Advanced match analysis
Kebabzimaxxing + KinkyKebabzi vs Devil + Crupi03
- Queue
- Ranked 2v2 Supremacy
- Map
- Megalopolis
- Map Seed
- 27459
- Duration
- 20:32
- Patch
- 19.17020
- Played
- · 12 hours ago
Defeat
Team Elo 1638
Kebabzimaxxing
Hades · Elo 1595 -9
KinkyKebabzi
Thor · Elo 1682 -13
20:32
Match length
Victory
Team Elo 1768
Devil
Loki · Elo 1826 +9
Crupi03
Thor · Elo 1710 +13
32.1% win probability
Pre-match · Devil + Crupi03 favored
win probability 67.9%
Key momentsIn match order
Kebabzimaxxing
Hades · Blue · Team 1- EAPM
- 75.5
- Favorite unit
- Toxotes 81 fielded
- Total score
- 34,356
- Military score
- 11,470
- Economic score
- 19,125
- Kills score
- 3,761
- Units killed
- 107
- Units lost
- 136
- Buildings razed
- 6
- Largest army
- 167
- First expansion
- 4:38
Age path
AresClassical · Research start 3:24
ApolloHeroic · Est. start 8:41
ArtemisMythic · Est. start 13:12
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling18 wall build events
Large army production167 military units
Most Improvements
Devil
Loki · Red · Team 2- EAPM
- 49.5
- Favorite unit
- Ballista 43 fielded
- Total score
- 30,913
- Military score
- 10,819
- Economic score
- 15,610
- Kills score
- 4,484
- Units killed
- 165
- Units lost
- 89
- Buildings razed
- 21
- Largest army
- 120
- First expansion
- 4:54
Age path
HeimdallClassical · Research start 2:49
BragiHeroic · Est. start 10:00
HelMythic · Est. start 11:15
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,000 total resource volume
Large army production120 military units
Most Kills
KinkyKebabzi
Thor · Yellow · Team 1- EAPM
- 91.2
- Favorite unit
- Jarl 24 fielded
- Total score
- 16,704
- Military score
- 6,239
- Economic score
- 8,064
- Kills score
- 2,401
- Units killed
- 66
- Units lost
- 144
- Buildings razed
- 0
- Largest army
- 107
- First expansion
- 7:31
Age path
FreyjaClassical · Research start 3:07
SkadiHeroic · Est. start 12:47
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling18 wall build events
Market economy500 total resource volume
Large army production107 military units
Most Deaths
Crupi03
Thor · Green · Team 2- EAPM
- 59.5
- Favorite unit
- Jarl 68 fielded
- Total score
- 41,666
- Military score
- 16,485
- Economic score
- 22,201
- Kills score
- 2,981
- Units killed
- 106
- Units lost
- 107
- Buildings razed
- 14
- Largest army
- 139
- First expansion
- 5:47
Age path
FreyjaClassical · Est. start 4:18
SkadiHeroic · Est. start 8:58
TyrMythic · Est. start 15:33
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling49 wall build events
Large army production139 military units
Highest Score
Largest Army
Most Resources
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
KebabzimaxxingDevilKinkyKebabziCrupi03
Score composition
MilitaryEconomyKills score
Kebabzimaxxing
34,356
Devil
30,913
KinkyKebabzi
16,704
Crupi03
41,666
Units killed vs lost
KilledLost
Kebabzimaxxing
107 / 136
Devil
165 / 89
KinkyKebabzi
66 / 144
Crupi03
106 / 107
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,500 total volume›
Kebabzimaxxing
Bought
No buys
Sold
No sells
Total player market volume0
Devil
Bought
No buys
Sold
Total player market volume1,000
KinkyKebabzi
Bought
No buys
Sold
Total player market volume500
Crupi03
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.