Advanced match analysis
pimko + XPrat + Пиу_Пиу + Slamye vs roman.aldo10 + Ophanim + Pikachu Obeso + IRONSIGHT
- Queue
- Ranked 4v4 Supremacy
- Map
- Cloud Forest
- Map Seed
- 27296
- Duration
- 13:19
- Patch
- 19.17020
- Played
- · 13 hours ago
Defeat
Team Elo 1130
pimko
Demeter · Elo 1498 -21
XPrat
Ra · Elo 1006 -2
Пиу_Пиу
Loki · Elo 1129 -5
Slamye
Oranos · Elo 887 -1
13:19
Match length
Victory
Team Elo 1396
roman.aldo10
Zeus · Elo 1389 +7
Ophanim
Thor · Elo 1333 +9
Pikachu Obeso
Fuxi · Elo 1380 +8
IRONSIGHT
Zeus · Elo 1484 +5
17.8% win probability
Pre-match · roman.aldo10 + Ophanim + Pikachu Obeso + IRONSIGHT favored
win probability 82.2%
Key momentsIn match order
pimko
Demeter · Yellow · Team 1- EAPM
- 83.8
- Favorite unit
- Toxotes 31 fielded
- Total score
- 20,646
- Military score
- 5,545
- Economic score
- 14,678
- Kills score
- 445
- Units killed
- 29
- Units lost
- 34
- Buildings razed
- 0
- Largest army
- 44
- First expansion
- 4:37
Age path
PanClassical · Est. start 2:42
HestiaHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling21 wall build events
Most Resources
roman.aldo10
Zeus · Red · Team 2- EAPM
- 37.0
- Favorite unit
- Hoplite 34 fielded
- Total score
- 20,453
- Military score
- 6,435
- Economic score
- 11,981
- Kills score
- 2,037
- Units killed
- 81
- Units lost
- 34
- Buildings razed
- 12
- Largest army
- 62
- First expansion
- 8:49
Age path
AthenaClassical · Research start 3:44
DionysusHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Kills
XPrat
Ra · Mint · Team 1- EAPM
- 37.1
- Favorite unit
- Axeman 38 fielded
- Total score
- 9,232
- Military score
- 2,216
- Economic score
- 6,387
- Kills score
- 673
- Units killed
- 28
- Units lost
- 78
- Buildings razed
- 0
- Largest army
- 67
- First expansion
- 5:03
Age path
BastClassical · Research start 3:43
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Market economy1,900 total resource volume
Most Deaths
Ophanim
Thor · Green · Team 2- EAPM
- 77.6
- Favorite unit
- Hersir 19 fielded
- Total score
- 23,042
- Military score
- 8,687
- Economic score
- 13,037
- Kills score
- 1,318
- Units killed
- 66
- Units lost
- 12
- Buildings razed
- 4
- Largest army
- 38
- First expansion
- 9:06
Age path
FreyjaClassical · Est. start 5:26
BragiHeroic · Est. start 11:08
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Market economy500 total resource volume
Most Improvements
Пиу_Пиу
Loki · Cyan · Team 1- EAPM
- 57.5
- Favorite unit
- Hersir 14 fielded
- Total score
- 17,585
- Military score
- 5,115
- Economic score
- 12,292
- Kills score
- 178
- Units killed
- 9
- Units lost
- 27
- Buildings razed
- 0
- Largest army
- 36
- First expansion
- 7:00
Age path
HeimdallClassical · Est. start 3:41
BragiHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Heavy walling10 wall build events
No post-game awards
Pikachu Obeso
Fuxi · Pink · Team 2- EAPM
- 82.4
- Favorite unit
- Dao Swordsman 11 fielded
- Total score
- 25,693
- Military score
- 11,395
- Economic score
- 13,851
- Kills score
- 447
- Units killed
- 18
- Units lost
- 2
- Buildings razed
- 2
- Largest army
- 56
- First expansion
- 6:53
Age path
ChiyouClassical · Est. start 3:25
NubaHeroic · Est. start 10:10
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy100 total resource volume
Highest Score
Largest Army
Slamye
Oranos · Orange · Team 1- EAPM
- 33.4
- Favorite unit
- Murmillo 41 fielded
- Total score
- 19,400
- Military score
- 6,340
- Economic score
- 12,693
- Kills score
- 367
- Units killed
- 13
- Units lost
- 48
- Buildings razed
- 0
- Largest army
- 55
- First expansion
- 6:15
Age path
PrometheusClassical · Est. start 2:22
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Market economy900 total resource volume
No post-game awards
IRONSIGHT
Zeus · Maroon · Team 2- EAPM
- 56.8
- Favorite unit
- Hoplite 43 fielded
- Total score
- 16,725
- Military score
- 7,814
- Economic score
- 8,044
- Kills score
- 867
- Units killed
- 23
- Units lost
- 20
- Buildings razed
- 8
- Largest army
- 62
- First expansion
- 11:41
Age path
AthenaClassical · Est. start 2:54
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
pimkoroman.aldo10XPratOphanimПиу_ПиуPikachu ObesoSlamyeIRONSIGHT
Score composition
MilitaryEconomyKills score
pimko
20,646
roman.aldo10
20,453
XPrat
9,232
Ophanim
23,042
Пиу_Пиу
17,585
Pikachu Obeso
25,693
Slamye
19,400
IRONSIGHT
16,725
Units killed vs lost
KilledLost
pimko
29 / 34
roman.aldo10
81 / 34
XPrat
28 / 78
Ophanim
66 / 12
Пиу_Пиу
9 / 27
Pikachu Obeso
18 / 2
Slamye
13 / 48
IRONSIGHT
23 / 20
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,400 total volume›
pimko
Bought
No buys
Sold
No sells
Total player market volume0
roman.aldo10
Bought
No buys
Sold
No sells
Total player market volume0
XPrat
Bought
Sold
Total player market volume1,900
Ophanim
Bought
Sold
Total player market volume500
Пиу_Пиу
Bought
No buys
Sold
No sells
Total player market volume0
Pikachu Obeso
Bought
No buys
Sold
Total player market volume100
Slamye
Bought
Sold
Total player market volume900
IRONSIGHT
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
pimko
Army · 44Units
Lykaon Villager5