Replay-derived match flow, timings, and composition.

Advanced match analysis

yvesmarieaudinet vs ehauser2513

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
25979
Duration
22:25
Patch
19.17020
Played
· 12 hours ago
Alfheim map preview
MapAlfheim
Defeated
yvesmarieaudinet Huitzilopochtli · Elo 1047 -14
22:25 Match length
Winner
ehauser2513 Kronos · Elo 1123 +14
39.2% win probability Pre-match · ehauser2513 favored win probability 60.8%
Key momentsIn match order
First pressure
3:54 yvesmarieaudinet Warrior Priest trained
Fastest Classical
4:18* ehauser2513 Prometheus · estimated
Armory timing
5:14 yvesmarieaudinet Armory
First extra TC
6:53 yvesmarieaudinet Town Center
Fastest Heroic
7:59* yvesmarieaudinet Itzpapalotl · estimated
Market timing
13:00 yvesmarieaudinet Market
Fortress timing
17:11 ehauser2513 Palace
Fastest Mythic
20:41* ehauser2513 Atlas · estimated

yvesmarieaudinet

Huitzilopochtli · Blue
Loss 1047 -14
EAPM
29.3
Favorite unit
Warrior Priest
48 fielded
Total score
31,213
Military score
8,111
Economic score
20,053
Kills score
3,049
Units killed
114
Units lost
148
Buildings razed
3
Largest army
165
First expansion
6:53
Age path
PatecatlClassical · Est. start 4:25
ItzpapalotlHeroic · Est. start 6:44
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy7,500 total resource volume
Large army production165 military units
Most Deaths

ehauser2513

Kronos · Red
Win 1123 +14
EAPM
27.0
Favorite unit
Turma
40 fielded
Total score
46,886
Military score
22,480
Economic score
20,246
Kills score
4,160
Units killed
146
Units lost
115
Buildings razed
18
Largest army
148
First expansion
7:43
Age path
PrometheusClassical · Research start 3:18
HyperionHeroic · Est. start 11:58
AtlasMythic · Est. start 18:41
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling23 wall build events
Large army production148 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

yvesmarieaudinetehauser2513
Score
Total score ehauser2513
31,21340%46,88660%
Military score ehauser2513
8,11127%22,48073%
Economic score ehauser2513
20,05350%20,24650%
Kills score ehauser2513
3,04942%4,16058%
Combat and army
yvesmarieaudinetehauser2513
114 Units killed 146
148 Units lost 115
3 Buildings razed 18
165 Largest army 148

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,500 total volume

yvesmarieaudinet

Bought

No buys

Sold

Food1,400
Wood6,100
Total player market volume7,500

ehauser2513

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

yvesmarieaudinet

Army · 165

Units

Warrior Priest48
Ocelotl Warrior47
Eagle Warrior45
Shorn One9
Coyote Warrior8
Centzon Totochtin5
Obsidian Butterfly2
Quimichin Spy1

Technologies4 researched · 4 pre-queued

Ballistics9:49
Hand AxePre-queued · 10:31
Pickaxe10:34
Plow10:39
Medium Nobles Hut SoldiersPre-queued · 10:51
Heavy Nobles Hut SoldiersPre-queued · 14:11
Shaft Mine14:56
Bow SawPre-queued · 20:11
Buildings 10 types
Farm27
House25
Calpulli12
Nobles Hut3
Market2
Wall2
Armory1
Great Temple1
Temple1
Town Center1
God powers 2 invoked
Blood Pact1
Purge1

ehauser2513

Army · 148

Units

Turma40
Murmillo36
Contarius23
Cheiroballista18
Promethean9
Destroyer7
Arcus4
Katapeltes3
Satyr3
Fanatic2
Oracle2
Fire Siphon1

Technologies14 researched · 6 pre-queued

Hand Axe3:53
Pickaxe3:53
Medium ArchersPre-queued · 11:26
Medium Infantry15:05
Copper Weapons15:13
Copper Armor15:14
Copper Shields15:14
Ballistics15:15
Bow Saw17:53
Shaft Mine17:53
Bronze Weapons17:54
Bronze Armor17:55
Bronze Shields17:55
PlowPre-queued · 17:57
Heavy Infantry18:26
Heavy Archers18:28
Heavy CavalryPre-queued · 18:29
Iron WeaponsPre-queued · 22:08
Iron ArmorPre-queued · 22:08
Iron ShieldsPre-queued · 22:08
Buildings 10 types
Wall23
Farm16
Counter Barracks10
Manor8
Military Barracks6
Temple3
Town Center3
Armory1
Economic Guild1
Palace1
God powers 13 invoked
Valor10
Chaos1
Deconstruction1
Implode1