Replay-derived match flow, timings, and composition.

Advanced match analysis

EXILE vs Smashjou

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
28567
Duration
21:40
Patch
19.17020
Played
· 13 hours ago
Valley Of Kings map preview
MapValley Of Kings
Winner
EXILE Set · Elo 773 +17
21:40 Match length
Defeated
Smashjou Tsukuyomi · Elo 726 -43
56.7% win probability Pre-match · EXILE favored win probability 43.3%
Key momentsIn match order
Fastest Classical
6:28* EXILE Ptah · estimated
First pressure
6:44 EXILE Barracks
First extra TC
7:51 EXILE Town Center
Armory timing
8:26 EXILE Armory
Market timing
11:31 Smashjou Market
Fastest Heroic
13:08* EXILE Sekhmet · estimated
Fortress timing
13:35 EXILE Migdol Stronghold

EXILE

Set · Blue
Win 773 +17
EAPM
32.9
Favorite unit
Axeman
52 fielded
Total score
36,459
Military score
14,455
Economic score
20,355
Kills score
1,655
Units killed
37
Units lost
92
Buildings razed
11
Largest army
117
First expansion
7:51
Age path
PtahClassical · Research start 5:28
SekhmetHeroic · Est. start 11:53
ThothMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production117 military units
Highest Score Largest Army Most Deaths Most Resources

Smashjou

Tsukuyomi · Red
Loss 726 -43
EAPM
18.9
Favorite unit
Daimyo
14 fielded
Total score
23,832
Military score
8,829
Economic score
12,931
Kills score
2,072
Units killed
92
Units lost
36
Buildings razed
1
Largest army
29
First expansion
14:27
Age path
Inari OkamiClassical · Research start 7:21
HachimanHeroic · Research start 13:20
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling16 wall build events
Most Improvements Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

EXILESmashjou
Score
Total score EXILE
36,45960%23,83240%
Military score EXILE
14,45562%8,82938%
Economic score EXILE
20,35561%12,93139%
Kills score Smashjou
1,65544%2,07256%
Combat and army
EXILESmashjou
37 Units killed 92
92 Units lost 36
11 Buildings razed 1
117 Largest army 29

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

EXILE

Army · 117

Units

Axeman52
Chariot Archer32
War Elephant25
Spearman4
Scarab2
Wadjet2

Technologies6 researched · 4 pre-queued

Medium Axemen7:14
Pickaxe8:40
Copper ArmorPre-queued · 10:07
Copper WeaponsPre-queued · 10:08
PlowPre-queued · 10:45
Shaft MinePre-queued · 13:50
Heavy War Elephants15:28
Hand Axe17:26
Bronze Armor18:01
Bronze Weapons18:02
Buildings 14 types
Farm40
House18
Obelisk7
Migdol Stronghold4
Mining Camp4
Barracks3
Granary3
Town Center3
Lumber Camp2
Temple2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 2 invoked
Shifting Sands1
Vision1

Smashjou

Army · 29

Units

Daimyo14
Naginata Rider9
Jorogumo5
Kitsune1

Technologies4 researched

Husbandry0:33
Hand Axe5:07
Pickaxe5:49
Crenellations10:04
Buildings 14 types
Wall16
Farm11
House6
Shrine Japanese6
Watermill5
Sentry Tower3
Castle2
Dojo2
Mining Camp Japanese2
Armory1
Market1
Stable Japanese1
Temple1
Town Center1
God powers 4 invoked
Swampland2
New Moon1
Shogun1