Advanced match analysis
yvesmarieaudinet vs ehauser2513
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 25979
- Duration
- 22:25
- Patch
- 19.17020
- Played
- · 12 hours ago
Defeated
yvesmarieaudinet
Huitzilopochtli · Elo 1047 -14
22:25
Match length
Winner
ehauser2513
Kronos · Elo 1123 +14
39.2% win probability
Pre-match · ehauser2513 favored
win probability 60.8%
Key momentsIn match order
yvesmarieaudinet
Huitzilopochtli · Blue- EAPM
- 29.3
- Favorite unit
- Warrior Priest 48 fielded
- Total score
- 31,213
- Military score
- 8,111
- Economic score
- 20,053
- Kills score
- 3,049
- Units killed
- 114
- Units lost
- 148
- Buildings razed
- 3
- Largest army
- 165
- First expansion
- 6:53
Age path
PatecatlClassical · Est. start 4:25
ItzpapalotlHeroic · Est. start 6:44
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy7,500 total resource volume
Large army production165 military units
Most Deaths
ehauser2513
Kronos · Red- EAPM
- 27.0
- Favorite unit
- Turma 40 fielded
- Total score
- 46,886
- Military score
- 22,480
- Economic score
- 20,246
- Kills score
- 4,160
- Units killed
- 146
- Units lost
- 115
- Buildings razed
- 18
- Largest army
- 148
- First expansion
- 7:43
Age path
PrometheusClassical · Research start 3:18
HyperionHeroic · Est. start 11:58
AtlasMythic · Est. start 18:41
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling23 wall build events
Large army production148 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
yvesmarieaudinetehauser2513
Score
Combat and army
yvesmarieaudinetehauser2513
114
Units killed
146
148
Units lost
115
3
Buildings razed
18
165
Largest army
148
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 7,500 total volume›
yvesmarieaudinet
Bought
No buys
Sold
Total player market volume7,500
ehauser2513
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
yvesmarieaudinet
Army · 165Units
Centzon Totochtin5
Quimichin Spy1