Advanced match analysis
EXILE vs Smashjou
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 28567
- Duration
- 21:40
- Patch
- 19.17020
- Played
- · 13 hours ago
Winner
EXILE
Set · Elo 773 +17
21:40
Match length
Defeated
Smashjou
Tsukuyomi · Elo 726 -43
56.7% win probability
Pre-match · EXILE favored
win probability 43.3%
Key momentsIn match order
EXILE
Set · Blue- EAPM
- 32.9
- Favorite unit
- Axeman 52 fielded
- Total score
- 36,459
- Military score
- 14,455
- Economic score
- 20,355
- Kills score
- 1,655
- Units killed
- 37
- Units lost
- 92
- Buildings razed
- 11
- Largest army
- 117
- First expansion
- 7:51
Age path
PtahClassical · Research start 5:28
SekhmetHeroic · Est. start 11:53
ThothMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production117 military units
Highest Score
Largest Army
Most Deaths
Most Resources
Smashjou
Tsukuyomi · Red- EAPM
- 18.9
- Favorite unit
- Daimyo 14 fielded
- Total score
- 23,832
- Military score
- 8,829
- Economic score
- 12,931
- Kills score
- 2,072
- Units killed
- 92
- Units lost
- 36
- Buildings razed
- 1
- Largest army
- 29
- First expansion
- 14:27
Age path
Inari OkamiClassical · Research start 7:21
HachimanHeroic · Research start 13:20
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling16 wall build events
Most Improvements
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
EXILESmashjou
Score
Combat and army
EXILESmashjou
37
Units killed
92
92
Units lost
36
11
Buildings razed
1
117
Largest army
29
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.