Replay-derived match flow, timings, and composition.

Advanced match analysis

Papa_Jeffito vs CraggHack

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
2531
Duration
22:15
Patch
19.17020
Played
· 12 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
Papa_Jeffito Odin · Elo 1822 -13
22:15 Match length
Winner
CraggHack Loki · Elo 1918 +13
36.5% win probability Pre-match · CraggHack favored win probability 63.5%
Key momentsIn match order
First pressure
1:42 CraggHack Hersir trained
Fastest Classical
3:48* Papa_Jeffito Freyja · estimated
Armory timing
10:20 Papa_Jeffito Armory
First extra TC
14:38 CraggHack Town Center
Fastest Heroic
14:58* Papa_Jeffito Skadi · estimated
Market timing
16:42 Papa_Jeffito Market
Fortress timing
18:06 Papa_Jeffito Hill Fort

Papa_Jeffito

Odin · Blue
Loss 1822 -13
EAPM
96.1
Favorite unit
Throwing Axeman
58 fielded
Total score
24,713
Military score
9,340
Economic score
13,043
Kills score
2,330
Units killed
99
Units lost
105
Buildings razed
2
Largest army
142
First expansion
17:29
Age path
FreyjaClassical · Research start 2:48
SkadiHeroic · Est. start 13:43
BaldrMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling64 wall build events
Large army production142 military units
Most Deaths

CraggHack

Loki · Red
Win 1918 +13
EAPM
80.6
Favorite unit
Throwing Axeman
67 fielded
Total score
34,859
Military score
14,416
Economic score
17,468
Kills score
2,975
Units killed
107
Units lost
99
Buildings razed
25
Largest army
180
First expansion
14:38
Age path
HeimdallClassical · Research start 3:21
NjordHeroic · Est. start 16:15
HelMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling30 wall build events
Large army production180 military units
Highest Score Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Papa_JeffitoCraggHack
Score
Total score CraggHack
24,71341%34,85959%
Military score CraggHack
9,34039%14,41661%
Economic score CraggHack
13,04343%17,46857%
Kills score CraggHack
2,33044%2,97556%
Combat and army
Papa_JeffitoCraggHack
99 Units killed 107
105 Units lost 99
2 Buildings razed 25
142 Largest army 180

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Papa_Jeffito

Army · 142

Units

Throwing Axeman58
Raiding Cavalry30
Hersir27
Godi12
Jarl7
Berserk3
Valkyrie3
Frost Giant2

Technologies5 researched · 6 pre-queued

Medium Cavalry7:56
Hand Axe8:40
Medium Infantry9:56
Copper Armor10:38
Copper Weapons11:16
Heavy InfantryPre-queued · 17:02
PickaxePre-queued · 18:58
Bow SawPre-queued · 18:59
Shaft MinePre-queued · 19:46
PlowPre-queued · 19:47
Heavy CavalryPre-queued · 21:11
Buildings 11 types
Wall64
House18
Farm12
Ox Cart Building7
Longhouse6
Great Hall4
Hill Fort2
Armory1
Market1
Temple1
Town Center1
God powers 4 invoked
Forest Fire2
Frost1
Great Hunt1

CraggHack

Army · 180

Units

Throwing Axeman67
Berserk42
Jarl35
Hersir15
Hirdman13
Einheri8

Technologies10 researched · 2 pre-queued

Medium Infantry8:20
Medium CavalryPre-queued · 16:37
Husbandry16:39
Pickaxe16:39
Hand Axe16:40
Copper ArmorPre-queued · 16:41
Plow17:11
Shaft Mine18:33
Heavy Infantry20:42
Heavy Cavalry20:43
Copper Weapons21:15
Copper Shields21:33
Buildings 10 types
Farm33
Wall30
House16
Great Hall6
Ox Cart Building6
Longhouse5
Temple3
Armory1
Hill Fort1
Town Center1
God powers 5 invoked
Undermine2
Nidhogg1
Spy1
Walking Woods1