Technologies5 researched · 10 pre-queued

Copper Armor0:49
Copper Weapons1:30
Copper Shields2:18
Bronze ArmorPre-queued · 7:03
PickaxePre-queued · 8:01
Hand AxePre-queued · 8:02
HusbandryPre-queued · 8:02
Medium InfantryPre-queued · 10:53
Medium CavalryPre-queued · 10:54
Bronze ShieldsPre-queued · 10:56
PlowPre-queued · 11:21
Bronze WeaponsPre-queued · 12:10
Heavy CavalryPre-queued · 14:44
Ballistics14:57
Iron Shields16:19
Buildings 11 types
Wall49
Farm35
House20
Longhouse8
Great Hall6
Ox Cart Building6
Town Center3
Hill Fort2
Temple2
Dwarven Armory1
Market1
God powers 4 invoked
Dwarven Mine1
Fimbulwinter1
Forest Fire1
Frost1